View Single Post
Old 06-16-2010, 05:22 PM   Top  -  End  -  #6
Glimbur
Ogre in the Playground
 
 
Join Date: Aug 2008
Location: 
Midwest, not Middle East
Gender: Male
Default Re: Potpourri Creation Contest II: Substitution Levels

Martial Human Paragon

Humans are awesome and flexible. Sometimes this means they can be extra-awesome humans and also spellcasters. But sometimes they don't feel like casting spells, so instead they develop tricky ways to hit people.

Hit Die: d10.

BAB: Full

Requirements

To take a martial human paragon substitution level, a character must be a human, have at least one level in a martial initiator class, and be about to take his 1st, 2nd or 3rd level of human paragon.

Class Skills

Martial Human Paragon substitution levels have the class skills of the standard human paragon class.

Skill Points at Each Level: 4 + Int modifier.

Class Features

All the following are class features of the martial human paragon substitution levels.

Martial Focus: At 1st level, a martial human paragon only chooses 8 skills to be class skills instead of 10. This level counts as full BAB instead of 3/4. Also, this level counts as a full initiator level for any one initiating class you have.

Martial Proficiency: At 2nd level, instead of casting progression, this level counts as a full initiator level for any one initiating class you have. Also, this level is full BAB. As a final bonus, you may add one maneuver that you qualify for and which is in one of the allowed disciplines for your initiating class to your maneuvers known.

At 3rd level, instead of casting progression you may choose a fighter bonus feat you qualify for. You have this feat. With 8 hours of rest, you may change this feat to a different fighter bonus feat, but you must still qualify for the new feat. If you are using this feat to qualify for other feats and then change out the floating feat, you may not use the feats that chain off of it because you don't have the pre-requisite. In addition, this level also counts as a full initiator level for any one initiating class you have. Also, this level is full BAB.

This substitution feature replaces the standard human paragon's spellcasting advancement class feature and modifies the class skill list.

LevelBABFortRefWillSpecial
1st+1+0+0+2Adaptive Learning
2nd+2+0+0+3Bonus Feat, Bonus Maneuver
3rd+3+1+1+3Versatile Fighting, Ability Boost (+2)

Sneaky Human Paragon

Humans are awesome and flexible. Sometimes this means they can be extra-awesome humans and also spellcasters. But sometimes they don't feel like casting spells, so instead they develop other skills.

Hit Die: d8.

Requirements

To take a sneaky human paragon substitution level, a character must be a human, have at least one die of sneak attack and be about to take his 1st, 2nd or 3rd level of human paragon.

Class Skills


Sneaky Human Paragon substitution levels have twelve skills as class skills, chosen by the player.


Skill Points at Each Level
: 6 + Int modifier (or four times this number as a beginning character).

Class Features

All the following are class features of the sneaky human paragon substitution levels.

At 1st level, you have more skill points and class skills than a standard human paragon.

At 2nd level, instead of casting progression, choose a skill. You may take 10 on that skill even if there are distractions, but not if the skill does not normally allow taking 10 in any circumstances (UMD et al). With 8 hours of rest, you may change the skill that gets this feature to a different skill. This does not let you use skills untrained.

At 3rd level, instead of casting progression you gain a die of sneak attack. You may stack this with previous sneak attack dice, or use it as a sudden strike or skirmish die instead if you have sudden strike or skirmish already.

This substitution feature replaces the standard human paragon's spellcasting advancement class feature.

LevelBABFortRefWillSpecial
1st+0+0+0+2Adaptive Learning
2nd+1+0+0+3Favorite Skill, Bonus Feat
3rd+2+1+1+3+1d6 sneak attack, Ability Boost (+2)

Psionic Human Paragon

Humans try many varieties of power. Some use internal reflection and meditation to unlock secret powers of the mind. Humans in particular can bend the rules of which schools of thought can use which powers.

Hit Die: d8.

Requirements

To take a psionic human paragon substitution level, a character must be about to take his 2nd or 3rd level of human paragon.

Class Skills

Psionic human paragon substitution levels have the class skills of the standard human paragon class.

Skill Points at Each Level: 4 + Int modifier (or four times this number as a beginning character).

Class Features

All the following are class features of the psionic human paragon substitution levels.

At 2nd level, you gain one level of manifester progression in any one psionic class you already have manifesting from. In addition, choose any psionic power from any list and add it to your powers known for the class you added the level of manifesting to.

At 3rd level, you gain one level of manifester progression in any one psionic class you already have manifesting from.

This substitution feature replaces the standard human paragon's casting progression and bonus feat class feature.

LevelBABFortRefWillSpecialManifesting
2nd+1+0+0+3Additional Power+1 Manifester Level
3rd+2+1+1+3Ability Boost (+2)+1 Manifester Level

Pact Magic Human Paragon
Some humans channel the spirits of legendary creatures and personages from the past. If there is a path to power, you can bet that some humans are exploring it, and sharing souls with ancient and malevolent or mysterious semi-real powers is no exception.

Hit Die: d8.

Requirements

To take a human paragon binder substitution level, a character must be about to take his 2nd or 3rd level of human paragon and have at least one level of binder.

Class Skills
Human Paragon Binder substitution levels have the class skills of the standard human paragon class.

Skill Points at Each Level
: 4 + Int modifier (or four times this number as a beginning character).

Class Features

All the following are class features of the human paragon binder substitution levels.

Class Feature: At 2nd level, you gain an additional level of binding progression for one binding class you already have binding from, but not any other class features. In addition, you gain access to the vestige Theodoroosevelt.

At 3rd level, you gain an additional level of binding progression for one binding class you already have binding from, but not any other class features.

This substitution feature replaces the standard human paragon's spellcasting advancement.

LevelBABFortRefWillSpecialBinding
2nd+1+0+0+3Theodoroosevelt, Bonus Feat+1 Binder Level
3rd+2+1+1+3Ability Boost (+2)+1 Binder Level

Vestige: Theodoroosevelt
Spoiler
__________________
Expanded Homebrew Signature
Co-winner of the first GitP Pairs Contest.

Last edited by Glimbur : 06-19-2010 at 10:53 PM.
Glimbur is online now   Reply With Quote