Re: [PrC] For the ultimate 'kick in the door' style play
Seems like something great for an NPC a party could hire to help blow something up. For PC use though, since it is rather reliant on the explosives, it might be an idea to give it a "fast craft" ability that allows members of this PrC to craft explosives and alchemic substances 10 times faster than normal. And maybe make it so for every 5 points they increase the Craft check, they can add 1d6 to the damage the explosive deals.
Myself, I love seeing PrCs that don't necessarily deal with combat. You take PrCs to get something special, and that's it. I once made a detective PrC and it had very little in the way of combat at all, besides nullifying the penalties on improvised weapons.
Last edited by Morph Bark : 06-25-2010 at 02:35 AM.
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