Re: Glowherd (base class, 3.5)
Just strikes me, but the radiances and beams seem to be massivily different in power from each other. See, in the beam section, you have various save or sucks and "Deal 1d4 cold damage per illumination bonus" which is like 4d4 at the end. So, petrifiy one opponent for four rounds on a failed save, or deal absalutely pathetic damage?
Originally Posted by Thelonius
Well, strangely enough a faction with Reputation 0 and history of past betrayals proved itself to be rather untrustworthy. My hat is off for the Mothriders.
Damn, about 29 stats in one swipe. Since I'm clearly the next I'm booby-trapping every inch of the Maze.