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Old 06-27-2010, 06:39 AM   Top  -  End  -  #9
zagan
Troll in the Playground
 
 
Join Date: Jul 2007
Default Re: Potpourri Creation Contest II: Substitution Levels

Shifter Totemist

The shifter’s wild nature lends itself well to a life as a totemist. A shifter totemist is often a well respected member of his community. They often work with the more common shifter druid and ranger. Unlike most other totemists, the shifter totemist concentrates more on bringing his inner beast to the fore than communing with other magical creatures.

Hit Die: d8.

Requirements

To take a shifter totemist substitution level, a character must be a shifter about to take his 1st, 3rd, or 8th level of Totemist.

Class Skills

Shifter totemist substitution levels have the class skills of the standard totemist class, plus Balance, Climb and Jump.

Skill Points at Each Level: 4 + Int modifier (or four times this number as a beginning character).

Class Features

All the following are class features of the Shifter Totemist substitution levels.

Meldshaping: This functions in all way like the normal Totemist meldshaping ability’s but shifter totemist gains access to the Lycanthrope avatar soulmeld described below. The soulmeld is available only through taking a shifter totemist substitution level.

Cobalt Shifting:
A shifter totemist who takes the 1st-level racial substitution level learns to blend their study of soul energy with their innate wild nature. You treat incarnum feats as shifter feats for the purpose of determining the number of times per day you can use your shifting ability and the ability’s duration.

This substitution feature replaces the standard Totemist's Wild empathy class feature.

Soul Shifting (Su):
A shifter totemist who takes the 3rd-level racial substitution level learns to use incarnum to augment their ability to shift. While shifting, as a swift action, you can invest essentia in your shifting ability as if it was a soulmeld.
This grant you a bonus depending on the specific trait as follow:
-Beasthide: For every point of essentia you invest in your shifting ability, the natural armor bonus granted by this trait improves by 1.
-Cliffwalk: For every point of essentia you invest in your shifting ability, your climb speed granted by this trait improves by 5 feet.
-Dreamsight: Unlike the other traits, you don’t need to be shifting to invest essentia in this trait. For every point of essentia you invest in your shifting ability, the bonus to Handle Animal and Wild Empathy checks granted by this trait improves by 2. In addition, as long as you have at least one point of essentia invested in this trait you can make Wild Empathy check as if you had the standard totemist’s Wild Empathy class feature.
-Gorebrute: For every point of essentia you invest in your shifting ability, you gain a +1 enhancement bonus on attack and damage roll made with your horn.
-Longstride: For every point of essentia you invest in your shifting ability, the bonus to your land speed granted by this trait improves by 5 feet.
-Longtooth: For every point of essentia you invest in your shifting ability, you gain a +1 enhancement bonus on attack and damage roll made with your bite.
-Razorclaw: For every point of essentia you invest in your shifting ability, you gain a +1 enhancement bonus on attack and damage roll made with your claws.
-Swiftwing: For every point of essentia you invest in your shifting ability, your fly speed granted by this trait improves by 5 feet.
-Truedive: For every point of essentia you invest in your shifting ability, your swim speed granted by this trait improves by 5 feet.
-Wildhunt: For every point of essentia you invest in your shifting ability, the range of your scent ability granted by this trait improves by 5 feet. In addition for every point of essentia you invest in your shifting ability, you gain a +2 bonus on survival check.
If you have multiple shifter traits (from the extra shifter trait feat for example) the benefit from invest esentia apply to all of them.

This substitution feature replaces the standard Totemist's Totem protection class feature.

Incarnum Shifting (Su):
A shifter totemist who takes the 8th-level racial substitution level has a greater connection to the wild when shifting, allowing them to better tap into the incarnum of the world.
When you use your shifting ability you gain 2 points of bonus essentia. This essentia disappears when the shifting ends.

This substitution feature replaces a standard totemist’s ability to rebind a totem soulmeld gained at 8th level. A shifter totemist instead gains that class feature at 12th level, and thereafter the number of times per day she can use that ability is reduced by one.

Table: Shifter Totemist Substitution Levels
LevelBABFort SaveRef SaveWill SaveSpecialMeldshaping
1st+0+2+2+0Cobalt Shifting, illiteracyAs Standard Totemist
3rd+2+3+3+1Soul ShiftingAs Standard Totemist
8th+6/+1+6+6+2Incarnum ShiftingAs Standard Totemist


Lycanthrope Avatar
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Shifter Binder

Binders as a rule are pretty rare. This is also true in the shifter community, but contrary to most other race shifters are more accepting of them, because anyone with a talent useful to the community has his place. This means that shifter binder have an easier time practicing their art and learn to better combine it with their racial special ability.

Hit Die: d10. Shifter Binder wild lifestyle mean that they are more durable than most other Binder, only the five levels of shifter binder get d10 HD, every other level of Binder has the usual d8.

Requirements

To take a shifter binder substitution level, a character must be a shifter about to take his 2nd, 4th, 6th, 11th, or 18th level of binder.

Class Skills

Shifter binder substitution levels have the class skills of the standard Binder class, plus Balance, Climb and Jump.

Skill Points at Each Level: 4 + Int modifier (or four times this number as a beginning character).

Class Features

All the following are class features of the shifter binder substitution levels.

Soul Binding (Su): This functione in all way like the normal Binder binding ability’s but Shifter Binder gain access to one exclusive Vestige Granes the First Cursed available only to them.

Pact augmentation (Su): At 2nd level, the shifter binder learns how to channel power from their bound vestige toward their shifting nature.
In addition to the normal list of options offered by the standard binder pact augmentation ability a shifter binder has one more choice. When choosing your pact augmentation ability, you can choose to gain 1 more use of your shifting ability for the day. As normal, if you choose this ability multiple times, its effects stack. If you have chosen this ability once already, rebound a vestige later during the day and chose this ability again it does not grant you an additional use for the day, but merely allows you to retain it if you did not already use it.

This substitution feature augments the standard binder's pact augmentation class feature but does not replace it.

Bonus feat: The shifter binder continues to train in their innate shifting ability during their entire lives. In addition to the standard choice of bonus feat gained at 4th, 11th and 18th level, a shifter binder can also select any one shifter feat he qualifies for in place of another feat from the list.

This substitution feature augments the standard binder's bonus feat class feature but does not replace it.

Vestige shifting (Su): At 6th level, the shifter binder learns how to use the energy from their shifting to augment their ability to use the power of their bound Vestige.
When you are shifting, your effective binder level is treated as one higher for the purpose of determining the effects of vestige’s special abilities. In addition, while shifting, if you use a vestige ability that can only be used once every 5 rounds, you may end the shifting (losing all bonuses and special abilities as normal) as a free action to reduce the number of rounds you have to wait to reuse the ability by a number of rounds equal to the number of rounds you had left when you have ended your shifting. For example if you have 2 round left of shifting when you use the vestige ability and chose to end it you could reuse that ability after only 3 rounds instead of the normal 5.

This substitution feature replaces the standard binder's Soul guardian (immune to fear) class feature.

Table: Shifter Binder Substitution Levels
LevelBABFort SaveRef SaveWill SaveSpecialBinding
2nd+1+3+0+3Pact augmentation (1 ability), suppress signSame as Binder
4th+3+4+1+4Bonus featSame as Binder
6th+4+5+2+5Vestige shiftingSame as Binder
11th+8/+3+7+3+7Bonus featSame as Binder
18th+13/+8/+3+11+6+11Bonus featSame as Binder

Granes the First Cursed
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Shifter Swordsage

Shifters often have a very martial outlook on life. so it shouldn’t be surprising that a fair number of them are martial adepts. Swordsages are the most common because the swordsage philosophy is more in tune with their lifestyle. Across the years, shifter swordsages have develop a secret technique to better compliment their special gift. particularly in dealing with the Tiger claw discipline because of its bestial nature.

Hit Die: d8

Requirements

To take a Shifter Swordsgae substitution level, a character must be a shifter about to take his 1st, 5th, or 7th or 15th level of swordsage

Class Skills

Shifter swordsage substitution levels have the class skills of the standard swordsage class.

Skill Points at Each Level: 6 + Int modifier (or four times this number as a beginning character).

Class Features

All the following are class features of the shifter swordsage substitution levels.

Maneuvers: Shifter swordsages follow the normal swordsage progression of learning maneuvers, but they have access to one exclusive Tiger Claw maneuver (described below) only available to those who take a shifter swordsage racial substitution level.

Stances: Shifter swordsages follow the normal swordsage progression of learning stances but they have access to one exclusive Tiger claw stance (described below) only available to those who take a shifter swordsage racial substitution level.

Discipline focus (Shifting) (Ex): At 1st level, the shifter swordsage learns a special way to use their shifting in conjunction with the martial discipline.
This benefit changes depending on your shifter trait:
-Beasthide: You can ignore up to 2 point of natural armor when using a strike from your chosen discipline.
-Cliffwalk: Climb become an associate skill of your chosen discipline in addition to the normal ones. You can substitute a climb check for any skill check needed when using maneuver from your chosen discipline.
-Dreamsight: The save DCs of any maneuvers that you perform from your chosen discipline are increase by 1, if they have a save DC.
-Gorebrute: The horns granted by your shifting are considered discipline weapons of your chosen discipline for all purposes and you gain the benefit of the weapon focus (horns) feat.
-Longstride: If you have move at least 10ft immediately before doing so, you gain a +1 bonus to attack and damage rolls when initiating a strike from your chosen discipline.
-Longtooth: The bite granted by your shifting is considered a discipline weapon of your chosen discipline for all purposes and you gain the benefit of the weapon focus (bite) feat.
-Razorclaw: The claws granted by your shifting are considered discipline weapon sof your chosen discipline for all purposes and you gain the benefit of the weapon focus (claw) feat.
-Swiftwing: You gain a +1 bonus to damage roll when initiating a strike from your chosen discipline if you do so from higher ground.
-Truedive: Swim become an associate skill of your chosen discipline in addition to the normal one. You can substitute a swim check for any skill check needed when using maneuver from your chosen discipline.
-Wildhunt: While in a stances from your chosen discipline, you can’t be detected with the scent special ability.
If you have multiple shifter traits (from the extra shifter trait feat for example) you gain all the benefits that apply.

This substitution feature replaces the standard Swordsage Discipline focus (Weapon focus).

Extra shifting (Ex): At 5th level, the shifter swordsage uses his mastery of martial techniques to better tap into their wild nature. You gain another use per day of your shifting ability, and your shifting lasts a turn longer. At 15th level you gain that ability a second time for a total of two bonus shifting per day and 2 bonus rounds to the durations of your shifting.

This substitution feature replaces the standard Swordsage quick to act +2 and +4. Reduce the bonus granted by this ability by 1 each time so a 5th level Shifter swordsage gain only a +1 bonus to initiative and a 15th level one only a +2 assuming he has taken both substitution level.

Shifting recovery (Ex): At 7th level, the shifter swordsage learns to use the energy from their shifting to use their maneuver more often. When shifting you can as a swift action to end it, losing all bonus associated with it. By doing so, you recover a number of maneuvers you have expanded equal to the number of rounds of shifting you have remaining.

This substitution feature replaces the standard Swordsage Sense magic class feature.

Table: Shifter Swordsage Substitution Levels
LevelBABFort SaveRef SaveWill SaveSpecialManeuvers
1st+0+0+2+2Quick to act +1, Discipline focus (Shifting)Same as Swordsage
5th+3+1+4+4Extra shiftingSame as Swordsage
7th+5+2+5+5Shifting recoverySame as Swordsage
15th+11/+6/+1+5+9+9Extra shiftingSame as Swordsage


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Last edited by zagan : 05-01-2011 at 08:16 AM.
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