Bugbear in the Playground
Join Date: Mar 2010
Re: Iron Chef Optimization Challenge VI
She has no face, but she's more than happy to put one on for you.
Originally Posted by Tanitha
From the Top
Tanitha Weaver is a young woman from the city streets. She is very headstrong, with high ideals and big dreams. However, she is timid and insecure about her abilities, and possesses a horrible temper. As she grew up, she discovered that her desires and ideals could grant her divine powers, like a priest of a god, but without being forced to devote herself to that specific deity. She liked this idea, and became a cleric. She walks a thin line between neutrality and straight-up evil, and is highly aware of this.
Iíll be blunt. Right now, sheís not great. In fact, her multiclassing has cut her power in half. Her versatility is limited, and she has nothing really good, except maybe evasion. Right now, this actually fits her, story-wise. A character with weak powers, high ideals, and the horrid feeling that sheís not going to ever live up to them.
At 5th level:
TN Human Cleric 3 (Domains: Trickery and Magic)/Rogue 2
Hit Dice: 3d8+2d6+5 (29 hp)
Speed: 30 feet
Base Attack/Grapple: +3/+3
Space/Reach: 5 ft/5ft
Special Attacks: Sneak Attack+1d6, Rebuke Undead 6/day
Special Qualities: Evasion, Trapfinding
Saves: Fort+4, Ref+4, Will+6
Ability Scores: Strength 10, Dexterity 14, Constitution 12, Int 14, Wis 17, Cha 8
Skills: Bluff +7, Concentration +9, Disguise +7, Hide +10, Move Silently +10, Spellcraft +10, Tumble +4.
Languages: Common, Elven, Celestial
Feats: Improved Initiative, Spell Penetration, Extra Turning
A Knife in the Darkness
Tanitha walked a dark path, and in the end, it caught up with her. She got in a fight with a friend, and slew him in anger. From this murder, her alignment fell to evil, something quickly verified with a single orison. An assassin noticed this, and offered her a place among their ranks. To qualify, she only had to kill again. She accepted, summoning a monster to slay the assassin. She walks in the shadows now, letting them hide her. And then she can forget what she has become.
Ok. Sheís an assassin now. Death attack is useful, and it all fits with the direction I want to take her, using the masks to complement this profession. The assassinís sneak attack augments her existing rogue sneak attack, and uncanny dodge, improved or otherwise, is a very nice class feature. But thatís really all I need from it. It comes at a very nice level, so when she is level 20, she will have just taken her 10th level of Master of Masks.
NE Human Cleric 3/Rogue 2/Assassin 5
Hit Dice: 3d8+7d6+10 (44 hp)
Base Attack/Grapple: +6/+6
Space/Reach: 5 ft/5ft
Special Attacks: Sneak Attack+3d6, Rebuke Undead 6/day
Special Qualities: Evasion, Hidden Mask, Many Faces (2, move), Mask Specialist, Trapfinding
Saves: Fort+4, Ref+9, Will+12
Ability Scores: Strength 10, Dexterity 14, Constitution 12, Int 14, Wis 19, Cha 8
Skills: Bluff +12, Concentration +9, Disable Device +5, Disguise +7, Hide +15, Move Silently +15, Perform (act) +7, Search+5, Spellcraft +8, Tumble +7
Languages: Common, Draconic, Elven, Celestial
Feats: Improved Initiative, Spell Penetration, Extra Turning, Practiced Spellcaster, Great Fortitude
And in her time plays many parts
Tanitha enjoyed the new abilities gained from her first mask, a pale porcelain oval, with no features beyond two eyeholes and a few small holes at her nose and mouth. Behind that mask, she was a mystery. She was able to carry out many of her assassinations without ever being discovered. The second mask she made was made from delicate rose quartz, shaped to fit her face like a second skin.
She crafted more masks, one of worn hide and metal chains, one of blackened leather and small studs, and one of hammered bronze and copper. Each gave her power. Each mask was a new identity. Her own self faded permanently. She does not live in shadows anymore, but she is still hiding from herself, and knows it.
The versatility of Master of Masks is a decent boost. Faceless, which is the typical mask she would wear outside of combat, makes her near-immune to divination spells. Trying to find her is going to be a pain. The assassinís mask raises her sneak attack to that of an 11th level rogue at 15th level, keeping her fairly competitive with other assassins, at least when you factor spells in. She can cast as a cleric of 14th level with the high priest mask, or 12th without it. As a character, she is still largely an assassin, using the faceless mask when making her plans, and the assassinís mask when carrying them out.
Who I Am
The ability to turn her masks invisible was a strange one for Tanitha. She could wear her own face and keep her powers for the first time since she donned her first mask. At first uncomfortable with having her face visible to the world, she began to accept it. She still is nothing but a player in a role. But she no longer has to hide who she is, and what she has become.
Itís always interesting at high levels. She can stab and sneak as well as any 15th level rogue with the assassinís mask. The gladiatorís mask let her take the role of a front-line warrior, to a certain extent. The high priest mask grants her access to 7th level cleric spells. She still has that non-detection effect from her faceless mask, though admittedly it is less effective against the enemies she would face at this point, so late in her adventuring career. All the same, she casts at a decent enough level, and is far stealthier than most clerics out there. And no one expects the cleric who just cast blasphemy to sneak attack you next round.
No one knows she is a master of masks. And thatís just the way she likes it.
At 20th (the sweet spot):
Tanitha No-Face (No Mask)
NE Human Cleric 3/Rogue 2/Assassin 5/Master of Masks 10
Hit Dice: 3d8+17d6+20(96 hp)
Base Attack/Grapple: +11/+11
Space/Reach: 5 ft/5ft
Special Attacks: Sneak Attack+4d6, Rebuke Undead 6/day
Special Qualities: Evasion, Improved Uncanny Dodge, Hidden Mask, Many Faces (4, immediate), Mask Specialist, Poison Use, Trapfinding, Uncanny Dodge
Saves: Fort+10 (+12 against poison), Ref+17, Will+16
Ability Scores: Strength 10, Dexterity 14, Constitution 12, Int 14, Wis 21, Cha 8
Skills: Bluff +22, Concentration +9, Disable Device +10, Disguise +12, Hide +25, Move Silently +25, Perform (act) +7, Search +15, Spellcraft +8, Tumble +15
Feats: Scribe Scroll, Spell Penetration, Practiced Spellcaster (2), Improved Initiative, Telling Blow, Great Fortitude, Extend Spell
Masks Worn: Assassin, High Priest, Gladiator, Faceless
Depending on mask, make the following changes (abilities gained override what they overlap with).
When wearing the assassinís mask: Sneak Attack +8d6, Hide/Move Silently +33
When wearing the faceless mask: Non-detection as a permanent effect, DC to overcome it is 25, +5 competence bonus on saves against mind-affecting spells and abilities.
When wearing the high priest mask: CL 16, spell-like abilities 1/day: bless, cure light wounds, protection from evil, sanctuary, aid, lesser restoration, cure serious wounds, remove curse, death ward, neutralize poison. Caster level 10.
When wearing the gladiator mask: Proficient with all martial and exotic weapons, +4 competence bonus on attack and weapon damage rolls.
|Class Levels||Fort||Ref||Will||BAB||Class Features||Other Notes||Spells Per Day|
|Cleric 1||+2||+0||+2||+0||Turn Undead||No Deity||As Cleric 1|
|Clr 2||+3||+0||+3||+1|| || ||As Cleric 2|
|Clr 3||+3||+1||+3||+2|| ||Improved Initiative||As Cleric 3|
|Clr 3/Rog 1||+3||+3||+3||+2||Sneak Attack+ 1d6, Trapfinding||Speaks 4 Languages, Wisdom 17||As Cleric 3|
|Clr 3/Rog 2||+3||+4||+3||+3||Evasion|| ||As Cleric 3|
|Clr 3/Rog 2|| || || || || || || |
|/Assassin 1||+3||+6||+3||+3||Sneak Attack +2d6, Death Attack, Poison Use||Practiced Spellcaster||As Cleric 6|
|Clr 3/Rog 2 /Assassin 2||+3||+7||+3||+4||+1 save against Poison, Uncanny Dodge|| ||As Cleric 7|
|Clr 3/Rog 2 /Assassin 3||+4||+7||+4||+5||Sneak Attack +3d6||Wisdom 18||As Cleric 7|
|Clr 3/Rog 2 /Assassin 4 ||+4||+8||+4||+6/+1||+2 save against Poison||Telling Blow||As Cleric 7|
|Clr 3/Rog 2 /Assassin 5||+4||+8||+4||+6/+1|| Sneak Attack +4d6, Improved Uncanny Dodge|| ||As Cleric 7|
|Clr 3/Rog 2/Assassin 5/MoM 1||+4||+10||+6||+6/+1||Persona Masks (High Priest, Faceless)|| ||As Cleric 7(9 w/ High Priest Mask)|
|Clr 3/Rog 2/Assassin 5/MoM 2||+4||+11||+7||+7/+2|| Persona Mask (Gladiator)||Wisdom 19, Extend Spell|| As Cleric 7(9 w/ High Priest Mask)|
|Clr 3/Rog 2/Assassin 5/MoM 3||+5||+11||+7|| +7/+2||Persona Mask (Assassin), Mask Specialization|| ||As Cleric 8(10 w/ High Priest Mask)|
|Clr 3/Rog 2/Assassin 5/MoM 4||+5||+12||+8||+8/+3|| || ||As Cleric 9 (11 w/ High Priest Mask)|
|Clr 3/Rog 2/Assassin 5/MoM 5||+5||+12||+8||+8/+3|| Many Faces (2, Move), Persona Mask (Lord)||Practiced Spellcaster||As Cleric 13 (15 w/ High Priest Mask)|
|Clr 3/Rog 2/Assassin 5/MoM 6||+6||+13||+9|| +9/+4||Hidden Mask||Wis 20||As Cleric 13 (15 w/ High Priest Mask)|
|Clr 3/Rog 2/Assassin 5/MoM 7||+6||+13||+9||+9/+4|| Persona Mask (Archmage)|| ||As Cleric 14 (16 w/ High Priest Mask)|
|Clr 3/Rog 2/Assassin 5/MoM 8||+8||+14||+10|| +10/+5||Many Faces (3, swift)||Great Fortitude||As Cleric 14 (16 w/ High Priest Mask)|
|Clr 3/Rog 2/Assassin 5/MoM 9||+9||+14||+10|| +10/+5||Persona Mask (Angel)|| ||As Cleric 15 (17 w/ High Priest Mask)|
|Clr 3/Rog 2/Assassin 5/MoM 10||+9||+15||+11||+11/+6/+1||Many Faces (4, immediate)||Wis 21||As Cleric 15 (17 w/ High Priest Mask)|
Originally Posted by Optimystik
'Adding up numbers' is completely independent of roleplay. What you're saying makes as much sense as "peeling a banana is not a good way to drive."