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Old 07-09-2010, 06:10 PM   Top  -  End  -  #11
PId6
Troll in the Playground
 
 
Join Date: Apr 2009
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Default Re: Potpourri Creation Contest II: Substitution Levels

Desert Crusader

"They flew to us upon the backs of griffons, their trumpets lifting the city from despair, the insignia of Pelor blazing proudly upon their armor under the desert sun. One by one, they charged against the invading dragons, golden lances piercing through blue scales wherever we looked. We cheered at their coming, and we cheered at their glory, for our city was saved." - Jameline Zari, citizen of Shalak.


Within the Great Desert, conflict has gone on for centuries now between the crusaders of various faiths vying for supremacy. It was through experience that these warriors understood the need for mobility in engagements within those open spaces and upon those bare dunes. Through a combination of training and divine gift, these crusaders have learned to call upon the aid of divinely-bestowed mounts to bear them to battle, by earth or sky.

Hit Die: d10.

Requirements

To take a desert crusader substitution level, a character must be of a desert race (new races presented in Sandstorm also qualify) about to take his 1st, 2nd, or 6th level of crusader.

Class Skills

Desert crusader substitution levels grant the same class skills as the standard crusader class. A desert crusader who follows the Path of Sky gains Tumble as a class skill, while losing Balance as one.

Skill Points at Each Level: 4 + Int modifier (or four times this number as a beginning character).

Class Features

Level
BAB
Fort
Ref
Will
Special
Maneuvers Known
Maneuvers Readied
Stances Known
1st+1
+2
+0
+0
By Earth or Sky, Devoted Companion
5
5 (2)
1
2nd+2
+3
+0
+0
Aegis of Wind
5
5 (2)
2
6th+6/+1
+5
+2
+2
Onslaught of Fire 1/day
7
5 (2)
2

By Earth or Sky: Upon taking the 1st level desert crusader substitution level, the crusader must choose to follow the Path of Earth or Path of Sky. This choice will affect both the types of maneuvers he can learn and the types of devoted companions that will be available at higher levels.

A crusader that follows the Path of Sky studies the forces of wind and sun, gaining access to maneuvers from the Desert Wind discipline. In exchange, such a crusader may never learn maneuvers from the Stone Dragon discipline via the crusader class (he may still learn them through other means such as multiclassing or feats). Tumble permanently becomes a crusader class skill for him, while Balance no longer is a class skill.

A crusader that follows the Path of Earth instead studies the immobility of earth and sand, keeping the Stone Dragon discipline but forgoing those of the Desert Wind. Through his mounted training, he learns to be able to use Stone Dragon maneuvers and stances even when he himself is not touching the ground, as long as his mount is. Additionally, if he is in a Stone Dragon stance while on his mount, the stance does not end if his mount moves, even if it normally would, as long as he himself does not leave his mount.

Devoted Companion (Ex): A crusader who takes the 1st level desert crusader substitution level gains the service of a special steed to carry him into battle. The devoted companion is completely typical for its kind except as noted below. As a crusader advances in class level, the mount’s power increases as shown on the table. If a crusader releases his mount from service or his companion perishes, he may gain a new one by fasting and praying for 24 uninterrupted hours. This feature replaces all instances of the Furious Counterstrike and Steely Resolve class features of the standard crusader class.

A crusader of class level 4 or higher or higher may select from alternative lists of mounts. Should he select a devoted companion from one of these alternative lists, the creature gains abilities as if the character’s class level were lower than it actually is. Subtract the value indicated in the appropriate list header from the character’s class level and compare the result with the class level entry on the table to determine the devoted companion’s powers. (If this adjustment would reduce the crusader’s effective class level to 0 or lower, he can’t have that creature as a devoted companion until he gains more class levels.)

Aegis of Wind (Su): When a crusader who takes the 2nd level desert crusader substitution level moves at least 10 feet from his original location in one round, he gains a bonus to dodge AC equal to his Charisma modifier. This benefit lasts until the start of his next turn, and only takes effect if he is wearing light or no armor. This replaces the Indomitable Soul class feature of the standard crusader class.

Onslaught of Fire (Su): A crusader who takes the 6th level desert crusader substitution level learns to unleash his inner fury and burning rage into a torrential series of strikes. Once per day, as a free action, he may add his Charisma modifier to his next melee attack this turn. If that attack hits, he may immediately make another melee attack at the same target with the same attack bonus and damage modifiers, but with all damage converted to fire damage. This replaces the Smite class feature of the standard crusader class. At 18th level, a crusader who took the 6th level desert crusader substitution level learns to use Onslaught of Fire an additional time per day, though he may not use it more than once per round.


The Desert Crusader's Devoted Companion

A desert crusader's devoted companion is superior to a normal mount of its kind and has special powers, as described below. The powers and HD of the devoted companion is based on the desert crusader's class level. If the devoted companion is an animal, it counts as a magical beast instead. The devoted companion always has the same alignment as the desert crusader.

Class Level
Bonus HD
Natural Armor
Strength
Intelligence
Special
1 – 2
+0
+0
+0
6
Empathic Link, Improved Evasion, Sublime Mount, Share Stance and Boosts, Share Saving Throws
3 – 5
+2
+2
+1
7
Improved Speed
6 – 8
+4
+4
+2
8
One Mind
9 – 11
+6
+6
+3
9
Devoted Ideal
12 – 14
+8
+8
+4
10
One Body
15 – 17
+10
+10
+5
11
Improved Mettle
18 – 20
+12
+12
+6
12
One Soul

Spoiler


Devoted Companion Choices

The standard list of devoted companions consists of Camel, Heavy Horse, Riding Dog, and War Pony. A new desert crusader starting play must select his devoted companion from this list. As he gains class level, new options for devoted companions open up.

An alternative devoted companion may be selected as long as the crusader is of an appropriate level. In addition, certain devoted companion choices have indicators next to their names which bestow further requirements upon the crusader. A creature marked with [Air] may only be selected by a desert crusader who has selected the Path of Sky, while a creature marked with [Earth] may only be selected by one who has selected the Path of Earth. A creature with an alignment by its name such as [Chaotic], [Lawful], [Good], or [Evil] requires a crusader with an alignment that does not oppose the creature's indicated alignments on any axis.

Most creatures listed here are found in the SRD. Creatures marked with * are found in Sandstorm.

Spoiler


________________________________________________



Desert Warblade



"Their arrows came out of nowhere, swift as a desert storm. My men fell one by one to the deadly hail, and I had no recourse but to run. I caught only glimpses of them as I fled, but those glimpses now haunt me in my dreams. They were merciless and deadly, their stone cold expressions never wavering as they released arrow after arrow. Were I never to meet another one in this lifetime, it would be too soon." - Phinerous Rayan, former bandit leader.


Though warblades typically rely on their melee prowess to defeat foes, the desert elves have mastered a different style of martial combat, merging their extensive knowledge of archery along with their mastery of the sublime way. Such "warbows," as they're often called colloquially, are deadly fighters who single-mindedly guard their clans within the desert wastes. Over time, other races of the desert have learned these arts from the elves, through few outside the wastes have mastered these techniques.

Hit Die: d10. Desert warblades are less resilient than their melee-focused peers, preferring instead to keep their distance from foes and fire arrows from afar.

Requirements

To take a desert warblade substitution level, a character must be of a desert race (new races presented in Sandstorm also qualify) about to take her 1st, 5th, or 7th level of warblade.

Class Skills

Desert warblade substitution levels grant the same class skills as the standard warblade class, minus Craft and Swim, plus Handle Animal, Knowledge (Nature), Ride, Spot, and Survival.

Skill Points at Each Level: 6 + Int modifier (or four times this number as a beginning character). Warriors need a variety of skills to survive the harshness of the wastes.

Class Features

Level
BAB
Fort
Ref
Will
Special
Maneuvers Known
Maneuvers Readied
Stances Known
1st+1
+2
+0
+0
Battle Clarity (Reflex saves), Weapon Aptitude, Adept of the Bow
3
3
1
5th+5
+4
+1
+1
Bonus Feat
6
4
2
7th+7/+2
+5
+2
+2
Close Combat Shot
7
4
2

All the following are features of the desert warblade's racial substitution levels:

Weapon Proficiencies: A warblade that takes the 1st level desert warblade substitution level gains martial weapon proficiencies with all ranged martial weapons. In exchange, she does not gain the normal warblade proficiencies with two-handed melee martial weapons.

Maneuvers: A warblade that takes the 1st level desert warblade substitution level loses access to Stone Dragon as a warblade discipline forever (she may still learn Stone Dragon maneuvers via multiclassing or through the Martial Study/Martial Stance feats). In exchange, she gains the ability to select maneuvers from the Desert Wind discipline.

Adept of the Bow (Ex): A warblade who takes the 1st level desert warblade substitution level undergoes extensive training with ranged weapons, gaining the ability to use certain martial maneuvers with a bow instead of melee weapons (see below for which maneuvers are affected and how this works). In addition, she now recovers warblade maneuvers with a swift action followed by a ranged attack with a bow, rather than a melee attack.

Bonus Feat: A warblade taking the 5th level desert warblade substitution level gains access to additional bonus feat choices outside of the standard warblade list. A warblade that has taken this substitution level chooses from the expanded list at 9th, 13th, and 17th levels as well.

Extra Bonus Feat List: Alertness, Animal Affinity, Exotic Weapon Proficiency (Greatbow or Composite Greatbow) [CWar], Far Shot, Improved Mounted Archery [CWar], Mounted Archery, Ranged Disarm [CWar], Ranged Pin [CWar], Ranged Sunder [CWar], Self-Sufficient, Shot on the Run.

Close Combat Shot (Ex): A warblade taking the 7th level desert warblade substitution level learns to fire a bow carefully even in the rigors of melee combat. She no longer provokes attacks of opportunity for firing a bow. In addition, when wielding a bow, the warblade threatens every square within her natural reach, and may fire her bow at enemies that provoke attacks of opportunity from her within that area. This ability replaces the standard warblade's Battle Cunning (damage) class feature.


Ranged Maneuvers List

Through her Adept of the Bow class feature, a desert warblade gains the ability to use martial maneuvers with ranged weapons. Here is a list of all maneuvers and stances from the Desert Wind, Diamond Mind, Iron Heart, and Tiger Claw disciplines that can be used when the desert warblade is wielding a bow.

Some of these maneuvers are changed to accommodate a ranged adept. A warblade with Adept of the Bow may not use these maneuvers with melee weapons. A maneuver marked as "standard replacement" simply needs to replace all instances of "melee" with "ranged." If such a maneuver has "Range: Melee attack," change the range to "Range: Maximum weapon range." Other maneuvers require more changes than standard replacement to work with ranged attacks, while some require no changes at all (maneuvers that received no changes may still be used with melee weapons as normal). A maneuver within these disciplines not listed here cannot be used while wielding a bow.

Desert Wind:
Spoiler

Diamond Mind:
Spoiler

Iron Heart:
Spoiler

Tiger Claw:
Spoiler

White Raven:
Spoiler
__________________
Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
Prestige Class Contest XXI Submission: Child of the Seelie Court

Last edited by PId6 : 07-09-2010 at 07:04 PM.
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