|21st||Blood rage, trap sense +7|
|22nd||Crush, smash, DESTROY!, damage reduction 6/-|
|24th||Rage 7/day, trap sense +8|
|25th||Ruthless rage, damage reduction 7/-|
|27th||AND MAIM!, trap sense +9|
|28th||Damage reduction 8/-, rage 8/day|
|30th||Deific rage, trap sense +10|
Skill Points at Each Additional Level:
4 + Int modifier
The epic barbarian gains one use of rage per day every four levels after 20th.
Trap Sense (Ex):
The epic barbarian's bonus increases by +1 every three levels higher than 18th.
Whenever an epic barbarian enters a barbarian rage, the barbarian may choose to make it a blood rage. A blood rage acts just like a barbarian rage, except that every attack done by the epic barbarian that damages an enemy grants a +5 foot bonus to their speed and an additional +1 bonus to Strength, both disappearing after the rage is over. These bonuses have no limits. Every round spent in a blood rage deals 1 damage to the epic barbarian.
Crush, smash, DESTROY! (Ex):
If an epic barbarian is known for one thing, it's raging destruction. The epic barbarian gains a +10 bonus to Strength for the purpose of breaking objects. This bonus applies to sunder attempts.
Damage Reduction (Ex):
The epic barbarianís damage reduction increases by 1 point every three levels higher than 19th.
The epic barbarian gains a bonus feat (selected from the list of epic barbarian bonus feats) every four levels after 20th.
Epic Barbarian Bonus Feat List:
Armor Skin, Chaotic Rage, Damage Reduction, Devastating Critical, Dire Charge, Epic Endurance, Epic Prowess, Epic Speed, Epic Toughness, Epic Weapon Focus, Fast Healing, Incite Rage, Legendary Climber, Legendary Leaper, Legendary Rider, Legendary Tracker, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Ruinous Rage, Terrifying Rage, Thundering Rage.
During a blood rage, the epic barbarian gains an extra attack per round at their highest base attack bonus.
AND MAIM! (Ex):
An epic barbarian's bonus on Strength checks to breaking objects and sundering increases to +20. As well, if the epic barbarian pins an opponent in a grapple, they may attempt to break them as if they were an object, dealing 10d6 damage and 2d4 Constitution damage per round. If the victim is pinned and takes this damage for three rounds in a row, they die, regardless of damage dealt.
The epic barbarian becomes a screaming death machine, able to destroy anything in their path as easily as their first goblin. When an epic barbarian successfully hits while in a blood rage, the opponent must make a DC 10 + class levels + Str modifier Fortitude save or die. In addition, the epic barbarian gains a +10 bonus to Strength for 1 round after killing an enemy. This bonus stacks, allowing multiple kills in a single round to raise the epic barbarian's Strength to truly epic levels.