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Old 07-21-2010, 04:45 PM   Top  -  End  -  #1
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default [3.5/Heroic]Fighter Revision

Fighter


Note: This class revision is intended for balance within D&D Heroic Edition but it is hoped that it will be playable in regular D&D.


The Fighter is not the master of esoteric blade magic or a cunning swashbuckler. Through years of hard training and dedication he has mastered the art of combat weaponry, be it with sword or bow. His skill allows him to do best what weapons are meant to do; kill the enemy by stabbing him in his face.

Changes to the Fighter.

The fighter loses the generic bonus feats and gains abilities that actually make him a better fighter. He gains a standard action at will attack that deals extra damage and at higher levels bypasses various types of damage reduction. He gains a modification of the Combat Focus feats that grant additional abilities and scale with level. His skill list is also improved with useful combat related skills.

Alignment: any.
HD: d10


Class Skills (4 + Int modifier per level, x4 at 1st level): Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Spot (Wis), Swim (Str), Tumble (Dex).

LevelBaBFortReflexWillSpecial Ability
1+1+2+0+0Battle Mastery, Weapon Focus, Weapon Training, Adept ability
2+2+3+0+0Bonus Feat
3+3+3+1+1Battle Fortitude, Adept ability
4+4+4+1+1Weapon Specialization
5+5+4+1+1Adept ability
6+6/+1+5+2+2Battle Agility, Vicious Strike
7+7/+2+5+2+2Adept ability
8+8/+3+6+2+2Greater Weapon Focus
9+9/+4+6+3+3Battle Vigor, Adept ability
10+10/+5+7+3+3Weapon Mastery
11+11/+6/+1+7+3+3Master ability
12+12/+7/+2+8+4+4Battle Awareness, Greater Weapon Specialization
13+13/+8/+3+8+4+4Master ability
14+14/+9/+4+9+4+4Wounding Strike
15+15/+10/+5+9+5+5Master ability
16+16/+11/+6/+1+10+5+5Aligned Strike
17+17/+12/+7/+2+10+5+5Master ability
18+18/+13/+8/+3+11+6+6Weapon Supremacy
19+19/+14/+9/+4+11+6+6Master ability
20+20/+15/+10/+5+12+6+6Critical Strike

Weapon & Armor Proficiencies: The fighter is proficient with all simple, martial, and exotic weapons. The fighter is proficient with all types of armor and shields (including tower shields and exotic armor & exotic shields).

Bonus Feat: At 2nd level the fighter may choose any feat for which he meets the prerequisites.

Weapon Training (Ex):
The fighter knows how to strike at weak spots in the body. Each weapon attack that the fighter makes deals bonus damage equal to his fighter level. In the case of a critical hit the bonus damage is multiplied.

At 6th level the fighter can make a full attack action as a standard action. Feats and abilities that allow the fighter to make a single attack as a standard action, such as Spring Attack, instead allow the fighter to make a full attack.

Battle Mastery (Ex):
The fighter knows that in personal combat the focused warrior will defeat the undisciplined and fool hardy. In battle the fighter can focus his awareness of his self, allies, and opponents to an almost supernatural level, allowing him to seize opportunies others are not aware of, avoiding blows by anticipating them and striking with precision that penetrates the thickest armor.

As a swift action the fighter can activate battle mastery and it lasts until the end of the encounter. Battle mastery may be activated any number of times per day. While in Battle Mastery the fighters mind clears of all distractions and enables him to focus on the combat, analyzing movements and anticipating attacks. This manifests as a +1 dodge bonus to his armor class and a +1 morale bonus to all saving throws, which increases by +1 for every 4 fighter levels to a maximum +6 at 20th level.
Spoiler



Adept ability: At 1st, 3rd, 5th, 7th, & 9th level a fighter may choose a special ability from the list below. Each ability may only be chosen once with the exception of the bonus feat ability which may be chosen any number of times.
Spoiler


Master abilities: At 11th, 13th, 15th, 17th, & 19th level the fighter may choose a special ability from the list below. Each ability may only be chosen once. If he chooses the fighter may take a special ability from the Adept list instead of a Master ability.
Spoiler

Weapon Focus (Ex): A fighter may choose slashing, piercing, or bludgeoning weapons. He gains a +2 attack bonus when wielding any weapon that does the chosen damage. This ability counts as the Weapon Focus feat for any other ability that requires the feat.

Weapon Specialization (Ex): When wielding a weapon that does the same type of damage as the fighter's Weapon Focus ability, the fighter does an additional +6 damage. This ability counts as the Weapon Specialization feat for any other ability that requires the feat.

Vicious Strike (Ex): The fighters training has taught him to strike harder and deeper with his weapons than other warriors. The ferocity of his attacks allows him to deal vicious wounds to enemies that would otherwise resist them. When making a weapon attack the fighter overcomes piercing, bludgeoning, or slashing damage reduction as if the weapon dealt the required type of damage. The weapon only acts as piercing, bludgeoning, or slashing in regards to overcoming damage reduction, not for any other purpose, such as the fighters Weapon Focus & Weapon Specialization abilities.


Greater Weapon Focus (Ex): The fighter's attack bonus with the selected damage type increases by +4, for a total of +6. This ability counts as the Greater Weapon Focus feat for any other ability that requires the feat.

Weapon Mastery (Ex): The fighter gains a +4 attack and damage bonus on all weapon attack and damage rolls. This bonus stacks with the attack and damage bonus from the fighters Weapon Focus and Weapon Specialization abilities including their Greater versions when it would apply. This ability counts as the Melee Weapon Mastery or Ranged Weapon Mastery feat for any other ability that requires the feat.


Greater Weapon Specialization (Ex): The fighter's damage bonus with the selected damage type increases by +4, for a total of +10. This ability counts as the Greater Weapon Specialization feat for any other ability that requires the feat.

Wounding Strike (Ex): The fighter hits harder and more accurately than anyone else. His strikes cut, pierce, and smash the enemy where it hurts the most. When making a weapon attack the fighter is able to bypass damage reduction that requires a special material without having to wield a weapon composed of the special material.

Aligned Strike (Su): The fighter channels the power of his ethical and moral beliefs into his weapons. Any weapon wielded by a 16th level or higher fighter becomes aligned according to both of his alignments (Lawful or Chaotic, Good or Evil). If the fighter is neutral in any part of his alignment he must choose either Law or Chaos if he is neutral ethically or Good or Evil if he is neutral morally. This must be decided when the fighter first gains this ability and thereafter it may not be changed.

Weapon Supremacy (Ex): The fighter gains the Weapon Supremacy feat (PHB II, pg 85), except that it applies to all weapons that deal the type of damage the fighter selected with his Weapon Focus ability. This ability counts as the Weapon Supremacy feat for any other ability that requires the feat.

Critical Strike (Ex): The 20th level fighter has an intuitive understanding of combat and the nature of violence. Once per encounter he may take a full attack action as an immediate action.

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Epic Heroic Fighter Progression
Spoiler
__________________
The Great Wave off Kanagawa by Hokusai Me.
"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"

Last edited by Chambers : 07-11-2011 at 07:12 PM.
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