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Old 07-23-2010, 08:49 PM   Top  -  End  -  #218
Private-Prinny
Bugbear in the Playground
 
 
Join Date: Mar 2010
Gender: Male
Default Re: Iron Chef Optimization Challenge VIII

Let's just hope he doesn't suffer from treevenge.
Quote:
Originally Posted by Spiffy
Aboreal Destruction Experiment #376428
Test subject C
Code Name: "Spiffy"

Excerpt from the Journal of Sssilquarfugz, Project Manager, Illithid Surface Lands Unification and Reclamation Project (ISLURP), Forest Division

Day 1: In an effort to make full use of all resources at our disposal to our advantage, no matter how small, I have determined to begin the weaponization of the humble forest gnome. As per standard weaponization procedure, I have begun testing for psionic potential on several subjects. One, Subject C, seems to have responded strongly, hence I shall focus my experiments on it for the time being.

Spiffy: Chaotic Evil Forest Gnome Wilder 2 / Rogue 3
Spoiler


Comments: Initially, Spiffy will use Entangling Ectoplasm for basic battlefield control, keeping enemies from moving. Wild Surge even allows him to increase his manifester level just enough to augment Entangling Ectoplasm, allowing him to affect large creatures with the power. Once he begins taking rogue levels, he is more than capable of filling both scouting and trapfinding roles.

Excerpt from the Journal of Sssilquarfugz, Project Manager, Illithid Surface Lands Unification and Reclamation Project (ISLURP), Forest Division

Day 104: I have begun referring to Subject C as Ssspifferistezis or "Spiffy" for short. So far the Subject has succeeded enough in basic scouting roles to merit further augmentation. Pending Approval from the Committee for the Advancement of Fiery Doom (CAFD), the subject will enter into the Pyrotechnological Eruption Training Service (PETS).

Spoiler

Comments: Now we get to core of the build, the crazy gnome that sets things on fire. Between Sneak Attack, Poisons, Death Attack, Flaming Surge, and Weapon Afire, Spiffy has huge first strike potential. Even after that though, he still has plenty of things to do in combat with Bolt of Fire and Entangling Ectoplasm (no save ranged touch attacks) allowing him to stay away from enemies while still contributing. Force Screen improves his survivability, while obscuring mist helps him either hide or obscure enemies vision. Flame Lash can serve as a backup weapon should he choose to use his daggers as thrown weapons in the first round. His hide modifier is ridiculous due to his being a forest gnome, which makes things so much easier when trying to get those sneak attacks and death attacks off.

Excerpt from the Journal of Sssilquarfugz, Project Manager, Illithid Surface Lands Unification and Reclamation Project (ISLURP), Forest Division

Day 746: I am continually surprised at the increasingly vicious nature of Subject C. Ordinarily, mind control makes subjects more lethargic and docile, rather than energetic and prone to setting fires at every opportunity. Fortunately, our expanding needs in the area of aggressive reclaimation provide plenty of chances for long term field testing. "Spiffy" has recently been begun showing the results of several experimental procedures designed to introduce positive mutations into its body, and now possesses improved eyesite and a pair of tentacles, the use of which the subject has not yet mastered. Aggressive physical therapy and entrance into the Death to All Terrestrials (DAT) program willno doubt be the next logical steps into the subject's development.

Spoiler

Comments: This is where I think the build goes from useful and playable, to powerful. Multiattack makes the tentacle attacks more accurate, dramatically increasing sneak attack damage. Nimbus kicks in as well, adding yet another source of fire damage.

Excerpt from the Journal of Sssilquarfugz, Project Manager, Illithid Surface Lands Unification and Reclamation Project (ISLURP), Forest Division

Day 927: Subject C has shown admirable progress in the area of hostile extermination, enough so that I believe continued training and development in this area is simply necessary. The subject is, however, becoming very difficult to restrain. "Spiffy" seems incapable of understanding that an order to kill all humanoids in the area does not always mean "burn everything down" as well (granted, sometimes it does, but not always). Perhaps some time spent in the death through restraint and subtlety brigade (DTRSB) will help stabilize the subject somewhat.

Spoiler

Comments: Spiffy's sneak attack damage continues to increase. His new Assassin spells, particularly invisibility, continue to make his already formidible stealth capabilities even better. The Darkstalker feat helps him deal with enemies with blindsense and similar abilities.

Excerpt from the Journal of Sssilquarfugz, Project Manager, Illithid Surface Lands Unification and Reclamation Project (ISLURP), Forest Division

Day 1221: Disaster! Subject C has escaped! While it is quite certain that "Spiffy" will wreak havoc wherever he goes, without the guiding hands of the Committee for Organized Weapon Protocol, Ignition, and Execution (COWPIE) I fear that the subject might turn against its creators. Apprehension of the subject is now top priority.

Spoiler

Comments: As the build comes to a close, we get to some of the Pyro's fun abilities. Greater Weapon Afire continues the damage progression, While Firewalk gives Spiffy Flight. Bolt of Fire now does 10d6 Damage, making ranged combat a viable option, especially considering Spiffy's +36 Hide modifier makes it tough for enemies to spot him even after he's successfully shot them.

Excerpt from the Journal of Sssilquarfugz, Project Manager, Illithid Surface Lands Unification and Reclamation Project (ISLURP), Forest Division

Day 1595: Test Subject C has been recaptured via a clever trap involving a town filled with sawdust, oil, unstable magic items. Post-capture tests indicate the subject's Fire based abilities have increased considerably since its escape. As such, I have begun preparing to begin testing the viability of Subject C as ammuntion for siege weapons, or simply strong-armed slave troops. If all goes well, I hope to see "Spiffys" mass-produced in time for Operation Stubborn Buffalo.

Final Comments:My goal with this build is to combine the PyroKineticist's Fiery Damage Abilities with as many sources of extra damage and effects as possible. Two-Weapon Fighting, Sneak Attack, Death Attack, Poison Use, Tentacles (from the Deepspawn feat) all contribute. The Assassin Spells make hiding easier, while the Wilder Powers (Entangling Ectoplasm and Force Screen) remain useful throughout the game. Rogue abilities allow you to fill scouting and trapfinding roles within the party, while Pyrokineticist increases combat ability and versitility. Furthermore, the build is designed to be viable from the beginning of the game not just the end.

Books Used:
Players Handbook (Rogue class, core feats)
Dungeon Master's Guide (Assassin Prestige Class, Magic Items)
Monster Manual (Forest Gnome, Multiattack feat)
Expanded Psionics Handbook (Pyrokineticist Prestige Class, Wilder Class)
Lords of Madness (Aberrant Blood, Deepspawn, and Darkstalker feats)
Dungeon Master's Guide II (Flaming Surge weapon ability)
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