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Old 08-09-2010, 08:30 PM   Top  -  End  -  #109
Private-Prinny
Bugbear in the Playground
 
 
Join Date: Mar 2010
Gender: Male
Default Re: Iron Chef Optimization Challenge IX

Someone's compensating for something.
Quote:
Originally Posted by Ruszel
Organization: The Slithering Guild
Spoiler


Guildmaster Ruszel of the Slithering Guild
As you are escorted into the central hub of the guild -- what you could only call a throne room -- you see the man who has summoned you, surrounded by guildthieves waving fans.

The air is hot and thick and feels hard to see through, but you make out that Guildmaster Ruszel is a stocky man with a shiny bald head and well-toned muscles, possibly oiled. He wears a vest and a sort of a toga wrap, small earrings and large finger-rings; his hand holds a coiled whip, and his eyes look sharp enough to match it. But his most striking feature, as you approach closer, is that his cloak is held in place by a live tiny viper coiled around his neck.

You suppose you actually shouldn’t be too surprised, considering the number of snakes that inhabit the rest of the throne room ...

Backstory
Spoiler


LevelClassBase Attack
Bonus
Fort SaveRef SaveWill SaveSkillsFeatsClass Features
1st Factotum
+0
+0
+2
+0
Heal 4, Handle Animal 4, Escape Artist 4, Craft (poisonmaking) 4, Survival 4, Bluff 4, Diplomacy 4, Disguise 4, Listen 4, Knowledge (nature) 2, Use Rope 1, Tumble 1 Combat Reflexes, Stand Still Trapfinding, Inspiration (2), Cunning Knowledge, Cunning Insight
2nd Factotum
+1
+0
+3
+0
Heal 5, Handle Animal 5, Escape Artist 5, Craft (poisonmaking) 5, Survival 5, Bluff 5, Diplomacy 5, Disguise 5, Listen 4, Knowledge (nature) 2, Use Rope 1, Tumble 1; healing hands Inspiration (3), Arcane Dilettante (1 cantrip)
3rd Factotum
+2
+1
+3
+1
Bluff 6, Handle Animal 6, Escape Artist 6, Craft (poisonmaking) 6, Listen 6, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Use Rope 1, Tumble 1; healing hands, second impression Skill Focus (handle animal) Arcane Dilettante (level 1), Brains over Brawn, Cunning Defense
4th Factotum
+3
+1
+4
+1
Bluff 7, Handle Animal 7, Escape Artist 7, Craft (poisonmaking) 7, Listen 7, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Knowledge (nature) 2, Hide 2, Move Silently 1, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Rope 1, Tumble 1; healing hands, second impression INT +1 Arcane Dilettante (2 spells), Cunning Strike
5th Factotum
+3
+1
+4
+1
Bluff 8, Handle Animal 8, Escape Artist 8, Craft (poisonmaking) 8, Listen 8, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Knowledge (nature) 2, Hide 3, Move Silently 3, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Rope 1, Tumble 1; healing hands, second impression, social recovery Inspiration (4), Arcane Dilettante (level 2), Opportunistic Piety
6th Beastmaster
+4
+3
+6
+1
Bluff 8, Handle Animal 9, Escape Artist 8, Craft (poisonmaking) 8, Listen 9, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Knowledge (nature) 2, Hide 6, Move Silently 6, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Rope 1, Tumble 1; healing hands, second impression, social recovery Exotic Weapon Proficiency (whip) Animal Companion, Wild Empathy
7th Factotum
+5
+4
+7
+2
Bluff 10, Handle Animal 10, Escape Artist 10, Craft (poisonmaking) 8, Listen 9, Hide 6, Move Silently 6, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Tumble 3, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Rope 1, Use Magic Device 1, Concentration 1, Autohypnosis 1; healing hands, second impression, social recovery
8th Snakelord
+6/+1
+6
+9
+2
Bluff 10, Handle Animal 11, Escape Artist 11, Craft (poisonmaking) 8, Listen 10, Hide 7, Move Silently 7, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Tumble 3, Intimidate 2, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Rope 1, Use Magic Device 1, Concentration 1, Autohypnosis 1; healing hands, escape attack, second impression, social recovery INT +1 Animal Bond, detect animals
9th Snakelord
+7/+2
+7
+10
+2
Bluff 10, Handle Animal 12, Escape Artist 12, Craft (poisonmaking) 8, Listen 11, Hide 8, Move Silently 8, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Tumble 3, Intimidate 4, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Rope 1, Use Magic Device 1, Concentration 1, Autohypnosis 1; healing hands, escape attack, quick escape, second impression, social recovery Natural Bond First Totem (+4 Escape Artist), Low-Light Vision
10th Snakelord
+8/+3
+7
+10
+3
Bluff 10, Handle Animal 13, Escape Artist 13, Craft (poisonmaking) 8, Listen 12, Hide 9, Move Silently 9, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Tumble 3, Intimidate 8, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Rope 1, Use Magic Device 1, Concentration 1, Autohypnosis 1; healing hands, escape attack, quick escape, second impression, social recovery Wild Aspect 1/day
11th Factotum
+9/+4
+7
+10
+3
Bluff 13, Handle Animal 13, Escape Artist 13, Craft (poisonmaking) 8, Listen 12, Hide 9, Move Silently 9, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Tumble 6, Intimidate 8, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Magic Device 1, Concentration 1, Autohypnosis 1, Forgery 1; healing hands, escape attack, quick escape, second impression, social recovery Arcane Dilettante (3 spells)
12th Factotum
+10/+5
+7
+11
+3
Bluff 15, Handle Animal 14, Escape Artist 14, Craft (poisonmaking) 8, Listen 12, Hide 10, Move Silently 10, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Tumble 9, Intimidate 8, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Magic Device 1, Concentration 1, Autohypnosis 1, Forgery 1; healing hands, escape attack, quick escape, second impression, social recovery, whip climber Martial Stance (thicket of blades); INT +1 Inspiration (5), Arcane Dilettante (level 3), Cunning Surge
13th Snakelord
+11/+6/+1
+8
+12
+3
Bluff 15, Handle Animal 16, Escape Artist 16, Craft (poisonmaking) 8, Listen 13, Hide 12, Move Silently 12, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Tumble 9, Intimidate 8, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Magic Device 1, Concentration 1, Autohypnosis 1, Forgery 1; healing hands, escape attack, quick escape, second impression, social recovery, whip climber speak with animals
14th Assassin
+11/+6/+1
+8
+14
+3
Bluff 17, Handle Animal 16, Escape Artist 16, Craft (poisonmaking) 8, Listen 13, Hide 13, Move Silently 13, Tumble 12, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Intimidate 8, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Magic Device 1, Concentration 1, Autohypnosis 1, Forgery 1; acrobatic backstab, healing hands, escape attack, quick escape, second impression, social recovery, whip climber Sneak Attack +1d6, Death Attack, Poison Use, Spells
15th Snakelord
+12/+7/+2
+8
+14
+3
Bluff 17, Handle Animal 18, Escape Artist 18, Craft (poisonmaking) 8, Listen 14, Hide 14, Move Silently 14, Tumble 12, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Intimidate 8, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Magic Device 1, Concentration 1, Autohypnosis 1, Forgery 1; acrobatic backstab, healing hands, escape attack, quick escape, second impression, social recovery, timely misdirection, whip climber Craven summon animal
16th Uncanny Trickster
+12/+7/+2
+8
+16
+3
Bluff 19, Handle Animal 18, Escape Artist 19, Craft (poisonmaking) 10, Listen 17, Hide 17, Move Silently 17, Tumble 12, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Intimidate 8, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Magic Device 1, Concentration 1, Autohypnosis 1, Forgery 1; acrobatic backstab, assume quirk, healing hands, escape attack, quick escape, second impression, social recovery, timely misdirection, whip climber INT +1 Bonus Trick, Favorite Trick (second impression)
17th Snakelord
+13/+8/+3
+9
+17
+4
Bluff 19, Handle Animal 20, Escape Artist 20, Craft (poisonmaking) 10, Listen 18, Hide 19, Move Silently 19, Tumble 12, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Intimidate 8, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Magic Device 1, Concentration 1, Autohypnosis 1, Forgery 1; acrobatic backstab, assume quirk, healing hands, escape attack, never outnumbered, quick escape, second impression, social recovery, timely misdirection, whip climber Improved Initiative Second Totem (feat), Wild Aspect 2/day
18th Uncanny Trickster
+14/+9/+4
+9
+18
+4
Bluff 21, Handle Animal 20, Escape Artist 21, Craft (poisonmaking) 10, Listen 20, Hide 21, Move Silently 21, Tumble 12, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Intimidate 8, Use Magic Device 6, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Concentration 1, Autohypnosis 1, Forgery 1; acrobatic backstab, assume quirk, healing hands, escape attack, listen to this, never outnumbered, quick escape, second impression, social recovery, timely misdirection, whip climber Darkstalker Bonus Trick, Favorite Trick (social recovery), animal growth
19th Snakelord
+15/+10/+5
+9
+18
+4
Bluff 21, Handle Animal 22, Escape Artist 22, Craft (poisonmaking) 12, Listen 22, Hide 22, Move Silently 22, Tumble 12, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Intimidate 9, Use Magic Device 6, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Concentration 1, Autohypnosis 1, Forgery 1; acrobatic backstab, assume quirk, healing hands, escape attack, listen to this, never outnumbered, quick escape, second impression, social recovery, timely misdirection, whip climber Animal Telepathy
20th Uncanny Trickster
+16/+11/+6/+1
+10
+18
+5
Bluff 23, Handle Animal 22, Escape Artist 23, Craft (poisonmaking) 15, Listen 23, Hide 23, Move Silently 23, Tumble 12, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Intimidate 10, Use Magic Device 8, Knowledge (local) 5, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Concentration 1, Autohypnosis 1, Forgery 1; acrobatic backstab, assume quirk, collector of stories, healing hands, escape attack, listen to this, never outnumbered, quick escape, second impression, social recovery, timely misdirection, whip climber CON +1 Bonus Trick, Favorite Trick (acrobatic backstab), Tricky Defense, Wild Aspect 3/day

Initial and final ability scores:
Str 14, Dex 14, Con 14, Int 16, Wis 8, Cha 12
Str 20, Dex 18, Con 22, Int 30, Wis 12, Cha 16

Equipment
Besides standard equipment, the most important thing is for Ruszel to pick up a Novice Devoted Spirit Amulet before he can take Martial Stance, and a Ring of Evasion. Because ... well, with that Reflex save, how can you not buy one? .

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