Feel free to PM me about anything here. I always welcome critiques or praise (yes my ego knows no bounds). If the thread has died, PM me and I'll try and get it where it won't be necromancy.
: Over 100 and counting; 3, and 1 unfinished last I knew by other contributors. Includes a few non-true dragon creatures.
: Lots of dragonblooded races, new breeds of half-dragons, new draconic feats, and new aspects for dragonborn.
: Expanding the fluff of the Inner Planes; all mechanics listed are 3.5 but hopefully could be used with 2e easily enough (as most of the mechanics are just attempts to update 2e ones). Some stuff by LOTRfan as well.
The Three Worlds
: My brain child setting; always a work in progress (once I'm off my current homebrew kick I might finish writing up halfling fluff).
Races of the Three Worlds
: A collection of races, and subraces from a two year campaign.
: Pseudo-undead elves.
Spell immune earth fey.
A fighter fix I haven't disowned.
an attempt at a nerfed wizard.
: Alternate druid spell list for those limited to Core/SRD.
The Sacred Healer
: Channeling life energy.
: the master of using daggers in combat.
: Fey themed ToB.
: A master of pets.
: The hero eternal awakened to his role; a versatile class with a bit of everything, though a martial leaning.
: Shapeshifting base class (aimed at high tier, think it failed somewhat and needs an overhaul).
: The Adept to the Form Shifter's Cleric... or Warrior to Form Shifter's Fighter.
: Specialist in abjuration and divination magic.
: A warrior who mixes sublime techniques and spells.
: A martial artist who shapes his very body into an entire arsenal.
: A warrior who bound his soul to the service of the archons and the forces of Law and Good in exchange for power.
: A guile hero blessed by luck beyond their skill.
: A dragon themed spellsword.
: Singer of the draconic songs of creation.
: Aka Giant Hero, a class which becomes kaiju sized to fight evil and defend the weak (or to crush cities and conquer kingdoms, I didn't give an alignment restriction).
: A noble/ruler/dilettante class hopefully actually worth using in a game.
: A god made flesh, the avatar of an established god, the nascent mortal god-body of a god to be, a dead god given one chance at resurrection. A demigod hero in the classical sense, a replacement for Favored Soul, a mortal whose perfection pushes them into godhood. All these are possible.
: Because sometimes you just want to play a werewolf.
: Turning the stuff of dreams into sword, shield, and magic trinkets.
: Elemental invocation users; Base Class Contest winner.
: Uses skills in larger than life ways to hide from death, swim through the air, and dance through combat.
: Binds vestiges to gain spellcasting.
: Because I don't know why just because.
: A paragon class for werewolves.
: So you can play Lucario in D&D.
: A storm themed warrior.
Defiler of Athas
: Some love for Dark Sun.
: An elemental themed knight, defending the world from plane hopping illithids.
: A druid-warlock theurge class.
: A divine version of the Ultimate Magus.
: Sorcerer/Dragonfire Adept Theurge.
: Blink dog warriors.
: Psions who are spiritually bound with wolves.
Fang of Split Souls
: Spellswords who fight as one with their familiars. For if you ever wanted a familiar that could use Mountain Hammer.
: A not serious dwarf PrC whose beard defends them.
: A campaign specific dwarf enchanter PrC.
Thief of Tales
: A master thief with the skills that legends are born from; stealer of voices, souls, buffs, and knights' worn full-plate.
: Mastering Wild Shape and building off of Master of Many Forms.
Fist of Fury
: Unarmed barbarian PrC whose rage lets them grapple ghosts.
: A psionicist who studies each of the 6 disciplines in depth learning their powers and mastering their interplay.
Oracle of the Bottle
: A magical drunken master.
: A diabolic corrupter and infiltration.
: A warrior who uses knowledge of the Spire to combat magic and outsiders.
Warlock-Binder theurge with a diabolic bend.
Aberrant druids with aberration companions.
Rangers (or others) who venture forth into the Frostburn to save those lost in the icy night.
Spells from the Wyvern's Roost
: Spells I made during a 2 year long campaign. About 19 new spells I think.
Fey themed domains and spells
: A spell every mad conjurer ought to have.
Random Spells from a game I am in
Lords of the Nine
Pacts of Possession:
Fiends (non-arch) as vestiges.
2 new Planar Dragons
: Cause I didn't like the ones I could find free on the net.
: Savage, evil dwarves.
90 New True Dragons and other draconic creatures
Beasts from a Mad Mage's Lab
Made by Mad Mages:
Because I have a thing for mad mages.
Bestiary of the Three Worlds
Made by a Mad Alhoon:
Illithid based monsters.
New Devotion Feats
Cast Cure spells as swift actions.
Fey themed domains and spells
: Shapeshifting discipline.
: Natural weapons discipline.
: Dragon god of shadow.
: God of all Meta-Dragons.
: Dragon god of winter.
Initiate of the Golden Wyrm (PP)