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Originally Posted by Magnetbox
1. Skill Tricks - Don't know if you were thinking I would use these (from Complete Scoundrel), but they are a good time and add some certain diversity to the actions I am able to take.
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Skill tricks aren't noticeably overpowered at all. Feel free to use them.
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2. Uncanny Trickster - PrC along the lines of skill tricks. Give me more skill tricks, while not hindering my advancement in Factotum too much.
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Again, not overpowered. You basically accept one (almost) Dead Level for a slight boost on your next two levels. It's a pretty much even trade.
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3. Master of Masks - PrC also from Complete Scoundrel. Basically all I am really considering is a one level dip to gain the Gladiator mask (which gives proficiency with all exotic weapons). I realize this is a bit more of a stretch, and tends to munchkinism, but there are some fun weapons I would love to try out, and I am really trying to save on feats.
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I like that PrC a lot. If you don't mind spending all the skill points you need for prerequisites, go ahead. It even fits in with the fluff for Chameleon, as you can basically change your persona whenever you want.