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Old 09-05-2010, 12:10 AM   Top  -  End  -  #149
Mirrinus
Bugbear in the Playground
 
 
Join Date: Jan 2008
Gender: Male
Default Re: Let's Play Labyrinth of Touhou

Let's Play Labyrinth of Touhou Plus Disk - Chapter 4

Spoiler


No boss fight this time. Just a very strange and unique floor.

Wriggle is a very underrated character whose contribution to battle often goes unnoticed. Poison damage can't be seen or measured easily, so most players tend to ignore it completely, or assume that other characters like Komachi and Yuugi can cause decent enough poison effects on their own. In reality, poison damage varies drastically depending on who causes it, as each character has their own PSN effect strength. Wriggle's is by far the best in the game, boasting a PSN effect of 3 to 4 times as high as most other characters can manage. Extremely few bosses in the game can resist poison as well, surprisingly enough. The damage is most significant in the early game, where your lower SPD stats mean much more time in between turns for poison to do its work. At endgame, though, very few tics pass between turns, making poison damage much less useful. So while Wriggle's poison damage is actually remarkably strong in the main game, during the Plus Disk her damage output is much less impressive. Still, she does fill one more role: backup tanking. Wriggle's HP and defenses aren't that bad, and since most of her damage comes from poison, which only increases with the user's level and not their ATK/MAG, Wriggle is free to spend all her resources on raising her defenses. She also has some of the best natural status resistances in the game for all status effects, giving her excellent survivability in boss fights when outfitted properly.

Rumia is very fragile and not too fast, but levels up at a remarkably high rate. To most people's surprise, Moonlight Ray has a ridiculously powerful damage formula, easily dwarfing other nuke-level spells like KO in Three Steps, Silent Selene, and Fujiyama Volcano. Unfortunately, Rumia's MAG growth isn't very good, but the formula still makes her a capable MYS damage dealer. Her most useful spell for my team, though, was Demarcation. In the early game, it's a pretty disappointing healing spell that barely recovers much HP at all, although it does cleanse all stat down effects. But if you concentrate on leveling up her MAG and use someone to boost her MAG further, such as Keine, Iku, or Ran, then Rumia can actually become a pretty good healer. While she's slower than Reimu, Demarcation still has much less delay and a way lower SP cost than Exorcising Barrier, making it a decent healing spell for spamming turn after turn if you choose to leave her out. And of course, unlike Reimu, Rumia can still spend her free turns nuking with Moonlight Ray for amazing damage (for a healer). She may take effort and patience to use well, but come late-game Rumia becomes a startlingly useful character who can both attack and heal.
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Check out my Let's Plays: Sengoku Gensokyo (Complete!), Touhoumon (Complete!), and Labyrinth of Touhou
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