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Old 09-09-2010, 04:12 AM   Top  -  End  -  #1
Samm
Bugbear in the Playground
 
 
Join Date: Sep 2009
Location: 
Australia
Gender: Male
Default [3.5] [PEACH] The Fighter: A Fix

This is my third homebrew, and it's probably my most ambitious yet. I'm trying to fix the fighter, and it's taken a while. Fixing the fighter is a notoriously hard task, he's got to be so many things to so many people. So in order to make this fix, I've borrowed from the work of a number of others. BRC's Brawler, Psionic Dog's Limb Loss Rules and Realms of Chaos' Fighter Fix. In fact the BRC's Brawler and Psionic Dog's rules especially, I've copied some of BRC's work, and this homebrew runs on Psionic Dog's rules. So thank you.

This is probably my most ambitious fix yet, a whole thread has been devoted to wrestling with fixing the fighter, The Fighter Manifesto from which I've tailor-made this fix for. I've aimed to address all the requests of this thread, but I doubt I'm successful in doing so.

Just a note: I'm aiming this to be tier three, that's inline with the Warblade, Crusader, Bard, Duskblade etc.

And without further ado, here it is, the big one:

The Fighter

"Is that all you've got Dragon? Well I've got more, eat this!"


The fighter is a guy who fights. He is the man who fronts up to battle and defeats his opposition in a number of ways, depending on his personal style. He could be gritty, flashy, dirty, honourable, whatever he chooses.

More often than not though, the fighter is the frontline combatant, who tries to get between the rest of his party and their enemies. He's probably also the weapons guy.

The Fighter

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st
+1
+2
+0
+2
Defensive Style, Favoured Weapon +1, Bonus Feat
2nd
+2
+3
+0
+3
Fighter Ability, Fighter's Skills
3rd
+3
+3
+1
+3
Bravery
4th
+4
+4
+1
+4
Fighter Ability, Bonus Feat
5th
+5
+4
+1
+4
Mettle, Favoured Weapon +2
6th
+6/+1
+5
+2
+5
Fighter Ability
7th
+7/+2
+5
+2
+5
Bonus Feat
8th
+8/+3
+6
+2
+6
Fighter Ability
9th
+9/+4
+6
+3
+6
Ironback
10th
+10/+5
+7
+3
+7
Improved Fighter Ability, Bonus Feat, Favoured Weapon +3
11th
+11/+6/+1
+7
+3
+7
Improved Mettle
12th
+12/+7/+2
+8
+4
+8
Improved Fighter Ability
13th
+13/+8/+3
+8
+4
+8
Bonus Feat
14th
+14/+9/+4
+9
+4
+9
Improved Fighter Ability,
15th
+15/+10/+5
+9
+5
+9
Fight On, Favoured Weapon +4
16th
+16/+11/+6/+1
+10
+5
+10
Master Fighter Ability, Bonus Feat
17th
+17/+12/+7/+2
+10
+5
+10
Through the Armour
18th
+18/+13/+8/+3
+11
+6
+11
Master Fighter Ability
19th
+19/+14/+9/+4
+11
+6
+11
It was Inevitable, Bonus Feat
20th
+20/+15/+10/+5
+12
+6
+12
Perfect Fighter Ability, Bonus Feat, Favoured Weapon +5

Hit Dice: d10
Skills: 4+Int (x4 at 1st level).
Class Skills: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (two skills of your choice, taken individually) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str) and Tumble (Dex).

Class Features:

Weapon and Armour Proficiencies: Simple, Martial and One Exotic of your choice. Armour (see defensive styles)

Defensive Styles: At 1st, you may choose one of the defensive styles from the following:

Unarmoured:
Spoiler

Light:
Spoiler

Medium:
Spoiler

Heavy:
Spoiler


Favoured Weapon: At 1st level, Choose a favoured weapon type which you have proficiency with. When wielding this type of weapon you gain a +1 bonus to attack, damage, disarm, sunder and trip rolls. This bonus increases to +2 at 5th level, +3 at 10th level, +4 at 15th level and +5 at 20th level. You may retrain this by spending an hour of uninterrupted training with this new type of weapon. You must have proficiency with this new weapon type.

Bonus Feat: At 1st and 4th levels, and every three levels afterwards, you may select a bonus feat from the Fighter Feat list.

Fighter's Mount: At 1st level, you may choose a mount, and spend one day with it of interrupted training. This yields a +1 bonus on ride and handle animal checks. This bonus increases to +2 at 5th level, and a further +1 every 5 levels after that. This mount is the mount referred to in all other abilities.

Fighter Ability: At 2nd 4th, 6th and 8th levels, you may choose an ability from this set. Instead of picking an ability, you may take a Fighter Bonus Feat.

Spoiler

Fighter's Skill: At 2nd level, choose a skill from the following: Balance, Bluff, Craft, Climb, Escape Artist, Hide, Jump, Listen, Move Silently, Sense Motive, Sleight of Hand, Spot, Swim and Tumble. Add 1/2 of your Fighter level (minimum 1) to skill checks of this type.

Bravery: At 3rd level, you gain a bonus to saves against harmful fear and morale effects equal to 1/2 your Fighter level.

Mettle: At 5th level, If you make a Will save or Fortitude save that has an effect on a successful save (such as the damage on a successful save vs. Disintegrate), you take no effect on a successful save (i.e., ‘Will half’ and ‘Fortitude partial’ become ‘Will none’ and ‘Fortitude’ none for you).

Ironback: At 9th level, you halve the penalties relating to heavy and medium encumbrance. This doesn't extend to armour though.

Improved Fighter Ability: At 10th, 12th, and 14th levels, you may select an ability from the following list. Instead of one of these abilities, you may select a Fighter Ability or a bonus feat, if you wish.

Spoiler

Improved Mettle: As per Mettle, except upon a failed throw, you receive only the partial effect.

Fight On: At 15th level, you may ignore any single attack, spell or supernatural effect for a total number of rounds per day equal to 1/2 your Fighter level plus your Constitution Modifier, if the effect is not enough to kill you. The effect doesn't affect you in any way at all until you run out of rounds, or choose to let the effect affect you. You may make saves to overcome that effect during that time.

Master Fighter Abilities: At 16th and 18th levels, you may select an ability from this list. If you wish, instead, you may may select a fighter ability, an improved fighter ability or a bonus feat.

Spoiler


Through the Armour: Once per turn, instead of making a normal attack, you may make an attack that targets the target's touch AC.

It was Inevitable: Once per turn, on of your attacks is a automatic hit.

Perfect Fighter Abilities: At 20th level, you may select one of these abilities from the least. If you wish, you may select a Master Fighter Ability, Improved Fighter Ability, Fighter Ability or Bonus Feat

Spoiler

-------------------------------

If anyone would suggest some out of combat abilites, that would be appropriate, that would be brilliant.

In fact any suggestions would be great. Thanks guys.
__________________
Sorry guys, School's come down on my like a tonne of bricks and I'm quite busy. Posting will be intermittent at best.

My Nexus Character: Charles Gray

Last edited by Samm : 03-23-2011 at 02:20 AM.
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