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Old 10-22-2010, 03:02 PM   Top  -  End  -  #1
Pyromancer999
Bugbear in the Playground
 
 
Join Date: Jun 2010
Default Student of the Weird[3.5]-PEACH

Background- Around a year ago, I read Savage Species, and fell in love with the monster classes in the book. As I wanted some way to gain the abilities of such classes, and preferably more than one of them, I made this class, my very first. Please enjoy, and PEACH:

Student of the Weird
"I tell you, he may look like a freaky bugger, but trust me: there are few handier in a fight than Jeckel."
Glortek, Dwarf Fighter, when talking to someone about his Student of the Weird companion


Students of the Weird are scholars who are obsessed with one thing: The strange creatures of the world. Angels, demons, and savage beasts alike all fascinate the Student of the Weird equally. Students of the Weird often wish to be like these creatures, and do everything they can to learn these creatures abilities and be like them, often seeing them superior to regular humanoids on at least one level.

Alignment: Students of the Weird can be found to be equally good, evil, or neutral, most often having their alignment being influenced by what creatures they seek to imitate. However, on the law vs. chaos field, most are either found to be either lawful or chaotic, depending on how they learned a monster's abilities. This is because while all Students receive training in their abilities from at least one admired monster, and must look at books for reference, Students either learn most of their abilities from structured books or directly from the monsters themselves.

Ability Scores:
The most handy ability score for a Student is his Constitution score, which helps keep him alive in combat, and is the main score used in his class abilities. The next most handy score is his Intelligence score, which helps the Student research things on monsters and whatever other topics the party may wish to know about, and also boosts his meager amount of skill points.
The importance of the rest of the scores is mainly dependent on which monster classes he or she chooses for his or her Student of the Odd class feature.

Races: Most often, humans and half-elves take this class, due to their natural curiousity and drive. Less commonly, gnomes or halflings might take this class in order to find out more about monsters from the monster's perspective, or half-orcs and elves might take this class in order to gain monster abilities to help defend their home or tribe.

*Note: All references to "monster class" refers to the monster classes as written in Savage Species

Student of the Weird
HD: d8
Skill points: 4 + Int mod (4 + Int mod x 4 at first level)
Skills: Appraise, Balance, Concentration, Craft, Decipher Script, Forgery, Knowledge(all), Search, Sense Motive, Spot, Survival, Use Magic Device

Student of the Weird
LevelBase Attack<br>BonusFort SaveRef SaveWill SaveSpecial
1st
+0
+0
+0
+2
Unusual Anatomy, Slightly Magical(0)
2nd
+1
+0
+0
+3
Aberrant Twist
3rd
+2
+1
+1
+3
Unusual Anatomy
4th
+3
+1
+1
+4
Slightly Magical(1)
5th
+3
+1
+1
+4
Unusual Anatomy
6th
+4
+2
+2
+5
Student of the Odd
7th
+5
+2
+2
+5
Slightly Magical(2), Unusual Anatomy
8th
+6
+2
+2
+6
Student of the Odd
9th
+6
+3
+3
+6
Aspect of the Odd(1), Unusual Anatomy
10th
+7
+3
+3
+7
Student of the Odd, Slightly Magical(3)
11th
+8
+3
+3
+7
Increasingly Odd
12th
+9
+4
+4
+8
Student of the Odd
13th
+9
+4
+4
+8
Aspect of the Odd(2), Slightly Magical(4)
14th
+10
+4
+4
+9
Student of the Odd
15th
+11
+5
+5
+9
Aberrant Soul
16th
+12
+5
+5
+10
Student of the Odd, Slightly Magical(5)
17th
+12
+5
+5
+10
Aspect of the Odd(3)
18th[center]+13/center]
+6
+6
+11
Student of the Odd
19th
+14
+6
+6
+11
Slightly Magical(6)
20th
+15
+6
+6
+12
Student of the Odd, Full-Blown Monstrosity


Class Feature Descriptions:
Weapon and Armor Proficiencies: Students of the Weird are proficient with simple weapons and light armor

Unusual Anatomy(Ex): Students of the Weird often so obsessed with the odd creatures of the world that this manifests on their form. They begin to grow appendages they never had before, gain defenses they never before had. At 1st level, and every two levels after until 9th (3rd,5th,7th), Students of the Weird gain a special ability that distinguishes them from all normal members of their race. At each level, they choose one of the abilities below. Abilities chosen more than once stack:
Spoiler

Slightly Magical(Sp): As part of their studies to become more like the monsters they observe, Students of the Weird often come across arcane knowledge and spells. While they study these spells somewhat, they are not quite as good as a normal spellcaster because they do not concentrate on spells, instead preferring to learn more about monsters. Thus, they do not learn to handle a wide range of spells, thus, the Student may only cast spells of the Transmutation, Conjuration, or Evocation schools, as well as one other school of spell. Still, they do acquire the ability to cast a few spells in an odd manner, as befits them. At 1st level and every three levels after(4th,7th, 10th, 13th, 16th, 19th), Students of the Weird gain the ability to cast one spell of the level listed in parentheses on the table, or lower, as a normal spell once per day. Thus, XP and component costs must be paid, focuses are also needed.

For example, a 4th level Student of the Weird could gain the ability to cast one 1st level spell or cantrip as a spell, while a 7th level Student of the Weird could gain the ability to cast a 2nd level, 1st level, or a cantrip as a spell once per day.

These spells count as spells known for the purpose of entering a prestige class or qualifying for and being affected by a feat. For all spell-like abilities, the caster level is equal to 1/2 the Student's class level(minimum one). All spells are chosen from the sorcerer/ wizard spell list.

Aberrant Twist: At 2nd level, the Student's body begins to subtly reflect the changes that it will undergo as the Student continues to journey into the world of monsters. The Student gains Abberation Blood as a bonus feat (from Lords of Madness).

Student of the Odd:
After a while, the Student of the Weird's studies of monsters and such have given way to more abilities. At 6th level and every two levels after, the Student may gain the class features only of any monster class, with the following restrictions:
Spoiler


With each new monster class that the Student adventures into, his body changes to reflect his or her similarity to the monster that the Student is trying to become, twisting the Student's form more and more, eventually (depending on how many monster classes are taken), becoming what looks like a human with dozens of monster traits. To give some examples of cosmetic form changes, say a Student has taken levels in the Minotaur, Drider, and Ghaele class. The Student might have started growing thick hair on parts of his or her body, or all over his or her body (Minotaur), have a slight skin color change to match that of a drider's, or started growing chitin on some parts of his or her body (Drider), and have a slightly noble and elegant look despite of this (Ghaele), obviously looking very strange. Students of the Weird often get strange looks because of this, and some folk of a religious bent may view them with suspicion.

Aspect of the Odd: As he travels more along his odd path, the Student of the Weird becomes even more odd. At 9th level, and every four levels after that, the Student gains the ability to change his type (usually humanoid), to another type he has chosen, for a number of rounds equal to 1/3 his class level + his or her Con modifier. At each level this ability is gained, the Student learns to change into one type, and gains all abilities of having that type. For example:

A 9th level Student first gains this ability. He chooses one type (Giant), and may change into solely that type when using this ability. At 13th level, he decides to add another type (Fey) to his list of types known.

When affected by this change, the Student's outward appearence does not change except to slightly hint at his temporary type, such as a sunken face for Undead, and looking slightly larger for Giant.

Increasingly Odd:
At 11th level, the Student of the Weird's physical oddness increases. The Student gains a subtype from the following list:

Air, Aquatic, Chaotic, Dragonblood, Earth, Evil, Goblinoid, Good, Lawful, Reptilian, and Water.

Abberrant Soul(Ex): By 15th level, the Student's body has become so odd and possibly freakish, his or her type changes to Aberration, and she gain all the traits of that type.

Full-blown Monstrosity: At 20th level, the oddness of the Student hits its peak. For a number of rounds equal to his Constitution modifier + 5, he effectively assumes the physical form, and all the abilities and modifiers of a monster that he choose monster level class features from, effectively becoming that monster. When in this form, the Student gains the physical appearance of, spell-like abilities, extraordinary and supernatural abilities, Base Attack Bonus, and Saves of the monster, and cannot use any of his abilities derived from class levels.

A good bit of text, but worth the read, I think.

Please PEACH

Last edited by Pyromancer999 : 10-24-2010 at 08:14 PM.
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