Quote:
Originally Posted by Fri
You know, your grasp in anatomy might actually better than mine. Anyway, I really don't know what else to say to improve your works beside, hm... Maybe, could you smooth your figurines more? If they're smooth, I bet they'll actually look like something people would pay to have.
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Quote:
Originally Posted by Fri
I bet they'll actually look like something people would pay to have.
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€_€
Seriously though, thank you

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I have been aiming for a commisionable standard of quality and it's nice to hear i might actually get there at some point.
As for smoothing, i tried sandpaper on some scraps but it leaves nasty scratches. Thus far the best method seems to be a wet blunt sculpting tool, sort of smear it even. Gloss varnish might also give a more 'finished' look as well as hide any slight bumps and such.
There's still the whole eye-thingy. I tried leaving out the lower border from the sculpt for this piece o' practice:
Does that look any better?
Anatomy-wise, sculpting gets to take the easymode IMO. I can always make them to the same proportions, no need to worry about foreshortening and other perspective techniques that drawings have to apply

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If i mess a leg, i can just nudge it around a bit until it looks good instead of erasing and starting over. A strenght of the medium i'd say.
Also, CHA-CHA-CHALLENGE time (theme being food):
Spoiler
"Everybody was Cook-Fu fighting..."

"Those meals were fast as lightning..."

"In fact it was a little bit frightning..."

"But they cooked with expert timing..."
Not food related, but it's not like all of them have to be right? So a hoplite:

Counting in either Kamina or Hakumen, that makes the weekly quota. Kinda early, but thats what happens when inspiration strikes

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Had a bit of trouble balancing the second dude, so i forgot the cube. It's about as tall as the first.