Quote:
Originally Posted by DualShadow
On the page 119 there is a chart explaining benefits upon leveling up, in that chart I see "New Trait" at lv 10 and 20. I have runned a search in the book seaching for traits but unfortunatly nothing really clear came up. There is a mention of a trait helping in dealing with "Improbable Weapons and Unarmed Combat" on page 113 but yet again nothing really clear. Any explannation?
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Traits were part of character creation in the previous (beta?) version of FFd6 that have been removed in the finished version. Basically, you would have picked 2 traits at character creation relating to the character's personality/back story, and could spend 1 point of destiny to gain a specific benefit depending on the trait.
For example, a character could get a trait that grants an extra d6 to a lore check for 1 point of destiny. They were removed, most likely since the Enhance a Roll destiny use covers most of what they did and what little it didn't was turned into job abilities or racial bonuses and the like. I liked them, but their removal makes the rules easier to comprehend and they've been replaced anyways so it's no real loss.
EDIT:
Quote:
Originally Posted by Greensleeve
Absolutely wonderfully done! Very impressive indeed.
Reading through the pdf I have an urge to see it in action, so I will most likely start up a play-by-post game on this forum. I'll post the link here when the thread's up if anyone would be interested.
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I would love to. I was one of the participants of a game using the earlier rule set that occurred at the beginning of the year, which sadly died out. If you do start one, I'll join in without question.
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Thanks to Akrim.elf for the avi of my OC.
Homebrewer's signature.
Try this persona RP! Relaxed community, no stats, just you and a town gone mad- ninjas, vigilantes, wolf girls, cyborg pirates!