Re: Final Fantasy d6 (Complete System)
My only complaint - as you of course know - is that the job summaries still aren't clear enough that people know what they're getting into. For example, Time Mage sounds and LOOKS cool, but they're basically glorified status-effect 'mezzers' to use an MMO term. This is made worse by the fact that 99% of their damaging spells deal nonelemental, and thus can't be increased in the usual ways. You can't even play a 'blaster' time mage if you really want to. Likewise, nowhere does it imply that Geomancers can become the burliest 'tanks' in the game with a little bit of effort.
It's frustrating to have to read EVERY job and EVERY ability to have a good idea of each job's capabilities.