Likes to be called Mister Frescot, or just Frescot by associates. Adir to friends.
Minor and former 'Savage Deity'
Twenty-eight human years.
Neutral Neutral / Leaning towards Good
Retired Ranger/'Pagan' God, Hunter, Marksman
C - B.
A spry, fairly fit man stands here. He stands around five foot nine, not counting the antlers. A beautiful, elaborate tattoo of a tree winds around his left arm. The roots curl around his wrist, the leafy bows encircling his shoulder. Branches wrap about his arm in vaguely circular patterns. Sprouting from the sides of his head, pointing up jaggedly, are a pair of white-tailed deer antlers. Not large enough to be unwieldly, in fact, they seem rightly sized for his human skull.
He has a wide, sly-looking mouth, and a thin-bridged nose to accompany it. His ears
match those of his wildshape form, if a little smaller while human. They tend to slant up and back. His eyes
are quite dark, and he sees more sharply at night.
A brown set of stripes in his skin can be seen running from his eyebrows, slipping down his nose and curving out onto his cheeks. His forehead is of fairly average size, his face getting a bit long as it approaches the chin. His features are attractive, but nothing incredibly special, with a pleasant, slight tan to his skin. His hair is the color of bark, short and neatly cut, showing off his antlers.
Adir will almost never be seen without a few things. For one, his engagement ring, a gold band with black thorny patterns. Two, a strange, small earring. And three, a wooden bracelet on his right wrist.
Adir, in Satyr-form and Hestopian clothes, courtesy of happyturtle:
Adir, courtesy of RPG:
Adir is a quick-talking, sociable fellow. Thought (and perhaps thinks) of himself as all-around awesome, but he is trying to be more humble. Tends to not talk at all while fighting, except on some rare occasions or opportunities. Is an animal and a savage at heart, and it might sometimes show, but he's fairly civilized by this point.
He seems to believe he's under the influence of an Oracle, a divine influence that grants him visions and commands. He's doing his best to obey them.
Anything else, I'll add later or develop IC.
Guns, a variety of them. Maybe a longbow or two as well. Futuristic anti-magic combat armor. Maybe some magical stuff. Other than that, there's not a lot. At least, nothing I can think of right now.
Oh, yes, a specialized bullet-proof vest. It's about the strength of a normal one, but with a thin lining of fake blood just beneath the surface. It doesn't decrease the effectiveness of the armor, and it can be great for fooling enemies into thinking they've won.
Can shapeshift into a big, white-tailed stag at will. Just the lower half of his body can also be shapeshifted, turning him into something resembling a satyr. Champion marksman, but prefers mid-short range. Sniping is not his specialty. Some woodland-based powers, but nothing high-scaled. No teleporting. Probably a bit harder to kill than your average human, and a bit more nimble too. Some manner of divine protection. This space may be subject to future edits as I make more stuff up.
Adir hails from a savage, ancient world, where the gods of nature and the ancient spirits of the world held sway over mortals. His line was a primal and violent one, a long series of strange mystical creatures that wandered the woodland, hunting and being worshipped in exchange for their wisdom, protection and fealty. The planet was always half-connected to the Outside region of the Nexus, and his people often passed through there freely.