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Old 12-02-2010, 10:11 PM   Top  -  End  -  #1
Cheesy74
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Join Date: Jan 2010
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Default The Projector [Base class 3.5e, crunch only] (PEACH)

The Projector is a class I've been working on for a PbP I'm entering. It focuses around using a powerful fist of force (analogous to Bigby's fists) as your main weapon of attack, and turns you into a melee class that attacks from range, supplementing you with psionics.

Right now I'm looking for:
1.)Balance advice. I tried to put this class squarely at T3. Did I succeed? If not, how can I change it one way or the other?

2.)Augmented Force enhancement suggestions. I only have a few relative to the number of enhancements you get right now, and am always taking suggestions for more.

Projector
Hit Die: d8
Skill Points: 4 + Int
LevelBase Attack BonusFortRefWillClass FeaturesPower Points/dayPowers KnownMaximum Power LevelUnarmed Damage
1st+0+0+0+2Projected Blow, Improved Unarmed Strike1111d4
2nd+1+0+0+3Dextrous Projection2211d4
3rd+2+1+1+3Energized Blows, Force Attunement +14311d6
4th+3+1+1+4Projected Sweep6421d6
5th+3+1+1+4Fist of Force (medium)8521d6
6th+4+2+2+5Augmented Force, Force Attunement +212621d8
7th+5+2+2+5Protective Grip16731d8
8th+6/+1+2+2+6Augmented Force20831d8
9th+6/+1+3+3+6Fist of Force (large), Force Attunement +324931d8
10th+7/+2+3+3+7Augmented Force, Twin Fists281041d10
11th+8/+3+3+3+7Bonus Feat361141d10
12th+9/+4+4+4+8Augmented Force, Force Attunement +4441241d10
13th+9/+4+4+4+8Fist of Force (huge)521351d10
14th+10/+5+4+4+9Augmented Force601452d6
15th+11/+6/+1+5+5+9Twin Fists (separate), Force Attunement +5681552d6
16th+12/+7/+2+5+5+10Augmented Force801662d6
17th+12/+7/+2+5+5+10Fist of Force (gargantuan)921762d6
18th+13/+8/+3+6+6+11Augmented Force, Force Attunement +61041862d8
19th+14/+9/+4+6+6+11Bonus Feat1161962d8
20th+15/+10/+5+6+6+12Twin Fists (independent), Augmented Force1282062d8
Class Skills: The Projector's class skills (and their key abilities) are: Climb (Str), Concentration (Con), Craft (Int), Disable Device (Int), Knowledge (Arcana) (Int), Knowledge (Psionics) (Int), Open Lock (Dex), Profession (Wis), Psicraft (Int), Search (Int) Sleight of Hand (Dex), Use Psionic Device (Cha).

Weapon and Armor Proficiency: Projectors are proficient with all simple and martial weapons as well as light armor. Armor does not interfere with manifesting.

Manifesting: Projectors manifest psionic powers from the Psychic Warrior list, and manifest exactly as if they were psychic warriors. Their key attribute is Wisdom. They gain bonus power points from a high Wisdom score and base their powers' save DCs on their wisdom modifier. When they gain their Fist of Force ability, any powers that modify their hands (granting the projector new or modified natural weapons, for instance) also affect the fist. Unless they have the appropriate enhancement, however, this does not allow the fist to deliver touch attacks.

Improved Unarmed Strike: The Projector gains the Improved Unarmed Strike feat, even if he does not meet the prerequisites.

Projected Blow: The Projector can attack targets up to 5*class level feet away (minimum 10 feet) with the projected force from their fists. These attacks add the projector's wisdom modifier to attack and damage rather than his strength, but are treated in all other ways as an unarmed melee attack. The Projector may also make natural weapon attacks through Projected Blow. Projected Blow does not threaten the squares it can reach. The Projector must have line of sight and line of effect to Projected Blow targets.

Force Attunement:The projector is surrounded by a thin sphere of force, which helps to push away attacks. He gains a bonus to deflection AC equal to 1/3 his class level.

Dextrous Projection: The Projector can use Open Lock, Sleight of Hand, and Disable Device at a range equal to his Projected Blow range. He receives a bonus equal to 1/3 his class level to these skills. In addition, the Projector may manipulate objects with the dexterity of a Greater Mage Hand spell using his projected hands.

Energized Blows: The Projector may choose to deal force damage in place of the physical damage type of his unarmed strikes when using his Projected Blow.

Projected Sweep: Through practice, the Projector can now use Projected Blow to use combat maneuvers at a distance. He is able to use trip, disarm, and bull rush attacks at a range of up to his Projected Blow range as if he were standing in the nearest adjacent space to the target. These attacks do not provoke attacks of opportunity and do not allow the enemy to respond if the maneuver fails. The Projector does not have to move with the bull rush, but cannot push the target beyond his Projected Blow range.

Fist of Force: The projector's skill with force has reached its culmination. Whenever a projector is psionically focused, they can form a persistent fist out of force that functions as a vastly enlarged version of his own as a swift action. The fist cannot travel more than 10*projector level feet from the projector or out of their line of sight, and dissipates if forced to do so. This fist is a force effect and cannot be harmed except by effects that would harm a Wall of Force. Treat the fist as a Medium creature with a 5-foot reach for all purposes. As with Projected Blow, the Projector can attack through his fist, but his attacks are treated as slam attacks, dealing 1d8+str mod force damage. These attacks replace the Projector's attacks for the round, and the fist can attack iteratively if the Projector has enough attacks.

The fist has a fly speed of 30 ft (perfect maneuverability), and can be moved as a move action. Treat the fist as having a strength score of 10+the projector's class level+the projector's wisdom modifier. The fist can be dismissed as a free action on the projector's turn. At level 9 and every four levels thereafter, the fist gains a size category, increasing its damage dice by one step, its strength by 4, and modifying its reach to that of a long creature of its size. When created, the projector may choose any size for the fist between Medium and its maximum size, but it does not gain its full size bonus to strength if it is not of its maximum size.

Augmented Force: Every time a projector gains this ability, he may choose an ability from the Augmentations list below. He must meet all prerequisites for the augmentation he selects. He cannot select the same augmentation more than once.

Protective Grip: The fist may now safely grab up to one willing Medium creature per size category as a standard action (per creature). A Large creature counts as two Mediums and so forth. This ability allows the creatures to be carried indefinitely at the fist's fly speed, so long as the fist stays within its range of the projector. Creatures being carried by the fist cannot move and are considered pinned, but are also considered to have cover against attacks, or improved cover if they are the only creature in the fist's hands. However, while carrying an occupant, the fist cannot take any actions except for movement, and the projector is too focused on avoiding crushing his allies to use any other fist under his control. At level 15 and beyond, the fist acting on its own initiative may still attack if the other is carrying an occupant (or vice versa).

Twin Fists: The Projector now forms two fists, though they count as only one creature and must stay together at all times. The second fist has the same properties as the first, including any enhancements. This gives his fists a +4 circumstance bonus to bull rush, trip, and disarm attempts when both hands are used. In addition, he may attack with both fists as if he possessed the Two-Weapon Fighting feat for the purposes of Fist of Force only. At level 15, the projector gains the option to make the fists two separate creatures, allowing one (chosen upon creation) to act on its own initiative (directly after the projector's turn), without using the projector's actions. This fist still uses the projector's base attack bonus for attacks. At level 20, both fists become independent, acting on their own initiatives.

Bonus Feat: At levels 11 and 19, the projector receives a bonus feat. This feat may be any psionic or metapsionic feat for which the prerequisites are met.

Augmented Force enhancements:
Spoiler
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HOMEBREW
The Panelemental Construct - A memorable boss encounter for characters levels 14-17
The Projector - A class capable of punching people from across a room. Among other things.
The Card Shark - A chance-based PrC that wields a Deck of Battle to fill any role in a party (Currently competing in PrC Contest XXXIV).

Last edited by Cheesy74 : 04-14-2013 at 09:45 PM.
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