2010-12-29, 07:34 PM (ISO 8601)
Bugbear in the Playground
Re: Screw magic, We have Science! It works, bitches![3.5][base class][PEACH]
The right tool for the job is not actually a class feature, it's a cop-out.
Instead of actually having the tools for the job, he is pretending he has them.
IMO replace this with Eschew Tools or take it out, if you don't have the tools then you do not have them.
Other than that, this class is completely broken.
Replace "Robots" with Warforged or Constructs and use those rules, templates and examples for a basis, Effigy would be the best template.
Look up the rules on Artificer, and use those as a basis for the spell-like rules, ect.
What powers the machines if not magic? Clockwork? Then what powers that?
Living constructs are different, but you'd have to be pretty high level to start creating living constructs, so I assume you mean constructs (which are capable of thought and ability, see Brass Man as a good example of a Construct, Fire type.
Simply put, magic effects == magic effects. You could make it alchemical, you could make it mechanical or physical or whatever, but in an AMF anything that does not contain positive/neg energy oddities like warforged and undead will cease to function inside.
Last edited by Hanuman; 2010-12-29 at 07:43 PM.