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    Jun 2010

    Default Cantrippin':Level 0 Never Looked So Great[3.5, PEACH]

    Introduction: It's always the same. Whenever my players make a new, level 1 character that has magic, they always use cantrips, usually running out of cantrip slots before level 1 spell slots. This remains the same for a few levels. However, as they level up, they use level 0 spells less and less. After all, it's not like level 0 spells have much use at 8th level or beyond. I've even tried giving them the unlimited cantrip house rule, but even then they don't use it that much, because they simply can't use the spells. The cantrips and feats and monster that follow are part of an attempt to make level 0 fun for everyone, at least a little more, anyways. Enjoy!:

    Spells

    Bone Walk
    Necromancy
    Level: Sor/Wiz 0, Bard 0, Clr 0
    Components: V, S
    Casting Time:1 standard action
    Range:10 feet/level
    Target:Corpse or skeleton of any creature w/1 or less HD
    Duration:1 round + 1 round/3 levels
    Saving Throw:None
    Spell Resistance: No
    This spell animates the body of a dead creature, turning it into a skeleton under your command for the duration. However, due to the uncontrolled nature of this cantrip, the skeleton turns into ash after the duration is used up, as the negative energy that controls it burns through. This renders it unsuitable for animation.

    Bone Minion
    Necromancy
    Level: Sor/Wiz 0, Bard 0, Clr 0
    Components: V, S, M
    Casting Time:1 minute
    Range:5 ft
    Target:Corpse or skeleton of any creature w/1 or less HD
    Duration:Instantaneous
    Saving Throw:None
    Spell Resistance: No
    This spell animates the body of a dead creature as though affected by Animate Dead, turning it into a skeleton under your command. However, due to the risky nature of animation through this cantrip, you may only have a number of HD of animated skeletons through this equal to half your caster level(minimum 1). Also, HP is calculated for undead animated this way as though they had 1/2 the HD they have.
    Material Component: Grave dirt, Any Gem worth 10 gp

    Animated Object
    Transmutation
    Level: Sor/Wiz 0, Bard 0, Clr 0
    Components: V, S
    Casting Time:1 standard action
    Range:10 ft./level
    Target:One Tiny object; Two Tiny Objects or One Small Object; see text
    Duration: 1 round + 1 round/ 2 levels
    Saving Throw:None
    Spell Resistance:No
    This spell animates one Tiny object as an Animated Object for its duration. Should you ever learn Animate Objects, you may instead animate one Small object with this spell or two Tiny objects.

    Primal Blow
    Transmutation
    Level:Sor/Wiz 0, Drd 0
    Components: S
    Casting Time:One standard action
    Range:Touch/Personal
    Target:Touched creature/ You
    Duration:1 round + 1 round/ 2 levels
    Saving Throw:None
    Spell Resistance: Yes(Harmless)
    For the duration of the spell, you or a creature touched gains the use of one natural weapon that deals 1d4 damage for Medium creatures (1d3 for Small, and 1d6 for Large.

    De-Pants
    Evocation
    Level: Brd 0, Sor/Wiz 0
    Components:S
    Casting Time:1 standard action
    Range:10 ft + 10ft/ 2 levels
    Target:One clothed creature in radius
    Duration:Instantaneous
    Saving Throw:Reflex negates
    Spell Resistance: Yes(harmless)
    This spell automatically blows the target's clothing to shreads. Aside from embarrassing the newly de-clothed person, all creatures of the same type within line of sight to the victim have a 50% chance to become dazed for 1 round. This cantrip does not work on un-clothed creatures, and only has a 20% chance of working in combat or with creatures not of the . This cantrip does not affect armor or any other worn vestment that grants a bonus to AC or is otherwise magical.

    Boy to Girl
    Transmutation
    Level: Brd 0, Beg 0, Sor/Wiz 0
    Components: V, S, M
    Casting Time: One Minute
    Range:10 ft
    Target:One gendered creature within range
    Duration: One hour/ level
    Saving Throw:Will negates
    Spell Resistance: Yes
    This spell physically transforms a creature within range into a member of the opposite gender of its race. If the creature in question's species has more than one gender, the creature may choose one other gender other than its own. This spell does not transform the creature into just any member of the opposite gender, but what they would have looked like if they had been born that gender. This spell grants a +1 to Charisma-based skill checks against creatures attracted to the gender and species of the subject, and also a +1 to Disguise when someone is looking to identify them. The Disguise bonus does not negate the familiarity bonus in this situation.
    Material Component: An item from a member of the opposite gender

    Damage Soak
    Abjuration/Evocation
    Level: Brd 0, Sor/Wiz 0, Clr 0
    Components: V, S
    Casting Time:One swift action
    Range:Personal/5 ft/ level(see text)
    Target:Self/creature within range(see text)
    Duration:Instantaneously ;One round/level after hit first(see text)
    Saving Throw:Reflex
    Spell Resistance: Yes
    This spell acts in two stages. First, it creates a shield around the caster. Then, whenever someone attacks the caster, the caster may choose to activate its effect, after which the shield only lasts 1 round/ level. Whenever someone attacks the caster, the caster may absorb damage from the attack, up to 3 points damage from the attack. After the attack is made, the caster may unleash the stored damage as a blast that targets one creature within range that deals 1 point of damage. This spell may only absorb 3 points of damage.
    Know More
    Divination
    Level: Brd 0, Sor/Wiz 0
    Components: V, S, M
    Casting Time:One minute
    Range:See text
    Target:One creature
    Duration:Instantaneous
    Saving Throw:Yes, Will
    Spell Resistance: Yes
    Upon casting this spell, the caster asks one question that can be answered with up to three words about any one creature. This question can only be casual, like asking basic information about the creature, like "What is his name?", "What is his favorite food?", "What race/class is he/she?". This has also been called the Crush spell, as many a female arcane caster has used this spell to find out if the one they admire likes them back. There is only a 70% + 1%/caster level chance of the answer being correct. Distance does not matter in this case, so long as the target is on the same landmass.
    Material Component: Something from the creature to be questioned about.

    Switcheroo
    Conjuration(Teleportation)
    Level: Bard 0, Sor/Wiz 0
    Components: S
    Casting Time: 1 standard action
    Range: 5 feet
    Target:One object of up to Small size within range
    Duration:Instantaneous
    Saving Throw:Will negates(harmless)
    Spell Resistance: Yes
    This spell switches one object with another within range.

    Help
    Transmutation
    Level:Brd 0, Sor/Wiz 0
    Components: V, S
    Casting Time:1 standard action
    Range: 10 ft + 10 ft/ 2 levels
    Target:One creature within range
    Duration:Instantaneous
    Saving Throw:Will negates
    Spell Resistance: Yes
    When the creature within range makes a skill check, the caster may make the subject use his ranks/ability score bonuses in the skill instead of the subject's own. Originally made by a helpful caster when his friends took tests, this has also been used to make others goof up displays of skill in front of others. This cantrip cannot give the target a bonus that would increase or decrease the target's bonus by more than 5.

    Figment
    Illusion
    Level: Beg 0, Brd 0, Clr 0, Sor/Wiz 0
    Components: V, S
    Casting Time:One standard action
    Range:10 ft
    Effect:One image of up to Small size
    Duration:Concentration
    Saving Throw:Will negates
    Spell Resistance: Yes
    The spell caster creates one image as the Minor Image spell, except that the Image may only be of up to Small size, and only a fool could mistake the image for the real thing, leaving this spell with a DC of 5.

    Feats

    Cantrippin'
    Prerequisites:
    Cast cantrips, caster level 3rd
    Benefit: As a standard action once per day per two caster levels, you may use an unused spell slot to cast a number of cantrips he or she knows at once equal to twice the slot's level. Spell effects stack for this purpose.

    Really Cantrippin'
    Prerequisites:
    Cantrippin', Caster level 6th
    Benefit: You make sacrifice a usage of a higher level spell slot to improve a cantrip. The DC of the cantrip is treated as though it were a spell of the spell slot's level, and any effects are multiplied by twice the spell slot's level(ex. a 1d3 damage-dealing spell deals 6d3 damage under the spell)

    Magic Man
    Prerequisite:
    Knowledge(Arcana) 6 ranks(None if you cast spells)
    Benefit: You are treated as though constantly under the effect of Prestidigitation. Additionally, if you are a non-spellcaster, you may also cast one cantrip of your choice 2/day.

    Creatures

    Widget
    Tiny Construct
    HD: 1 HD(5 HP)
    Speed: 20 ft. (4 squares)
    Init: +4
    AC: 12; touch 12; flat-footed 10
    (+2 size)
    BAB: +0; Grp -8
    Attack: Slam + 1 Melee(1d6 - 1)
    Full-Attack: Slam + 1 Melee(1d4 - 1)
    Space: 2 1/2 ft.; Reach 0 ft.
    Special Attacks:Spell-Fused Punch
    Special Qualities:Spell
    Saves: Fort +1 Ref +1 Will +1
    Abilities: Str 11, Dex 11, Con -, Int 8(10 if Int-based), Wis 10, Cha 8(10 if Cha-based); see text
    Skills:Creator selects 3 + their Int mod skills, and invests the construct's skill points(2 + Int mod x 4) in those skills
    Feats:Improved Initiative, One of creator's choosing
    Environment:Same as creator
    Organization: None/ 1
    Challenge Rating: 1/2
    Treasure: None
    Alignment:Same as Creator
    Advancement: None
    Level Adjustment: -

    Widgets are elementary constructs created by beginner arcane spellcasters, half of whom discover how to make one accidentally. This construct, unlike others, does not involve a bound spirit, instead animated by naught more than a few cantrips and only a tiny shard of the spellcaster's power, also making it an ideal practice construct for those who plan to make more advanced constructs in the future. Widgets also have a slightly-more-than-rudimentary intelligence, and can usually speak around 100 words in one language the creator knows. Widgets are usually made up of whatever the spellcaster has on hand.

    Abilities
    Spell(Sp): Widgets are animated by two cantrips: Animated Object and one other. The Widget may cast this other cantrip as a spell-like ability 3/day, with his caster level equaling its HD.

    Spell-Infused Punch(Su):If the widget hit a creature with its slam attack, it may cast its other cantrip as a free action.

    Construction

    Widgets are not that hard to make, seeing as they do not even require any costly material components, nor much power. Widgets can be made out of any malleable material, or an existing statue. Widgets can be shaped however the spellcaster wants, if he has the skill(use the Astral Construct shaping guidelines for this). Next, the spellcaster invests power and spells in the construct, taking only 1 hour. After this, the Widget springs to life, ready to follow its creator's commands. Upon creation, the creator may add two points to any ability score, either +1 to two ability scores, or +2 to one ability score.

    Animated Object, any one other cantrip, must be arcane spellcaster level 1st, Price: - (Can't be sold, loyal only to creator), Price: 0 gp + 30 xp.

    Note:Widgets can be used as familiars, granting a +2 to Knowledge(Arcana) Checks, and a +1 to Spellcraft checks involving the other cantrip used in its creation.


    Well, that's it. Feel free to comment/PEACH and put forth any requests for level 0 spells you'd like to see.
    Last edited by Pyromancer999; 2012-01-02 at 09:29 PM.