True, although one must acknowledge the limits of the spells, so it's not like there'd be dozens of chickens.The Bone spells can be fun in lower levels when going against goblins and kobolds (or later by making an army of skeleton chickens)
One of my players had a beguiler character that was a prankster in a past short campaign. During a visit to a magical city, the character commented about how there were all these types of magic, but none really helped him prank anyone. It's also the reason for the Boy to Girl cantrip.De-pants...just...why?
Indeed.Switcheroo: watch your players set up shell games.
True, I suppose I could extend it to all effects, but I'd need to think on it. By the way, a 3rd spell slot would only provide +3 to all saves.Really Cantrippin': better any random effects? using a 3rd spell slot gets you a +6 to all saves via resistance.
Especially ones with many effects: take a 3rd spell slot (new variables in brackets)
up to 4 (24) spheres of light in a 10'(not an effect) area give off 30' (180') light. They can move 100' (600') per round.
Though allowing something like that would definately have your characters using cantrips all the time.