IRON FLOOF KUNG FU
"I am merely a statue. I am not the kitty you are looking for."
Aside from being responsible for Pocket Kitties the city of Le Gevaudan is also responsible for this little pocket of weirdness. Iron Floof practitioners study magic that allows them to turn into metal cats. When standing still they look like statues, and coincidentally that's what the city has an abundance of: metal cat statues. This allowed them to hide in plain sight again, and provided them a means of revenge by allowing them a replacement for the legendary Sons of Pinky who are less able to travel about in public..
BECOMING AN IRON FLOOF
Becoming an Iron Floof requires a certain inner rage, so most of them have a Barbarian Level or so
Class Abilities: Kitty Form, Rage
Skills: Balance 4 ranks, Bluff 4 ranks, Climb 4 ranks, Perform (Statue) 4 ranks
Feats: Any Feat requiring Rage as a prerequisite
The Iron Floof's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Hide (Dex), Jump (Str), Knowledge (Local)(Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Spot (Wis), Survival (Wis, and Tumble (Dex).
Skills Points at Each Level : 2 + int
Hit Dice: d10
Iron Transformation (Su): At 1st Level as a Move Action you can change your body into magical metal while in Kitty Form. Your weight quadruples, and your Natural Attacks are considered to be cold iron for purposes of bypassing DR. Your Natural Bonus to AC increases by an amount equal to your Iron Floof Level. This metal does not rust and is not subject to magnetism.
BAB Fort Ref Will Abilities
1. +1 +2 +0 +0 Iron Transformation
2. +2 +3 +0 +0 Iron Strength +2
3. +3 +3 +1 +1 Iron Fortress
4. +4 +4 +1 +1 Iron Transformation
5. +5 +4 +1 +1 Iron Strength +4
6. +6 +5 +2 +2 Iron Fortress
7. +7 +5 +2 +2 Iron Transformation
8. +8 +6 +2 +2 Iron Strength +6
9. +9 +6 +3 +3 Iron Fortress
10.+10 +7 +3 +3 I...AM...IRON KITTEH!
At 4th level while in your metal body DR x/-, where x is equal to half your Iron Floof level (round down).
At 7th Level your Natural Attacks in metal form are considered both Cold Iron and Adamantine for purposes of overcoming DR.
Iron Strength (Su): At second level while in your metal body your Strength score increases by +2. This increases to +4 at 5th Level, and +6 at 8th Level.
Iron Fortress (Su): At 3rd level while in your metal body you are immune to disease and poison, and you have a 25% chance of changing a critical hit into a normal one.
At 6th Level you are immune to petrification and do not require air while in your metal body. Your chance to convert criticals to regular hits increases to 50%.
At 9th level you are immune to non lethal damage from physical attacks while in your metal body, and your chance to convert criticals to regular hits increases to 75%.
I...AM...IRON KITTEH! (Su): At 10th level while in your metal body you gain Energy Resistance 10 to Acid, Cold, Electricity, Fire, and Sonic damage. You are also now immune to critical hits.
Weapon Proficiencies: Iron Floof's gain no new weapon or armor proficiencies.
PLAYING AN IRON FLOOF
Your job is awesome. You get to spend long, boring hours gazing into nothingness pretending to be a stature in key points of the city where you may be needed at a moments notice with only the idiotic chatter of passers by to keep you from going mad. Thankfully you get to let off steam by beating someone down every so often.
Combat: Generally you go metal (if you haven't already), go Rage, and then charge heedlessly into the enemy regardless of size or logical decision making. Life is fun this way.
Advancement: Most Iron Floofs choose similar paths. They're paid quite well to be adept at mooshing the bad guys.
Resources: As a typical member of the Guild you have access to what is necessary to complete Guild missions (which usually mean butt kickin' or spying in your case).
IRON FLOOF IN THE WORLD
"Man...it might be the pipeweed...but I would freakin' SWEAR those statues change every day."
Most people think you are decorative ornaments. They'd poop themselves if they knew you were alive.
Daily Life: Much of your day is spent in training your powers, or endless boredom perfecting your ability to be a statue via the Perform (Statue) skill.
Notables: Britain (N Male Dwarf Cat Burglar 3/Barbarian 3/Iron Floof 6) is a very odd Dwarf who likes standing still for hours on end so this was a dream job. Chelsea (CE Human Female Cat Burglar 3/Barbarian 3.Iron Floof 6) took this job to get revenge on high society for casting her out.
Organizations: Since the Sons of Pinky can't fully do their job in a city state that expects cats to be thieves, you needed to take up the challenge, and therefore replace them in the usual Guild hierarchy.
NPC's assume you're a statue cause they haven't twigged on to what you can do yet. And you'll be keeping it that way by silencing anyone who does.
IRON FLOOF IN THE GAME
This class is an odd one because it assumes all the players will be Iron Floofs in a hit squad, or that you're on loan to someone. And since hit squads face long moments of boredom followed by spastic flailing, your campaign will be unfit for some possibly.
Adaptation: This could be used for serious campaigns too.
Encounters: Iron Floofs are usually encountered in public as statuary, or in alleys or lonely places preferred for ambushes if they're hunting you.
EL 12: The PC's are waiting to ambush something in the hall making loud clanging sounds. When the door opens a small kitty comes in and meows. It isn't until the Rogue picks it up and fals to the ground as the cat turns into solid steel that things get twitchy.
N Male Dwarf Cat Burglar 3/Barbarian 3/Iron Floof 6
Init +1 (+3 BC, +4 KF), Senses: Listen +7, Spot +5, Dark Vision 60'
Languages Common, Dwarven
AC , touch , flat-footed (+1 Dex, )
AC Raging , touch , flat-footed (-2 Rage, +1 Dex, )
AC KF , touch , flat-footed (+2 Size, +4 Dex, )
AC KF Raging , touch , flat-footed (-2 Rage, +2 Size, +4 Dex, )
AC BC , touch , flat-footed (+1 Size, +3 Dex, )
AC BC Raging , touch , flat-footed (-2 Rage, +1 Size, +3 Dex, )
AC Metal KF , touch , flat-footed (+2 Size, +4 Dex, +6 Natural, )
AC Metal KF Raging , touch , flat-footed (-2 Rage, +2 Size, +4 Dex, +6 Natural, )
AC Metal BC , touch , flat-footed (+1 Size, +3 Dex, +6 Natural, )
AC Metal BC Raging , touch , flat-footed (-2 Rage, +1 Size, +3 Dex, +6 Natural, )
hp 111 (12 HD), 135 Raging
Fort +13 (+15 Raging), Ref +7 (+10 KF, +9 BC), Will +3
Speed 30 ft. (6 squares)
Base Atk +11, Grp +13
Atk Options Sneak Attack +1d6, Rage 4/day
Abilities Str 14 (18 Raging), Dex 12, Con 18 (22 Raging), Int 10, Wis 9, Cha 12
Abilities KF Str 8 (12 Raging), Dex 18
Abilities BC Str 10 (14 Raging), Dex 16
Abilities Metal KF Str 12 (16 Raging), Dex 18
SQ Purr, Feline Empathy, Cat Powah +1, Kitty Form, Kitty Magic (Innocence), Enhanced Kitty Form (Foofy Kitty), Trap Sense +1, Fast Movement, Stonecunning, Stability, Dwarf traits, Iron Transformation (DR/3-), Iron Strength, Iron Fortress
Feats Extra Rage, Instantaneous Rage, Leopard's Rage, Mad Foam Rager, Tomcat
Skills Balance +5, Bluff +5, Climb +8, Gather Information +5, Hide +5, Jump +8, Knowledge (Local, Nobility) +4, Listen +7, Move Silently +5, Perform (Statue) +3, Spot +5, Survival +3, Tumble +7, Use Magic Device +5
EPIC IRON FLOOF
Hit Die: d10
Skills Points at Each Level : 2 + int
Iron Transformation Your Natural Armor Bonus and DR increase with Epic Levels.
Iron Strength Your Bonus to Strength increases an additional +2 at Level 22 and every 3 levels thereafter.
Bonus Feats: The Epic Iron Floof gains a Bonus Feat every 4 levels higher than 20th
You may now cause Lyacanthropes to poop themselves.
Prerequisites: Iron Transformation
Benefits: Your natural Attacks are in your metal body are now also considered Silver for purposes of penetrating DR.
You are one tough kitty.
Prerequisites: Iron Transformation, BAB +10
Benefits: This increases your natural AC Bonus by +2 or your DR/- by +2, and can be taken multiple times.