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    Firbolg in the Playground
    PersonMan's Avatar

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    Jan 2008

    Default Re: Base Class Challenge IV - Tipping the Scale

    The Average Citizen

    Put an image of your class here!

    I'm just an average person, sir.

    The average. Many people refer to it, often as a way of showing how different they are. "Above average strength", or "slower than the average". But what about the average? What about those who, far from being 'merely' average, are exemplars of the average? Those who are so mind-numbingly average that they dull the minds of the sorcerers and wizards around them, or somehow sap strength from the warriors that fight with them.

    Adventures: For every raging barbarian who can slice enemies in half, there is a man too weak to lift even a teacup. For every wizard using intelligence to decipher the secrets of magic, there is a boy who can barely grasp language. For every sorcerer who's personality lets them simply will magic to happen, there is a girl who can barely tell herself from what others want from her.

    Bringing the superhuman masters of sword and spell, the Average Citizens will simultaneously raise the lower outliers, until none must suffer from incredible weakness, or horrible mental handicaps. While some adventure to achieve personal goals, almost all Average Citizens venture out to achieve this goal.

    Characteristics: What your class is capable of.

    Alignment: What alignment or alignments your class may have and why.

    Religion: What deities or ideals your class follows, if any, and why.

    Background: How you become part of your class and why.

    Races: What races most often have members of your class, as well as any races that cannot join, along with why.

    Other Classes: How your class relates to other classes, positively or negatively, and why.

    Role: What your class does in and for a party.

    Adaptation: How a DM might change your class to fit into their campaign or unique world setting.

    CLASS NAME's have the following game statistics.
    Abilities: A brief description of what ability scores are important to your class.
    Alignment: What alignments are available to your class are listed here. "Any" is a possibility.
    Hit Die: d8
    Starting Age: What age your class starts at level one as normally ("As barbarian," "As bard," and "As cleric" are the standard options.).
    Starting Gold: What amount of currency your class starts at level one with normally ("As barbarian," "As cleric," "As druid," "As fighter," "As monk," and "As sorcerer" are the standard options.).

    Class Skills
    The CLASS NAME's class skills (and the key ability for each skill) are...

    Skill Points at First Level: (6 + Int modifier) x 4
    Skill Points at Each Additional Level: 6 + Int modifier

    The Average Citizen

    1st|+0|+2|+2|+0|Reduce Outliers

    2nd|+1|+3|+3|+0|Average Boost


    4th|+3|+4|+4|+1|Average Surge 1/day

















    Alignment: Any
    Hit Die: d8

    Class Features
    All of the following are class features of the Average Citizen.

    Weapon and Armor Proficiencies: The Average Citizen is proficient with all simple and martial weapons.

    All other class features go here (Use the format shown directly below if you don't know what to do.)!

    Reduce Outliers(Ex): At first level, an Average Citizen gains the ability to reduce outliers, bringing everything closer to average. As a free action a number of times per day equal to 2+his class level, an Average Citizen can reduce a roll by his class level(to a minimum of 10) or increase it (to a maximum of 10). If one is used, the other must also be used, on the same type of roll. So if, for example, Joe Average uses Reduce Outliers on an attack roll to bring it up to 10, he must use it again to reduce an attack roll later. If this 'debt' is not paid off for one day, an Average Citizen loses use of this ability until it has been repaid.

    At 4th level, an Average Citizen can use this ability on others, although it allows a Will save with a DC equal to 10+the Average Citizen's hit dice+the Average Citizen's Average Ability(see below).

    Average Points(Ex): The sword-swinging warriors and spellcasting mages draw their power from their above-average attributes. The average citizen, however, gains a number of Average Points equal to 1/3 of his Average Citizen level+however many attributes he has at 10 or 11*. By expending Average Points as an immediate action, an average citizen can immediately enforce the average, using one of the following abilities:

    • *Average Luck: All rolls made within 60' of the average citizen are reduced or increased towards their average(so a 14 would be reduced, a 3 increased on a d20, a 1 increased and a 6 reduced on a d6, etc.) by an amount equal to 1/4 of the user's average citizen level. Cost:

    One Average Point is regained every time an average citizen uses his Reduce Outliers ability, and 4 are regained whenever an Average Citizen rolls an average amount on any sort of roll.

    Average Surge(Su): An average citizen can flood his body with a specialized for of average energy. The use of intense opposite energies allows for an average to be reached, and an average citizen can use this to empower himself. An Average Surge lasts 1 round per four Average Citizen levels, +1/2 Average Points used to empower it. While in an Average Surge, an average citizen pours incredibly bad and good luck into an area. All rolls made within 70' of the average citizen are modified the following ways:
    • *Attack Rolls are made more extreme: all rolls of 16-20 count as 20s, and all rolls of 1-5 count as 1s.

    *Modify for racial ability modifiers. A half-orc Average Citizen's Strength would be 12-13 and his intelligence 9-8 for them to give average points.
    Last edited by PersonMan; 2011-01-26 at 12:01 PM.
    Not Person_Man, don't thank me for things he did.

    Also not a girl.