I thought I'd come back through these again and give more feedback.

Quote Originally Posted by Pyromancer999 View Post
Bone Walk
Necromancy
Level: Sor/Wiz 0, Bard 0, Clr 0
Components: V, S
Casting Time:1 standard action
Range:10 feet/level
Target:Corpse or skeleton of any creature w/1 or less HD
Duration:1 round + 1 round/3 levels
Saving Throw:None
Spell Resistance: No
This spell animates the body of a dead creature, turning it into a skeleton under your command for the duration. However, due to the uncontrolled nature of this cantrip, the skeleton turns into ash after the duration is used up, as the negative energy that controls it burns through. This renders it unsuitable for animation.
Bard? You're kidding, right? Bards don't get necromancy.

Bone Minion
Necromancy
Level: Sor/Wiz 0, Bard 0, Clr 0
Components: V, S, M
Casting Time:1 minute
Range:5 ft
Target:Corpse or skeleton of any creature w/1 or less HD
Duration:Instantaneous
Saving Throw:None
Spell Resistance: No
This spell animates the body of a dead creature as though affected by Animate Dead, turning it into a skeleton under your command. However, due to the risky nature of animation through this cantrip, you may only have a number of HD of animated skeletons through this equal to half your caster level(minimum 1).
Material Component: Grave dirt, Any Gem worth 10 gp
I can't get behind this one. It's far too powerful to be a cantrip. Maybe a first level spell? It's also vastly superior to the Bone Walk spell, even with the 10 gp component.

If you make it create something that statistically is much weaker than a regular skeleton, then it might be alright. Maybe make it only affect Tiny-size animals or something...

Also, bards shouldn't get necromancy.

Animated Object
Transmutation
Level: Sor/Wiz 0, Bard 0, Clr 0
Components: V, S
Casting Time:1 standard action
Range:10 ft./level
Target:One Tiny object; Two Tiny Objects or One Small Object; see text
Duration: 1 round + 1 round/ 2 levels
Saving Throw:None
Spell Resistance:No
This spell animates one Tiny object as an Animated Object for its duration. Should you ever learn Animate Objects, you may instead animate one Small object with this spell or two Tiny objects.
Wizards normally don't get animate object.

Primal Blow
Transmutation
Level:Sor/Wiz 0, Drd 0
Components: S
Casting Time:One standard action
Range:Touch/Personal
Target:Touched creature/ You
Duration:1 round + 1 round/ 2 levels
Saving Throw:None
Spell Resistance: Yes(Harmless)
For the duration of the spell, you or a creature touched gains the use of one natural weapon, sized appropriately for the creature.
I'd make it 1d4 damage (or 1d3 damage for Small-sized targets, and 1d6 damage for Large-sized targets.) That's appropriate damage for a spiked gauntlet.

De-Pants
Evocation
Level: Brd 0, Sor/Wiz 0
Components:S
Casting Time:1 standard action
Range:10 ft + 10ft/ 2 levels
Target:One clothed creature in radius
Duration:Instantaneous
Saving Throw:None
Spell Resistance: Yes(harmless)
This spell automatically blows the target's clothing to shreads. Aside from embarrassing the newly de-clothed person, all creatures within line of sight to the victim become dazed for 1 round. This cantrip does not work on un-clothed creatures, and only has a 50% chance of working in combat with non-humanoids. This cantrip does not affect armor or any other worn vestment that grants a bonus to AC.
Area daze with no save? You're kidding, right? Daze is already a cantrip, and it's single-target. I'd make it Dazzled with a Will save to negate.

Why did you specify "combat with non-humanoids?" Why not just say "50% chance of working on non-humanoids?"

Boy to Girl
Transmutation
Level: Brd 0, Beg 0, Sor/Wiz 0
Components: V, S, M
Casting Time: One Minute
Range:10 ft
Target:One gendered creature within range
Duration: One hour/ level
Saving Throw:Will negates
Spell Resistance: Yes
This spell physically transforms a creature within range into a member of the opposite gender of its race. If the creature in question's species has more than one gender, the creature may choose one other gender other than its own. This spell does not transform the creature into just any member of the opposite gender, but what they would have looked like if they had been born that gender. This spell grants a +1 to Charisma-based skill checks against creatures attracted to the gender and species of the subject, and also a +2 to Disguise when someone is looking to identify them. The Disguise bonus does not negate the familiarity bonus in this situation.
Material Component: An item from a member of the opposite gender
Instead of giving a +2 bonus to Disguise, I'd simply note that it negates the standard -2 penalty for diguising yourself as the opposite gender.

Damage Soak
Abjuration/Evocation
Level: Brd 0, Sor/Wiz 0, Clr 0
Components: V, S
Casting Time:One swift action
Range:Personal/5 ft/ level(see text)
Target:Self/creature within range(see text)
Duration:Instantaneously ;One round/level after hit first(see text)
Saving Throw:Reflex
Spell Resistance: Yes
This spell acts in two stages. First, it creates a shield around the caster. Then, whenever someone attacks the caster, the caster may choose to activate its effect, after which the shield only lasts 1 round/ level. Whenever someone attacks the caster, the caster may absorb damage from the attack, up to 1d3 damage from the attack. After the attack is made, the caster may unleash the stored damage as a blast that targets one creature within range. This spell may absorb only 1d3 points of damage.
I don't get it. What kind of action is it to blast?
I'm not aware of any precedent for multischool spells.

Know More
Divination
Level: Brd 0, Sor/Wiz 0
Components: V, S, M
Casting Time:One minute
Range:See text
Target:One creature
Duration:Instantaneous
Saving Throw:Yes, Will
Spell Resistance: Yes
Upon casting this spell, the caster asks one question that can be answered with up to three words about any one creature. This question can only be casual, like asking basic information about the creature, like "What is his name?", "What is his favorite food?", "What race/class is he/she?". This has also been called the Crush spell, as many a female arcane caster has used this spell to find out if the one they admire likes them back. There is only a 70% + 1%/caster level. Distance does not matter in this case, so long as the target is on the same landmass.
Material Component: Something from the creature to be questioned about.
A 70% + 1%/caster level what?
The material component is vague, it should be a belonging or something (a strict interpretation would be that you need hair or blood or something.)

Switcheroo
Conjuration/Transmutation
Level: Bard 0, Sor/Wiz 0
Components: S
Casting Time: 1 standard action
Range: 5 feet
Target:One willing creature of up to Medium Size/object of up to Small size within range
Duration:Instantaneous
Saving Throw:Will negates(harmless)
Spell Resistance: Yes
This spell switches one object with another within range, or one creature with another within range, including the caster himself.
The school should be Conjuration (Teleportation).

Help
Transmutation
Level:Brd 0, Sor/Wiz 0
Components: V, S
Casting Time:1 standard action
Range: 10 ft + 10 ft/ 2 levels
Target:One creature within range
Duration:Instantaneous
Saving Throw:Will negates
Spell Resistance: Yes
When the creature within range makes a skill check, the caster may make the subject use his ranks/ability score bonuses in the skill instead of the subject's own. Originally made by a helpful caster when his friends took tests, this has also been used to make others goof up displays of skill in front of others.
Why not change it so that you can use the Aid Another action at that range instead? It's more simple.

Figment
Illusion
Level: Beg 0, Brd 0, Clr 0, Sor/Wiz 0
Components: V, S
Casting Time:One standard action
Range:10 ft
Effect:One image of up to Small size
Duration:Concentration
Saving Throw:Will negates
Spell Resistance: Yes
The spell caster creates one image as the Minor Image spell, except that the Image may only be of up to Small size, and only a fool could mistake the image for the real thing, leaving this spell with a DC of 5.
Is there any reason why it's so easy to detect? Does it glow, or flicker?