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    Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

    Quote Originally Posted by The Tygre View Post
    What is and isn't useful is a matter of perspective, my right blood. This isn't an essay where we pass or fail you for how good it is. We've got a crew of homebrewers and nothing but time. All that matters is that the content gets posted, even if its just a skeleton. We'll put the blood and the bones and the veins in bit by bit. Believe in yourself! And if you can't do that, believe in the me who believes in you! YOURS IS THE ANGEL ARCHON THAT WILL PIERCE THROUGH TO HEAVEN!
    Do you realize just what you have done?

    Spiral Archon
    Even when trapped by Karma's cycle, the dreams we left behind will open the door! Even if the Universe stands in our way, our seething blood will determine what will be! Mark my words! This drill will open a hole in the universe! And that hole will be a path for those behind us! The dreams of those who've fallen! The hopes of those who'll follow! Those two sets of dreams weave together in a double helix! Drilling a path towards tomorrow! My drill is the drill...THAT CREATES THE HEAVENS!!! Even when we are locked in an eternal cycle of renewal and defeat, spinning endlessly where we stand, we will drill our way out, for the sake of everything we went through to get here! No matter what stands before us, be it a humble stone or a towering mountain, we hold the power to drill our path through this wall! Mark my words! This drill will drill through the Earth itself! I am not a man, drilling to get to the surface! I am a drill, drilling this hole so people to come will be free to explore the other side! That is the nature of progress! Of evolution! Of DRILLING! THIS DRILL IS MY SOUL! This drill ensures the future for us all! It insures the past was not in vain! My drill, no, my soul, My unquellable raging spirit to break through this defiant mountain...this boiling in my veins...this soul... This DRILL IS THE DRILL THAT REVEALS THE HEAVENS! That is the nature of the Spiral! Those who have died died not in vain! Their deaths have fueled our fighting spirit, our raging desire to break through the walls that hold us in! In their deaths we have life anew! No matter what happens, no matter what destiny says we can or can't do, I can only move forward! And I have something that will pierce this mountain, destiny, and the UNIVERSE!
    It's a SOUL, A SPIRAL, A DRILL! JUST WHO THE HELL DO YOU THINK WE ARE!
    -A typical Spiral Archon speech
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    Large Outsider (Archon, Extraplanar, Good, Lawful)
    Hit Dice: 11d8+55 (108 hp)
    Initiative: +8
    Speed: 40 ft. (8 squares), fly 90 ft. (Good)
    Armor Class: 27 (-1 size, +4 Dex, +14 natural), touch 13, flat-footed 23
    Base Attack/Grapple: +11/+22
    Attack: Armblade +20 melee (2d8+9+1d6 fire+2d6 against evil/19-20)
    Full Attack: 2 Armblades +20 melee (2d8+9+1d6 fire+2d6 against evil/19-20)
    Space/Reach: 10 ft/10 ft
    Special Attacks: Armblades, Drill Buster, Hotblooded Speech, spell-like abilities
    Special Qualities: Aura of Menace, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, low-light vision, magic circle against evil, Manly Fighting Spirit, outsider traits, spell resistance 33, teleport, tongues
    Saves: Fort +19, Ref +17, Will +14
    Abilities Str 25, Dex 19, Con 20, Int 12, Wis 10, Cha 24
    Skills: 9 maxed out, one with 8 ranks
    Feats: Cleave, Flyby Attack, Improved Initiative, Power Attack
    Environment: Seven Mounting Heavens of Celestia
    Organization: Solitary, Pair, or Team (3-10)
    Challenge Rating: 12
    Treasure: No coins; double goods; standard items plus Shades of Charisma +4
    Alignment: Always Lawful Good
    Advancement: By class level (Favored class Warblade)
    Level Adjustment: +9

    This creature bears a remarkable resemblance to a Sword Archon, with its rugged physique and massive feathery wings, but there is an unmistakable difference to its bearing; cocky where a Sword would be humble and swaggering where they would be mild. Not to mention the fact that it is wearing an enormous pair of crimson sunglasses shaped like isosceles triangles.

    Long ago, there was an Authority named Simon who had proven himself dozens of times over in battle against the Tanar’ri as both an inspiring leader and skilled warrior. When a demonic plot to open a gate to the Far Realm in a powerful mortal civilization that had long been under the protection of Celestia was discovered, it was Simon and his group of elite Sword Archons that were sent to stop it; and although the portal was sealed and the Demons slain, Simon and his warriors were lost within it and left for dead. Their names were inscribed in the book of those who had died gloriously in the name of Celestia and life moved on. But then, in the not too distant past, Simon and his bedraggled force returned to the gates of Lunia; all wearing their giant red sunglasses and talking about some mysterious figure named Kamina who had freed them from the Far Realm, that is when they stopped constantly spouting hotblooded catchphrases and drill metaphors. They announced that they were launching a crusade to Mechanus, as they had apparently decided that Primus was actually something called “Gurren Lagann” and that they could get into his body and drive him into battle. For the sake of the relationship between the two planes, and the sanity of the survivors, they were institutionalized in an attempt to rehabilitate them. The only thing that could be gotten out of Simon before him and his followers broke free and vanished was that they intended to attach Primus to the entire plane of Mechanus using a giant drill and somehow in so doing turn it into a plane sized construct.
    Neither Simon nor his Spiral Archons ever showed up in Mechanus, but they occasionally appear on battlefields, spout their catchphrases, and start mowing down foes before suddenly vanishing. Their exact motives remain uncertain.

    Combat
    Spiral Archons love fighting and will gleefully hurl themselves into the fray to build up Spiral Power before they break out their drills and start madly impaling things. Once in combat, they never retreat, considering it to be a coward’s stratagem, and have no qualms about assaulting anyone that they find to possess insufficient quantities of fighting spirit. They always start with a hot-blooded speech, regardless of how much longer combat will be, and then start carving up foes with their large curved armblades.

    Armblades (Ex): Like the Sword Archons that they once were, Spiral Archons can create magic blades from their forearms as a Free Action. However, they count as Large +2 holy flaming bastard swords instead of the smaller ones used by Swords. Like Sword Archons, they can shift back as a free action and the blades cannot be disarmed or sundered.

    Aura of Menace (Su): Save DC 24

    Drill Buster (Ex): Upon swearing their allegiance to Simon, the Spiral Archons decided that Discorporating Dives just weren’t ‘awesome’ enough and instead opted to convert their arm blades into giant drills. Three times per day, when charging, a Spiral Archon can perform a Double-Drill Buster, changing each of their arms to a flaming drill, which do 3d6+10 damage and count as silver flaming holy weapons. Alternately, they can perform a Mega-Drill Buster and combine their arms into one drill, which does 5d8+15 damage and counts as an adamantine silver flaming burst holy weapon, this counts towards their usages per day. Finally, once per week, they can perform the titular Giga-Drill Buster; which does 6d20+24 damage, pierces all Damage Reduction, counts as a holy power, flaming power weapon, and deal octuple damage on a critical. These can only be done if they possess a suitably high quantity of Manly Fighting Spirit (see below).

    Hot-Blooded Speech (Ex): Like their leader, Spiral Archons are prone to passionate speeches filled with drilling metaphors and talk of ‘piercing the heavens’. Given at least three rounds to speak, a Spiral Archon can provide a rallying speech that grants a +1 morale bonus to attacks and saves for any allies that can hear them. If the speaker flees for any reason, these become equivalent penalties. With a successful Perform (Oratory) check, the speaker grants further bonii and Spirit points equal to the check divided by 5.

    Manly Fighting Spirit (Ex): Somehow or another, the Spiral Archons have gained the ability to literally become more powerful as they are filled with fighting spirit, which they call Spiral Energy. They apply their Charisma bonus to saves and spell resistance, and can build up a pool of it through fighting. They gain 1 Spirit point through successfully damaging an enemy or killing a weaker enemy, 3 through landing a critical or charging something more powerful then them and 5 through killing an enemy of equal or greater power. When they take damage, they lose points equal to the damage divided by ten as the spirit is being beat out of them. Only one Spiral Power can be used per turn. Spirit points can be spent as follows:
    1 point: Allow an ally to reroll a failed Will save; add +1 to damage for one attack; take another Swift Action
    3 points: Reroll any failed save; add +2 to attack and damage for one round; take another move action; perform a Double Drill Breaker
    5 points: Automatically pass a save; add +3 to attack, damage, and saves for one minute; take another standard action; perform a Mega Drill Breaker; don’t lose Spirit points from damage for one minute
    10 points: Add +5 to attack, damage and saves for five minutes; take another full round action; perform a Giga-Drill Breaker; allow all allies within 60 ft. to charge a targeted enemy.

    Spell-Like Abilities (Su): at will-continual flame, divination, locate creature, locate object, message; 3/day commune, dispel evil, wages of sin; 1/day touch of adamantine.


    For the sake of productivity, have a partially completed Greyhound Archon.
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    Greyhound Archon
    Medium Outsider (Archon, Extraplanar, Good, Lawful)
    Hit Dice: 6d8+15 (43 hp)
    Initiative: +8
    Speed: 80 ft. (16 squares)
    Armor Class: 23 (+4 Dex, +8 natural, +1 dodge), touch 15, flat-footed 18
    Base Attack/Grapple: +6/+7
    Attack: Bite +7 melee (1d6+1) or short sword +7 melee (1d6+1)
    Full Attack: Bite +7 melee (1d6+1) and slam +2 melee (1d4) or short sword +7/+2 melee (1d6+1) and bite +2 melee (1d6+1)
    Space/Reach: 5 ft/5 ft
    Special Attacks: Spell-like Abilities
    Special Qualities: Aura of Menace, change shape, damage reduction 10/evil, darkvision 60 ft., evasion, immunity to electricity and petrification, magic circle against evil, scent, outsider traits, spell resistance 16, teleport, tongues
    Saves: Fort +7 (+11 against poisons), Ref +9, Will +6
    Abilities Str 12, Dex 18, Con 16, Int 10, Wis 13, Cha 12
    Skills: 9 maxed skills
    Feats:Dodge, Endurance, Mobility, RunB
    Environment: Seven Mounting Heavens of Celestia
    Organization: Solitary, pair, or team (3-5)
    Challenge Rating: 4
    Treasure: No coins; double goods; standard items
    Alignment: Always Lawful Good
    Advancement: 7-9 HD (Medium); 10-18 HD (Large) or by class level (Favored class Scout)
    Level Adjustment: +4

    Combat

    Spell-Like Abilities (Su): At will-aid, continual flame, detect evil, message

    Last edited by Iamyourking; 2011-02-08 at 03:13 AM.
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    Thank you to Ceika for the signature and avatar.

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