They should be, especially with free action reloads, when they're now suddenly bows with better base damage and no Str to damage (oh, and better range, at least on the rifles).The rules will probably function fine in practice, but I don't see the firearms you've presented here as viable compared to bows. They don't appear to be major upgrade in effectiveness on any level, and are overall a downgrade. I support giving guns a bigger damage die and letting bows still have their advantages--I did the same thing. I just don't think you went far enough.
The pistols shouldn't be better than bows. They're PISTOLS, they're sidearms at best. They're not primary weapons. For example, who uses the Light Crossbow or Shortbow as their primary weapon?
I'm hoping a player thinks of that, actually.Gun kensai would be awesome, however.
I've thought about aiming rules, but there is ZERO reason bows or crossbows couldn't benefit as well. I may open those with a feat (Aiming Training) or some such, since precedent already exists in the Raptor School feat. Suppressive fire isn't happening, this game is not firearm focused (if it was, there'd be a lot more rules here, including rapid fire rules and far more guns, such as battle rifles, assault rifles, machine guns, machine pistols, missile and grenade launchers, etcetcetc ). In fact, I might actually draw all that up at some point, for kicks.Oh, and consider my suppressive fire and taking aim rules (along with the feats that go with them). IMO that stuff is a big part of firefight combat.
EDIT: Cieryin (hope I got that right, I'm editing and can't actually SEE your name properly), I know that. I think Multishot and Improved Rapid Shot can help fix that though, at least partially. I'll have to fiddle with the numbers as this game goes (we're level 5 atm, so it's not super-relevant).