Quote Originally Posted by unosarta View Post
For Dance of the Elements, was it necessary that you gave level three characters a +10 bonus on four skill checks?

I mean, I read your notes, but that still doesn't make any sense to me. Tumble is an incredibly powerful skill, allowing you to entirely invalidate entire builds focused on Attacks of Opportunity. I agree with giving monks the option of being really good at Tumble, but +10 at level three? And plus +60 at level eighteen? That is something I cannot agree with. At level nine, they can move without provoking attacks of opportunity without a chance of failure, without any Dexterity modifier, ranks in the skill, or circumstance bonii.

As a suggestion: it seems reasonable to let monks gain Abundant Step at will at higher levels.
Have a look up the thread, and you'll find this has already been discussed:

@ paddyfool: A +60 bonus is extremely large, it's true. But +Win to Balance, Jump, and Tumble is still less potent than a Fly speed with Perfect maneuverability, which many other classes can access well before level 10. My goal is to enable monks to run up trees, dash across lakes, balance on an opponent's sword blade, and do all the cool stuff you see in wuxia movies like Kill Bill, Hero, or Crouching Tiger, Hidden Dragon. Also, as a design goal I want to compensate for the lack of flight by enabling them to use their amazing mobility to get within jumping distance of low-flying enemies, then leap, flurry attack, and land unharmed.