Quote Originally Posted by jiriku View Post
I am not overly concerned with people multiclassing between monk and other classes. Heck, people do that now.
And that is a detractor. A base class should be as enticing going to the twentieth level as going to the first three, unless one is only going through them to gain specific class features that do not exist elsewhere. The class features that you have that don't exist else where at low levels are a +10 bonus to Jump, Tumble, and Balance. The high level class features are either not very powerful, not very interesting, or come to late, if they do come at all. The class features that exist are all passive and rarely increase any actual strategy for playing the monk class itself, which is my main problem with this class, and something you still have yet to deal with.

Quote Originally Posted by jiriku View Post
It's also true that a monk can invalidate an AoO build at 3rd level. So ten other classes. AoO fighters are weak characters; any character built around the assumption that he will never face an opponent capable of passing a DC 15 skill check is a weak character.
It is DC 25, actually. Which, honestly, most low level characters cannot reach, even at level 7. In fact, the only level that you can reliably hit the DC (reliably being 80% of the time), is at level 10, without focusing entirely on it, which is class doesn't either, besides a footnote ability that provides a massive boost without increasing the options that one can use Tumble for.