Quote Originally Posted by unosarta View Post
And that is a detractor. A base class should be as enticing going to the twentieth level as going to the first three
While a lofty goal, that is your ideal; not a game design paradigm. I can only think of a single base class in 3.5 that follows your example: Knight. And it's one of said class' biggest weaknesses.

You seem very hung up on this comparison on skill checks between monk and other classes, instead of what this class can accomplish vs other classes. A level 5 swordsage can teleport at will, a level 7 wizard can destroy a game world. This monk fix gets something to compensate for not being able to fly.