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Thread: [3.5] The Monk Remixed

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    Dwarf in the Playground
     
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    Default Re: [3.5] Revised Monk (finally the red-headed stepchild gets some respect and PEACH!

    off of the Monk fighting styles already presented in the SRD with Unearthed Arcana
    What page is it on?

    I don't think this class needs ToB manoevres. If you're going for that fix, you might as well just play a swordsage and call it a day. And the design goal was always "strong Tier 4".
    see
    Or better yet, create a pool of features like here for a fighting style, which can be picked over progressively. Scrap ToB maneuvers and add to the list of active abilities to choose from.
    There are some nice feats too, along with a few half-assed PrC features that can be used.

    Now, as for the skill bonus... what if the progression it followed wasn't so linear, but a little more exponential? Say, +5 at 3rd, +5 again at 6th, +10 at 9th & 12th, +15 at 15th and 18th. Same eventual total, more rewarding to follow all the way. (Although that threshold of needing a 15 to tumble past a single opponent being about its most powerful use is annoying). Alternatively or in addition, the obvious ability to add to those already under the epic skill uses of Tumble is to be able to move past opponents at full speed rather than half speed - charge double the base 15/25 DC, perhaps, (EDIT: ie a DC of 30 to move past an opponent at full speed, and 50 to move their square) while also doubling the penalty for each additional opponent you tumble past to 4?
    Code:
    Abundant Leap (Su): At 2nd level, a Monk's ability to jump is unbounded by his height. In addition, the DC for any jump check is divided by two.
    Like this but for for climbing and tumbling too? Instead of generating ridiculous skill levels? Increased to division by, say, '4' somewhere higher on the levels.

    @Hazzardevil:
    IIRC, it were you who made me visit the link and check this revision, thanks.
    Last edited by huyche; 2011-02-20 at 03:57 PM.