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Thread: [3.5] The Monk Remixed

  1. - Top - End - #115
    Troll in the Playground

    Join Date
    Aug 2009

    Default Re: [3.5] Revised Monk (finally the red-headed stepchild gets some respect and PEACH!

    Make sure you have the ability to acquire an unreasonably large number of natural weapons. That's the best way to get extra attacks once you've maxed out your TWF/flurry of blows potential. There's considerable synergy between monk/druid (wildshape), monk/barbarian/bear warrior, or monk (bear rage)/any class that can cast polymorph (hydra fun).

    It's only kind of tangentially related to the topic at hand, but the Summoner in my sig can also manage a pretty impressive number of natural attacks by attuning to the right kind of planar companion. Plus you get the companion and anything else you summon, which gives "you" a heck of a lot of attacks indeed.

    I'm also working on an arcane class called the Shapeshifter, which is essentially an entire class built around the alter self/polymorph/shapechange line. The shapeshifter will be able to pretty easily manifest 8+ natural weapons by upper levels. Unfortunately I'm really struggling to think up interesting/useful class features, so it's kind of languishing incomplete ATM.

    P.S. You're very kind to your DM. In a level 40 gestalt game, I'd play an archivist/cleric/dweomerkeeper//illusionist/shadowcraft mage/incantatrix, and basically just tell the DM how the game is gonna be.
    Last edited by jiriku; 2011-02-24 at 06:43 PM.
    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Newest: shadowcaster. Most popular: monk and fighter.

    Innovative new mid-tier classes compatible with 3.x and 3.x Remix: Machinist, Shapeshifter, Avatar, Magus of Blades, Ritualist, Magician, Dawnblade, Summoner, plus 5 elemental casters!