The thing I really like about trick-based classes is that they don't restrict you to taking the designers view of what it should be(unlike the monk), which at the same time lets you be more effective by not spending your theoretical class points on effects that you don't actually want(like the monk). With that in mind, an independent beard is probably better as a skill than a capstone. Still, it is quite a good idea.

Also, even joke games might want to hold to some form of balance. With that in mind, let's try to have this guy floating at tier 3.