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Thread: [3.5]The Planeswalker (WIP, PEACH)

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    Barbarian in the Playground
     
    DwarfClericGuy

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    Apr 2008

    Default Re: [3.5]The Planeswalker (WIP, PEACH)

    Planeswalker Feats
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    Arcane Spark
    Prerequisite: Walk the Planes ability
    Benefit: At the start of an encounter, you may sacrifice a daily use of your "Walk the Planes" ability to add 1 mana to your mana pool.

    Empowering Mana
    Prerequisite: Mana Pool ability
    Benefit: As long as you have 1 mana in your mana pool, you get a +1 bonus to all attack rolls.

    Extra Boon
    Prerequisite: Planeswalker 3rd level
    Benefit: You may select an additional boon for which you meet the prerequisites.

    Heroic Spark
    Prerequisite: Walk the Planes ability
    Benefit: As a free action, you may sacrifice a daily use of your Walk the Planes ability in order to reroll a die that has just been rolled. You must take the new result, even if it is lower.

    Life Spark
    Prerequisite: Walk the Planes ability
    Benefit: As an immediate action, you may sacrifice a daily use of your Walk the Planes ability to heal yourself for 1d10+1/2 character level hitpoints. This ability may be used even if you have recently been dealt lethal damage.

    Mana-fueled Strike
    Prerequisite: Empowering Mana feat
    Benefit:: When you hit with an attack, you may spend any amount of mana to deal an additional 1d6 damage for each mana spent.

    Mana Savant
    Prerequisite: Mana Pool ability
    Benefit: You may apply metamagic to your spells without increasing the cast time as long as you are spending at least 1 mana to cast them.

    Plane Jumper
    Prerequisite: Two Boons
    Benefit: You may use your Walk the Planes ability an additional time per day.
    Special: You may take this feat multiple times. Its effects stack.

    War Spark
    Prerequisite: Walk the Planes ability
    Benefit: As a swift action, you may sacrifice a use of your Walk the Planes ability to gain a +2 moral bonus on attack and weapon damage rolls for 1 minute.


    Martial Adept Boons, as submitted by The-Mage-King
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    Novice
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    White
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    Student of Warfare
    When you take this boon, increase your Initiator level by one. You learn any maneuver that you meet the prerequisites for from any of the following disciplines: Devoted Spirit, Stone Dragon, and White Raven. This maneuver is always readied, and can be used only once per encounter. To recover an expended maneuver, from this boon and any other boons you may gain, or from the Martial Study feat, you may take a full round action to concentrate. After doing so, you recover all expended maneuvers.


    Blue
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    Jeskai Student
    When you take this boon, increase your Initiator level by one. You learn any maneuver that you meet the prerequisites for from any of the following disciplines: Diamond Mind, Stone Dragon, and Setting Sun OR Shadow Hand (Chosen when you first take this boon). This maneuver is always readied, and can be used only once per encounter. To recover an expended maneuver, from this boon and any other boons you may gain, or from the Martial Study feat, you may take a full round action to concentrate. After doing so, you recover all expended maneuvers.


    Black
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    Cabal Trainee
    When you take this boon, increase your Initiator level by one. You learn any maneuver that you meet the prerequisites for from any of the following disciplines: Devoted Spirit, Shadow Hand, and Stone Dragon. This maneuver is always readied, and can be used only once per encounter. To recover an expended maneuver, from this boon and any other boons you may gain, or from the Martial Study feat, you may take a full round action to concentrate. After doing so, you recover all expended maneuvers.


    Red
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    Soldier of Fortune
    When you take this boon, increase your Initiator level by one. You learn any maneuver that you meet the prerequisites for from any of the following disciplines: Desert Wind, Iron Heart, and Stone Dragon. This maneuver is always readied, and can be used only once per encounter. To recover an expended maneuver, from this boon and any other boons you may gain, or from the Martial Study feat, you may take a full round action to concentrate. After doing so, you recover all expended maneuvers.


    Green
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    Norwood Warrior
    When you take this boon, increase your Initiator level by one. You learn any maneuver that you meet the prerequisites for from any of the following disciplines: Iron Heart, Stone Dragon, and Tiger Claw. This maneuver is always readied, and can be used only once per encounter. To recover an expended maneuver, from this boon and any other boons you may gain, or from the Martial Study feat, you may take a full round action to concentrate. After doing so, you recover all expended maneuvers.


    Journeyman Boons
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    White
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    Abzan Battle PriestWhen you take this boon, increase your Initiator level by one. You learn any 2 maneuvers that you meet the prerequisites for from any of the following disciplines: Devoted Spirit, Stone Dragon, and White Raven. You gain a pool of readied maneuvers equal to the number of White Boons you have taken, and may ready any maneuver you know from White boons in these slots. To recover expended maneuvers, you may take a full round action to concentrate. After doing so, you recover all expended maneuvers.
    Special: You may take this boon multiple times. Every time after the first, instead of the standard effects, you learn another maneuver from one the allowed disciplines which you meet the prerequisites for.



    Blue
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    Mystic of the Hidden Way
    When you take this boon, increase your Initiator level by one. You learn any 2maneuvers that you meet the prerequisites for from any of the following disciplines: Diamond Mind, Stone Dragon, and Setting Sun OR Shadow Hand (Chosen when you first take this boon- if you have taken Ceta Disciple, you must choose the same school you chose for the purposes of that boon for this one). You gain a pool of readied maneuvers equal to the number of Blue Boons you have taken, and may ready any maneuver you know from Blue boons in these slots. To recover expended maneuvers, you may take a full round action to concentrate. After doing so, you recover all expended maneuvers.
    Special: You may take this boon multiple times. Every time after the first, instead of the standard effects, you learn another maneuver from one the allowed disciplines which you meet the prerequisites for.


    Black
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    Royal Assassin
    When you take this boon, increase your Initiator level by one. You learn any 2 maneuvers that you meet the prerequisites for from any of the following disciplines: Devoted Spirit, Shadow Hand, and Stone Dragon. You gain a pool of readied maneuvers equal to the number of Black Boons you have taken, and may ready any maneuver you know from Black boons in these slots. To recover expended maneuvers, you may take a full round action to concentrate. After doing so, you recover all expended maneuvers.
    Special: You may take this boon multiple times. Every time after the first, instead of the standard effects, you learn another maneuver from one the allowed disciplines which you meet the prerequisites for.


    Red
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    Nova Chaser
    When you take this boon, increase your Initiator level by one. You learn any 2maneuvers that you meet the prerequisites for from any of the following disciplines: Desert Wind, Iron Heart, and Stone Dragon. You gain a pool of readied maneuvers equal to the number of Red Boons you have taken, and may ready any maneuver you know from Red boons in these slots. To recover expended maneuvers, you may take a full round action to concentrate. After doing so, you recover all expended maneuvers.
    Special: You may take this boon multiple times. Every time after the first, instead of the standard effects, you learn another maneuver from one the allowed disciplines which you meet the prerequisites for.


    Green
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    Bear's Companion
    When you take this boon, increase your Initiator level by one. You learn any 2 maneuvers that you meet the prerequisites for from any of the following disciplines: Iron Hear, Tiger Claw, and Stone Dragon. You gain a pool of readied maneuvers equal to the number of Green Boons you have taken, and may ready any maneuver you know from Green boons in these slots. To recover expended maneuvers, you may take a full round action to concentrate. After doing so, you recover all expended maneuvers.
    Special: You may take this boon multiple times. Every time after the first, instead of the standard effects, you learn another maneuver from one the allowed disciplines which you meet the prerequisites for.


    Epic Planeswalker Progression

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    Level Class Features
    21st Planeswalker's Will 5/day
    22nd Boon, Mythic Boons
    23rd Walk the Planes 6/day
    24th Bonus Feat
    25th Emergency Walk 4/day, Boon
    26th Walk the Planes 7/day
    27th Planeswalker's Will 6/day
    28th Boon, Bonus Feat
    29th Walk the Planes 8/day
    30th Emergency Walk 5/day

    HD: d8

    Skills: 6+int/level

    Spells: The planeswalker's caster level is equal to his or her class level. The epic planeswalker does not gain additional spells per day or spells known unless they select a boon or feat that grants them.

    Emergency Walk, Planeswalker's Will, Walk the Planes: The epic planeswalker gains additional uses of these abilities per day, as indicated on the table.

    Boons: The epic planeswalker continues to gain new boons at each indicated level. At 22nd level, they may select a "Mythic" boon, assuming they meet the normal prerequisites.

    Mythic Boons:
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    All Colors:
    Black Lotus: You begin each encounter with an additional three Mana points.

    Perhaps you've met my cohort?: Once per day as a full-round action, you may summon a planeswalker cohort to aid you. This cohort is a 20th level planeswalker who's alignment is within one step of yours. This planeswalker serves you faithfully for 1 hour before vanishing.

    White:
    Oath of Lieges: You gain two 7th-level spell slots and one 8th-level spell slots. You gain bonus 7th and 8th level spells for having a high primary casting attribute as usual. You also learn two new white spells.

    Transcendence: All your ability scores below 20 are raised to 20, and you gain a +20 inherent bonus to hitpoints.

    Blue:
    Mind's Desire: Once per day you may cast any spell in existence of 9th level or lower, even if you do not know that spell or would not normally have access to it.

    Oath of Scholars: You gain two 7th-level spell slots and one 8th-level spell slots. You gain bonus 7th and 8th level spells for having a high primary casting attribute as usual. You also learn two new blue spells.

    Black:
    Mind Twist: Your very touch wrecks opponent's sanity. You gain access to a touch attack. This touch attack strips away 5 spell slots or prepared spells from the victim (starting with the highest level ones), and they must make a fortitude save (DC 20+primary spellcasting modifier) or be Shaken and suffer 50% spellcasting failure for 1 minute per level.

    Oath of Ghouls: You gain two 7th-level spell slots and one 8th-level spell slots. You gain bonus 7th and 8th level spells for having a high primary casting attribute as usual. You also learn two new black spells.

    Red:
    Gratuitous Violence: All damage you deal is doubled.

    Oath of Mages: You gain two 7th-level spell slots and one 8th-level spell slots. You gain bonus 7th and 8th level spells for having a high primary casting attribute as usual. You also learn two new red spells.

    Green:
    Oath of Druids: You gain two 7th-level spell slots and one 8th-level spell slots. You gain bonus 7th and 8th level spells for having a high primary casting attribute as usual. You also learn two new green spells.

    Survival of the Fittest: You share a link with your summoned allies and animal companion. Whenever you are dealt damage, you may redirect up to half that damage to a summoned creature under your control or your companion. Likewise, when damage is dealt to them

    Bonus Feats: The epic planeswalker gains a bonus epic feat every 4th level. They may select from the following list of epic feats:
    Armor Skin, Energy Resistance, Epic Endurance, Epic Prowess, Epic Skill Focus, Epic Spell Focus, Epic Toughness, Great Charisma, Great Intelligence, Great Wisdom, Improved Metamagic, Polyglot, Master Staff, Master Wand, Spell Knowledge, Superior Initiative
    Last edited by Hawk7915; 2014-09-21 at 10:06 PM.
    My first homebrew base class: [3.5] The Planeswalker
    And my Second: [4E] The Death Knight (WIP)


    Quote Originally Posted by streakster View Post

    EDIT: Seriously. These encounters are like matching cats v. mice. Me vs. a plate full of puff pastry. Chuck Norris v. anything at all, ever.

    EDIT2: O-Chul v Shark. Snuggles v. that pansy Good Cat. Pun-Pun, full stop.