View Single Post

Thread: [3.5]The Planeswalker (WIP, PEACH)

  1. - Top - End - #2
    Barbarian in the Playground
     
    DwarfClericGuy

    Join Date
    Apr 2008

    Default Re: [3.5]The Planeswalker (WIP, PEACH)

    Planeswalker Feats
    Spoiler
    Show


    Arcane Spark
    Prerequisite: Walk the Planes ability
    Benefit: When you cast a Planeswalker spell, you may sacrifice a daily use of your Walk the Planes ability. If you do, you regain the spell slot used to cast that spell.

    Extra Boon
    Prerequisite: Planeswalker 3rd level
    Benefit: You may select an additional boon for which you meet the prerequisites.

    Heroic Spark
    Prerequisite: Walk the Planes ability
    Benefit: As a free action, you may sacrifice a daily use of your Walk the Planes ability in order to reroll a die that has just been rolled. You must take the new result, even if it is lower.

    Life Spark
    Prerequisite: Walk the Planes ability
    Benefit: As an immediate action, you may sacrifice a daily use of your Walk the Planes ability to heal yourself for 1d10+1/2 character level hitpoints. This ability may be used even if you have recently been dealt lethal damage.

    Mana Adept
    Prerequisite: Mana Savant, ability to cast 3rd level Arcane spells
    Benefit: As you fight, you gain a pool of "mana" that you can use to power metamagic feats. During the first round of combat, and every five rounds thereafter, you add 1 "mana" to your "mana pool". This can be spent to partially or completely negate the cost of some metamagic. This pool resets at the end of combat.
    Example: After five rounds of combat, the Mana Adept Planeswalker has 2 mana stored. She could choose to Empower a spell with no cost, or Quicken a spell at only +2 cost, or cast a Still spell and still have 1 mana remaining.

    Mana Savant
    Prerequisite: Novice-level Boon
    Benefit: You may apply metamagic to your spells without increasing the cast time.

    Plane Jumper
    Prerequisite: Two Boons
    Benefit: You may use your Walk the Planes ability an additional time per day.
    Special: You may take this feat multiple times. Its effects stack.

    War Spark
    Prerequisite: Walk the Planes ability
    Benefit: As a swift action, you may sacrifice a use of your Walk the Planes ability to gain a +2 moral bonus on attack and weapon damage rolls for 1 minute.


    Epic Planeswalker Progression

    Spoiler
    Show


    HD: d8

    Skills: 6+int/level

    {table=header]Level|Class Features
    21st|
    22nd|
    Boon, Mythic Boons

    23rd|
    Walk the Planes 6/day

    24th|
    Bonus Feat

    25th|
    Emergency Walk 4/day, Boon

    26th|
    Walk the Planes 7/day

    27th|
    28th|
    Boon, Bonus Feat

    29th|
    Walk the Planes 8/day

    30th|
    Emergency Walk 5/day
    [/table]

    Spells: The planeswalker's caster level is equal to his or her class level. The epic planeswalker does not gain additional spells per day or spells known unless they select a boon or feat that grants them.

    Emergency Walk, Walk the Planes: The epic planeswalker gains additional uses of these abilities per day, as indicated on the table.

    Boons: The epic planeswalker continues to gain new boons at each indicated level. At 22nd level, they may select a "Mythic" boon, assuming they meet the normal prerequisites.

    Mythic Boons:
    Spoiler
    Show


    All Colors:
    Black Lotus: When you roll for initiative, you may cast any spell planeswalker spell you know of 4th level or lower as an immediate action.

    Perhaps you've met my cohort?: Once per day as a full-round action, you may summon a planeswalker cohort to aid you. This cohort is a 20th level planeswalker who's alignment is within one step of yours. This planeswalker serves you faithfully for 1 hour before vanishing.

    White:
    Oath of Lieges: You gain two 7th-level spell slots and one 8th-level spell slots. You gain bonus 7th and 8th level spells for having a high primary casting attribute as usual. You also learn two new white spells.

    Transcendence: All your ability scores below 20 are raised to 20, and you gain a +20 inherent bonus to hitpoints.

    Blue:
    Mind's Desire: Once per day you may cast any spell in existence of 9th level or lower, even if you do not know that spell or would not normally have access to it.

    Oath of Scholars: You gain two 7th-level spell slots and one 8th-level spell slots. You gain bonus 7th and 8th level spells for having a high primary casting attribute as usual. You also learn two new blue spells.

    Black:
    Mind Twist: Your very touch wrecks opponent's sanity. You gain access to a touch attack. This touch attack strips away 5 spell slots or prepared spells from the victim (starting with the highest level ones), and they must make a fortitude save (DC 20+primary spellcasting modifier) or have 50% spellcasting failure for 1 minute.

    Oath of Ghouls: You gain two 7th-level spell slots and one 8th-level spell slots. You gain bonus 7th and 8th level spells for having a high primary casting attribute as usual. You also learn two new black spells.

    Red:
    Gratuitous Violence: All damage you deal is doubled.

    Oath of Mages: You gain two 7th-level spell slots and one 8th-level spell slots. You gain bonus 7th and 8th level spells for having a high primary casting attribute as usual. You also learn two new red spells.

    Green:
    Oath of Druids: You gain two 7th-level spell slots and one 8th-level spell slots. You gain bonus 7th and 8th level spells for having a high primary casting attribute as usual. You also learn two new green spells.

    Survival of the Fittest: You share a link with your summoned allies and animal companion. Whenever you are dealt damage, you may redirect up to half that damage to a summoned creature under your control or your companion. Likewise, when damage is dealt to them

    Bonus Feats: The epic planeswalker gains a bonus epic feat every 4th level. They may select from the following list of epic feats:
    Armor Skin, Energy Resistance, Epic Endurance, Epic Prowess, Epic Skill Focus, Epic Spell Focus, Epic Toughness, Great Charisma, Great Intelligence, Great Wisdom, Improved Metamagic, Polyglot, Master Staff, Master Wand, Spell Knowledge, Superior Initiative
    Last edited by Hawk7915; 2013-05-23 at 02:49 PM.
    My first homebrew base class: [3.5] The Planeswalker
    And my Second: [4E] The Death Knight (WIP)


    Quote Originally Posted by streakster View Post

    EDIT: Seriously. These encounters are like matching cats v. mice. Me vs. a plate full of puff pastry. Chuck Norris v. anything at all, ever.

    EDIT2: O-Chul v Shark. Snuggles v. that pansy Good Cat. Pun-Pun, full stop.