Quote Originally Posted by Surrealistik View Post
What? Are you kidding? There are plenty of extremely useful Rituals in the span of 1-15 that remain useful throughout your adventuring career. Here are a bunch of low level ones literally off the top of my head: Comrade's Succor, Tenser's Floating Disk, Gentle Repose, Delay Affliction, Transfer Enchantment, Cure Disease, Endure Elements, Eye of Alarm, Create Campsite, Make Whole, Comprehend Language, Fool's Gold, Water Walk, Last Sight Vision, Lower Water, Detect Secret Doors, Shadow Bridge, Speak With Dead, Knock, Arcane Lock, Hand of Fate, Arcane Barrier, Magic Circle, Hallucinatory Item, Linked Portal, Remove Affliction, etc...
Yes, they're useful but is there much difference between spending gold and Surges at that point?

Anyhow, the point of Surge Casting is to make Rituals more usable. The fact that PCs will start thinking about using Rituals in situations where they didn't before is rather the point, wouldn't you say?

Also: Note that the Caster is the only one who can spend Surges. A Con spec'd Ritualist is likely to be less useful than an Int spec'd one who can actually get usage out of things like Divination.