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    Default Re: The Eldritch Project[4 Warlock PrCs+Eldritch feats]

    The Eldritch Mind


    Entry Requirements:
    Skills: Psicraft 5 ranks, Spellcraft 5 ranks
    Manifesting: Must be able to manifest first level powers
    Invocations: Must know two least invocations

    Hit Die: d6

    Class Skills:
    An eldritch mind's class skills(and the key ability for each skill) are Concentration(Con), Knowledge(all skills, taken individually)(Int), Psicraft(Int), Sense Motive(Wis), Spellcraft(Int) and Use Magic Device(Cha)

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Powers/Invocations

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Detect Psionics|+1 level of existing manifesting class/+1 level of invocation-using class

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Psi Blast|+1 level of existing manifesting class/+1 level of invocation-using class

    3rd|
    +2
    |
    +1
    |
    +1
    |
    +3
    |Eldritch Fuel 1/day|+1 level of existing manifesting class/+1 level of invocation-using class|

    4th|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Invocation Fuel(least, lesser)|+1 level of existing manifesting class/+1 level of invocation-using class

    5th|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Lesser Invocations, Bonus Feat|+1 level of existing manifesting class/+1 level of invocation-using class|

    6th|
    +4
    |
    +2
    |
    +2
    |
    +5
    |Eldritch Fuel 2/day, Invocation Fuel(greater)|+1 level of existing manifesting class/+1 level of invocation-using class

    7th|
    +5
    |
    +2
    |
    +2
    |
    +5
    |Eldritch Recovery, Bonus Feat|+1 level of existing manifesting class/+1 level of invocation-using class

    8th|
    +6
    |
    +2
    |
    +2
    |
    +6
    |Invocation Fuel(dark), Greater Invocations|+1 level of existing manifesting class/+1 level of invocation-using class

    9th|
    +6
    |
    +3
    |
    +3
    |
    +6
    |Eldritch Fuel 3/day, Bonus Feat|

    10th|
    +7
    |
    +3
    |
    +3
    |
    +7
    |Augment Blast|+1 level of existing manifesting class/+1 level of invocation-using class

    11th|
    +8
    |
    +3
    |
    +3
    |
    +7
    |Bonus Feat|+1 level of existing manifesting class/+1 level of invocation-using class

    12th|
    +9
    |
    +3
    |
    +3
    |
    +8
    |Eldritch Fuel 4/day, Eldritch Might[/table]

    Weapon and Armor Proficiencies: An eldritch mind gains no proficiencies with weapons or armor.

    Invocations: At all of their eldritch mind levels apart from 9 and 12, an eldritch mind gains new invocations known as if they had gained a level in their previous invocation-using class. If they have more than one invocation-using class, they choose one to advance. An eldritch mind does not gain any other advantages, such as bonus feats, that they would have gained by gaining levels in their former invocation-using class.

    Psionics: At all of their eldritch mind levels apart from 9 and 12, an eldritch mind gains new powers known, power points and an increased manifester level as if they had gained a level in their previous psionic class. If they have more than one psionic class, they choose one to advance. An eldritch mind does not gain any other advantages, such as bonus feats, that they would have gained by gaining levels in their former psionic class.

    Detect Psionics(Ps): At first level, an eldritch mind's magical sight broadens to include psionic effects. He can use detect psionics as the power at will. His manifester level is equal to his Hit Dice.

    Psi Blast(Su): At second level, an eldritch mind can empower his eldritch blast with power points, making it deal more damage. For every power point you spend your eldritch blast does 1d6 more damage. However, you can only invest up to half of your eldritch mind level of power points. Round up if you are at an odd eldritch mind level.

    Eldritch Fuel(Su): At third level, an eldritch mind can siphon energy from his eldritch blasts to gain temporary power points. As a swift action, an eldritch mind can choose to deal less damage with his eldritch blast to gain one power point per d6 of damage he gives up. These power points must be spent in the same round as they are gained. This can be done once per day for every 3 levels of eldritch mind you have.

    Invocation Fuel(Su): At fourth level, an eldritch mind begins to understand how an invocation can be converted into psionic energy. An eldritch mind can, in exchange for being able to use an invocation for one minutes, gain a temporary bonus to his manifester level. This bonus is 1 for least invocations, 2 for lesser ones, 3 for greater ones and 4 for dark invocations. This bonus lasts for for one minute, powers used during this time that have a duration longer than the manifester level increase remain at the increased manifester level for their duration. A blocked invocation's effects immediately end(if, for example, the invocation Beguiling Influence was blocked, the eldritch mind would immediately lose the bonuses granted by it)

    Lesser Invocations: At fifth level, an eldritch mind gains access to lesser invocations(or greater invocations, if he already has lesser invocations).

    Bonus Feats: At 5th, 7th, 9th and 11th level, an eldritch mind gains a bonus feat. This feat must either be a metapsionic feat, a psionic feat or an eldritch feat.

    Eldritch Recovery(Su): At seventh level, an eldritch mind learns how to utilize links between eldritch and psionic power to regain some of the power he uses. At seventh level an eldritch mind regains 1 power point from his Psi Blast per three points he pays to increase the damage(or, later, to augment it, see below).

    Greater Invocations: At eighth level, an eldritch mind gains the ability to use greater invocations(or dark invocations, if he already has greater invocations).

    Augment Blast(Su): At tenth level, an eldritch mind can augment his Psi Blast in new ways. An eldritch mind can raise the save DC of an eldritch essence or blast shape by investing power points, increasing the save DC by one for each power point invested. This has the same cap as Psi Blast. For example, a 10th level eldritch mind could choose to increase the damage of his Eldritch Blast by 3d6. He then applies the Eldritch Cone blast shape invocation, raises its DC by 2 and reaches the maximum of 5 power points that he can invest in one blast.

    Eldritch Might(Su): At twelfth level, an eldritch mind can enter a state of heightened eldritch and mental power. The cost to manifest and augment all of his powers is halved, and his Eldritch Blasts do an additional 3d6 points of damage. This state lasts for five rounds, and can be entered only once per day.

    ----
    Comments: I was fairly iffy about this class-it's an obvious niche, Warlock/Psionics, but I was having some trouble coming up with class features other than reducing Eldritch Blast/invocations for power points.

    Addition: Level 11 is almost a dead level-a bonus feat isn't a wonderful thing on its own. However, a psion entering through the basic Warlock 2/Psion 2 build will be getting their first 7th level power, so until or unless I get a good idea for an additional class feature, it'll stay the way it is.
    Last edited by PersonMan; 2011-10-08 at 06:03 AM.
    Not Person_Man, don't thank me for things he did.

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