View Single Post

Thread: Half-Blood Bloodline

  1. - Top - End - #14
    Bugbear in the Playground
    Join Date
    Mar 2011
    Arse end of nowhere, UK

    Default Re: Half-Blood Bloodline

    Quote Originally Posted by Welknair View Post
    Oh, had an interesting idea for something: Deity Rising rules. Outlining the process of how a god is created (Assuming that such a thing is supported in your campaign world, of course).
    My first ever campaign created a deity (Gleeb Wurp, a lesser god in Obad-Hai's garden) via an accident with an epic artifact (loooong story) and a huge number of followers. I decided to use the number of 'believers' as a direct correlation to the amount of power being amassed for the ascension. I also used a set of heroic deeds (a la the trials of Hercules) as a guideline to the character's fame, giving a certain number of notoriety points for each labour undertaken. Of course, the fact that he had leadership and a bard for a cohort helped no end, but the basic principle worked beautifully.

    The accident created a spark of the divine in the character but there are many ways for a DM to create mechanics for that.
    The number of believers determined the level of the godhood (minor, lesser, etc)
    The notoriety earned by the labours determined how long it took to ascend (the higher the level of godhood, the more points that are required)
    The moment the level dictated by the number of followers had been reached with notoriety points, the ascension could begin.

    With your bloodline though, the system I used could do with a major overhaul, but those were the basic principles if it helps any?
    Last edited by Veklim; 2011-03-25 at 08:06 AM.
    All I ask is a tall ship, and a star to steer her by.

    My homebrews Moloques! Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
    Co-Developer of the Mutant Powers Project:
    World Warper
    Telekineticist and ACFs, Feats, Shadow Hand PrC