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Thread: Neverending Dungeon - Eldak (Sohala)

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    Bugbear in the Playground
     
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    Sep 2010

    Default Re: Neverending Dungeon - Eldak (Sohala)

    The undead army!
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    Twice dead “Stabsy” Zombie
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    Medium Undead (Orc)
    HD: 2d12+3 (16 hp)
    Initiative: +1
    Speed: 30ft
    AC: 15 (+2 Leather Armor, +2 NA +1 Dex), touch 11, flat-footed 14
    BAB/Grapple: +1/+6
    Attack: Slam +6 (d6+7) or Longspear +6 Reach (d8+7 x3)
    Full Attack: Slam +6 (d6+7) or Longspear +6 Reach (d8+7 x3)
    SQ: DR 5/slashing, Single Actions Only, darkvision 60', undead traits
    Saves: Fort +0, Ref +1, Will +3
    Abilities: Str 21, Dex 12, Con -, Int -, Wis 10, Cha 1
    Feats: Toughness
    “Mini-Hulk” Skeleton
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    Medium Undead
    HD: 2d12 (13 hp)
    Initiative: +5
    Speed: 30ft
    AC 15 (+2 Leather Armor, +1 Dex, +2 NA), touch 11, flat-footed 14
    BAB/Grapple +1/+2
    Attack: Claw +2 (d4+1) or Longspear +2 Reach (d8+1 x3) or Light Crossbow (55 bolts) +2 Ranged 80ft (d8 19-20x2)
    Full attack: 2 Claws +2 (d4+1)
    SQ: DR 5/bludgeoning, Immunity to Cold, darkvision 60', undead traits, lesser strength from pain
    Fort +0, Ref +1, Will +2
    Abilities: Str 12, Dex 13, Con -, Int -, Wis 10, Cha 1
    Feats: Improved Initiative

    Lost in the sand “That Damn Kobold” Skeleton
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    Small Undead (Reptillian, Dragonblood)
    HD: 1d12 (7 hp)
    Initiative: +9
    Speed: 30ft
    AC: 19 (+2 Leather Armor, +5 dex, +1 size, +1 natural), touch 16, Flat-footed 14
    BAB/Grapple: +0/-4
    Attack: Claw +1 (d4, x2) or Light Crossbow (50 bolts) +5 Ranged 80ft (d6 19-20x2)
    Full attack: 2 Claw +1 (d4, x2) or Light Crossbow (50 bolts) +5 Ranged 80ft (d6 19-20x2)
    SQ: DR 5/Bludgeoning, Immunity to Cold, darkvision 60', undead traits
    Saves: Fort +0, Ref +5, Will +2
    Abilities: Str 10, Dex 20, Con -, Int -, Wis 10, Cha 1
    Feats: Improved Initiative

    Lost in the sand Jaebrin Skeleton
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    Medium Undead
    HD: 1d12 (7)
    Initiative +7
    Speed: 30ft
    AC 17 (+2 Leather Armor, +3 Dex, +2 NA) touch 13, flat-footed 14
    BAB/Grapple +0/+0
    Attack: Claw +0 (d4 x2) or Light Crossbow (50 bolts) +3 Ranged 80ft (d8 19-20x2)
    Full attack: 2 Claws +0 (d4 x2) or Light Crossbow (50 bolts) +3 Ranged 80ft (d8 19-20x2)
    SQ: DR 5/bludgeoning, Immunity to Cold, darkvision 60', undead traits
    Fort +0, Ref +3, Will +2
    Abilities: Str 10, Dex 16, Con -, Int -, Wis 10, Cha 1
    Feats: Improved Initiative

    Lost in the sand “Burny Bernie” Skeleton
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    Medium Undead (Dragonblood)
    HD: 1d12 (7 hp)
    Initiative: +6
    Speed: 30 ft
    Armor Class: 16 (+2 Leather Armor, +2 NA +2 dex) touch 12, Flat-footed 14
    BAB/Grapple: +0/+0
    Attack: Claw +0 (d4, x2) or Light Crossbow (50 bolts) +2 Ranged 80ft (d8 19-20x2)
    Full Attack: 2 Claw +0 (d4, x2) or Light Crossbow (50 bolts) +2 Ranged 80ft (d8 19-20x2)
    SQ: DR 5/Bludgeoning, Immunity to Cold, darkvision 60', undead traits
    Saves: Fort +0, Ref +2, Will +2
    Abilities: Str 10, Dex 14, Con -, Int -, Wis 10, Cha 1
    Feats: Improved Initiative

    Lost in the sand Skiurid Skeleton x2
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    Ting Undead (Extraplanar)
    Hit Dice: 1/2d12 (3 hp)
    Initiative: +8
    Speed: 30 ft, climb 20 ft
    Armor Class: 16 (+2 size, +4 dex) touch 14, Flat-footed 12
    Base Attack/Grapple: +0/-12
    Attack: Bite -2 (d3-4, x2)
    Full Attack: Bite -2 (d3-4, x2)
    SQ: DR 5/Bludgeoning, Immunity to Cold, darkvision 60', undead traits, +8 balance/climb/hide/move silently, take 10 on climb, dex instead of str on climb
    Saves: Fort +0, Ref +4, Will +2
    Abilities: Str 3, Dex 19, Con -, Int -, Wis 10, Cha 1
    Feats: Improved Initiative
    Cleaned them up a little, fixed an error or two, and equipped their gear.

    Every humanoid got leather armor, and every humanoid other than hulk and stabs got a light crossbow. Stabs got a longspear for AoO funs.
    Last edited by Sohala; 2011-10-08 at 09:26 PM.
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