Twice dead
“Stabsy” Zombie
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Medium Undead (Orc)
HD: 2d12+3 (16 hp)
Initiative: +1
Speed: 30ft
AC: 15 (+2 Leather Armor, +2 NA +1 Dex), touch 11, flat-footed 14
BAB/Grapple: +1/+6
Attack: Slam +6 (d6+7) or Longspear +6 Reach (d8+7 x3)
Full Attack: Slam +6 (d6+7) or Longspear +6 Reach (d8+7 x3)
SQ: DR 5/slashing, Single Actions Only, darkvision 60', undead traits
Saves: Fort +0, Ref +1, Will +3
Abilities: Str 21, Dex 12, Con -, Int -, Wis 10, Cha 1
Feats: Toughness
“Mini-Hulk” Skeleton
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Medium Undead
HD: 2d12 (13 hp)
Initiative: +5
Speed: 30ft
AC 15 (+2 Leather Armor, +1 Dex, +2 NA), touch 11, flat-footed 14
BAB/Grapple +1/+2
Attack: Claw +2 (d4+1) or Longspear +2 Reach (d8+1 x3) or Light Crossbow (55 bolts) +2 Ranged 80ft (d8 19-20x2)
Full attack: 2 Claws +2 (d4+1)
SQ: DR 5/bludgeoning, Immunity to Cold, darkvision 60', undead traits, lesser strength from pain
Fort +0, Ref +1, Will +2
Abilities: Str 12, Dex 13, Con -, Int -, Wis 10, Cha 1
Feats: Improved Initiative
Lost in the sand
“That Damn Kobold” Skeleton
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Small Undead (Reptillian, Dragonblood)
HD: 1d12 (7 hp)
Initiative: +9
Speed: 30ft
AC: 19 (+2 Leather Armor, +5 dex, +1 size, +1 natural), touch 16, Flat-footed 14
BAB/Grapple: +0/-4
Attack: Claw +1 (d4, x2) or Light Crossbow (50 bolts) +5 Ranged 80ft (d6 19-20x2)
Full attack: 2 Claw +1 (d4, x2) or Light Crossbow (50 bolts) +5 Ranged 80ft (d6 19-20x2)
SQ: DR 5/Bludgeoning, Immunity to Cold, darkvision 60', undead traits
Saves: Fort +0, Ref +5, Will +2
Abilities: Str 10, Dex 20, Con -, Int -, Wis 10, Cha 1
Feats: Improved Initiative
Lost in the sand
Jaebrin Skeleton
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Medium Undead
HD: 1d12 (7)
Initiative +7
Speed: 30ft
AC 17 (+2 Leather Armor, +3 Dex, +2 NA) touch 13, flat-footed 14
BAB/Grapple +0/+0
Attack: Claw +0 (d4 x2) or Light Crossbow (50 bolts) +3 Ranged 80ft (d8 19-20x2)
Full attack: 2 Claws +0 (d4 x2) or Light Crossbow (50 bolts) +3 Ranged 80ft (d8 19-20x2)
SQ: DR 5/bludgeoning, Immunity to Cold, darkvision 60', undead traits
Fort +0, Ref +3, Will +2
Abilities: Str 10, Dex 16, Con -, Int -, Wis 10, Cha 1
Feats: Improved Initiative
Lost in the sand
“Burny Bernie” Skeleton
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Medium Undead (Dragonblood)
HD: 1d12 (7 hp)
Initiative: +6
Speed: 30 ft
Armor Class: 16 (+2 Leather Armor, +2 NA +2 dex) touch 12, Flat-footed 14
BAB/Grapple: +0/+0
Attack: Claw +0 (d4, x2) or Light Crossbow (50 bolts) +2 Ranged 80ft (d8 19-20x2)
Full Attack: 2 Claw +0 (d4, x2) or Light Crossbow (50 bolts) +2 Ranged 80ft (d8 19-20x2)
SQ: DR 5/Bludgeoning, Immunity to Cold, darkvision 60', undead traits
Saves: Fort +0, Ref +2, Will +2
Abilities: Str 10, Dex 14, Con -, Int -, Wis 10, Cha 1
Feats: Improved Initiative
Lost in the sand
Skiurid Skeleton x2
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Ting Undead (Extraplanar)
Hit Dice: 1/2d12 (3 hp)
Initiative: +8
Speed: 30 ft, climb 20 ft
Armor Class: 16 (+2 size, +4 dex) touch 14, Flat-footed 12
Base Attack/Grapple: +0/-12
Attack: Bite -2 (d3-4, x2)
Full Attack: Bite -2 (d3-4, x2)
SQ: DR 5/Bludgeoning, Immunity to Cold, darkvision 60', undead traits, +8 balance/climb/hide/move silently, take 10 on climb, dex instead of str on climb
Saves: Fort +0, Ref +4, Will +2
Abilities: Str 3, Dex 19, Con -, Int -, Wis 10, Cha 1
Feats: Improved Initiative