Baghira twists out of the furious attack's way with a skilled turn of his upper body, watching with slight horror how the energy in the mighty blow cleaves the earth right before him. How much strength had to guide such a hand? If the blade had connected with his body, he guessed that the tournament might have been over for him, for the axe would have shattered his bones like fired clay.

But there was no use in wondering about 'What If's', so while hoping that the attack had sapped some energy from the sturdy dwarf, the capoeirista incorporated the acrobatic twist of his torso into the intricate dance. One hand on the dirty floor, pushing himself over once on the spot, Baghira's world switches upside down. He was used to it and his coal eyes never left the smaller man in front of him as everything around him tilts in a blur. But before he can land in a crouch, his foot races in an arc towards his opponents head, hoping to catch him unaware with these foreign, unusual movements.

Spoiler
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Movement Action: Using Acrobatic Feint for a Feint action. (+4 intelligence, +2 for Ginga, +9 Tumble) (1d20+15)[22]

Standard action, Attack: (1d20+6)[9]
Normal Damage: (1d8)[4]
If Feint works, added damage: (2d6)[7]