The Fang of the Deep - Enemy Phase
As Kihtsah leaps into combat with the ghost, her spectral hand swipes at him, leavign him on the verge of unconsciousness. His responding strike is successful in dragging her back down to ground level, luckily.
The ghost cackles. My powers have returned! Meet your doom, hahaha! she laughs as she rips a hole in reality and steps through it, appearing in the air above the deck. The hole stays in the space she left and the new one she occupies. She activates her Globe of Darkness spell, and then launches her breath weapon down at the collected Hunters near the stern of the ship, hitting all her intended targets.
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Kihtsah takes 17 necrotic damage from her AoO. Then Kihtsah, Rahman, Amirah and The Wolf each take 18 necrotic damage from the breath and take OG 10 necrotic damage and are immobilized (save ends both). This is sufficient to knock Kihtsah into the negatives. Until the end of her next turn, the spaces D13 (ground level) and E17 (+10 ft) are considered the same square for the purposes of being adjacent, movement, etc. The ghost is 10 feet up in E16.
The priest stands up, but his wounds are overwhelming him - with no obvious targets, he just sits and waits. His archer companion reorients himself and fires another arrow at Hakhpur. The arrow hits weakly, but only the merest touch was needed to get the poison into Hakhpur's system - just as he overcame the last dose, he finds himself fighting a new one.
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Hakhpur takes 3 damage after insubstantial from the arrow. However, the poison still gets him, for OG 5 poison + dazed (save ends both).
Map:
Player Status
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Amirah: 71/102 HP, 11/12 Surges, Immobilized + OG 10 Necro (save ends both)
Hakhpur; 47/95 HP, 7/7 Surges, Bloodied, OG 10 poison, OG 5 poison + dazed (save ends both)
Kihtsah; -14/111 HP, 6/8 Surges, Bloodied, Regen 5 (Active), Immobilized + OG 10 Necro (save ends both), Unconscious, Dieing
Medinah; 39/105 HP, 11/13 Surges, Bloodied
Rahman; 77/113 HP, 15/18 Surges, Immobilized + OG 10 Necro (save ends both)
Teshiq; 52/103 HP, 6/8 Surges, Immobilized + OG 10 Necro (save ends both), +2 all defenses
Wolf: 13/51 HP, Bloodied, Immobilized + OG 10 Necro (save ends both)
Enemy Status:
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Ghost [M12/E12]: Cursed (Medinah), Marked (Rahman), Oath (Kihtsah), -2 AC
Reptilian Mount #1 [F10-E11]: Dead
She-Da-Zhong Archer #1 [G7]: Bloodied
Reptilian Mount #2 [I8-H9] Fled
She-Da-Zhong Archer #2 [I8-H9] Fled
Reptilian Mount #3 [E16-D17] Dead
She-Da-Zhong Priest [E16-D17] Marked (Rahman), Bloodied
Known Info:
The lowest defense of the Reptilian Mounts is Will
The lowest defense of the She-Da-Zhong is Fortitude
The lowest defense of the Ghost is Fortitude
The S-D-Z Archers gain Concealment vs. attacks originating 3+ sq. away
The She-Da-Zhong Priest has an Aura 10 of +2 all defense
Winged Beasts give their riders +2 to all defenses
Winged Beasts gain +2 to all defenses while bloodied