Did I give you that impression with my response? If so, then I think I owe you an apology.
I think that if you don't like one ability in a class, then you should work with your DM to change. That will always be my first response, because that's the point of P&P RPGs, I think. It's grown-up make-believe, which means pretty much anything goes.
Again, if you're getting that implication from me then I owe you an apology. I am apparently not being very clear in my messages.
Is this part of your post in reference to Elfstone telling you to play a Fighter? If so, then I totally see where you're coming from. If not, then I'm deeply troubled that my posts could be so wildly misinterpreted.
I suppose that I must be on the other side of that fence, then. I don't see where allowing a blessed, but "mundane" warrior to channel his divine might into the ability to strike down the scions of unholy terror from the very skies is a bad thing.
I would likely be one of them, too. This is because I disagree with the idea of permanent physical changes to character (in most cases, anyway). If you were to allow the ranger to breathe underwater without forcing him to grow freakish fish parts, I would be OK with that.
As for the sorcerer... That one's a tricky subject with me anyway. In the PhB sorcerers are, indeed, draconic-descended people who rely on their heritage for power. As more and more books were published, however, they could draw their power from other sources, such as celestial, fey, and fiendish, (and I think even giants, once). Besides that, I never cared much for the fluffy aspects for pretty much anything, and never hesitate to adapt mechanics to fit my character, rather than adapt my character to fit fluff.
There are so many things called Aion (and I'm so far removed from "common knowledge") that I'm not really sure what you're referencing with its usage. I can understand where you're coming from with the last bit, though, and to a certain degree I agree with you. This class is very obviously Oskar's Paladin and not Paladin, because he is biased and because (being based on his own imagination), anything he makes (and likes) will be suited more to his tastes than ours.
However, a class with enough customization to please everyone would be just about impossible. Rather than argue about why Oskar is wrong to make what he wants to make, why don't you tell me/him what you would've done? What, to you, is a paladin? What separates him from a very religious Fighter, or an extremely martial Cleric?
I can completely respect this view. I can't really refute it, either. That's a very nice statement.
Not to nitpick, but this isn't a Fix, it's a Retooling. There's a difference, but the lines can blur sometimes and I know I sound like a jerk for pointing it out so I'll just stop talking about it.
Anyhoo, to me it seems more like a clash of ideals than any wrong-doing on Oskar's part. When you hear "paladin" you don't see wings. When he hears "paladin" he doesn't see a mount. Just because the PhB did it/didn't do it that way doesn't mean it's any less of a valid class deserving the title of paladin.
I disagree with your oversimplification of the class, but I can't disagree with the message I feel you're trying to express with it. You seem to have a very valid point, there.
When an ally is struck, the blackguard's class feature releases the negative energy. When the blackguard himself is struck it does not. If the blackguard and a single skeleton are in combat with some other group, any creature that attacks the skeleton gets it by the negative energy (provided its within 30ft).
Not that I don't enjoy discussing this with you, but I think that I'm going to stop responding to posts similar to those we've been making, at least in this thread. I'd really, truly hate to see this thread get a warning/shutting just because you and I were debating the ethics of homebrewing in a third person's thread... That's not fair to Oskar.