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Thread: Soulknife -The Not Suck Edition

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    Default Re: Soulknife -The Not Suck Edition


    Becoming a Soulward
    Entry Requirements
    BAB: +5
    Feats:Psionic Meditation
    Special: Must be able to create a Mindblade, and have the Shape Mindblade feature.

    Table: The Swashbuckler
    {table=head]Level | BAB | Fort | Ref | Will | Special | Manifesting
    1 | +1 | +2 | +0 | +2 | Mindblade, Summon Mindshield | -
    2 | +2 | +3 | +0 | +3 | Psionic Barrier | +1 level of existing manifesting class
    3 | +3 | +3 | +1 | +3 | Heavy Blade, Psychic Subversion | +1 level of existing manifesting class
    4 | +4 | +4 | +1 | +4 | Bonus Feat | +1 level of existing manifesting class
    5 | +5 | +4 | +1 | +4 | Ward Ally | +1 level of existing manifesting class
    6 | +6 | +5 | +2 | +5 | Diamond Mind | +1 level of existing manifesting class
    7 | +7 | +5 | +2 | +5 | Psychic Backlash | +1 level of existing manifesting class
    8 | +8 | +6 | +2 | +6 | Mind over Matter | +1 level of existing manifesting class
    9 | +9 | +6 | +3 | +6 | Bonus Feat | +1 level of existing manifesting class
    10 | +10 | +7 | +3 | +7 | Ward Mastery | +1 level of existing manifesting class [/table]

    Hit Die: d12
    Class Skills: (4+int modifier)
    Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Heal(Wis), Intimidate (Cha), Jump (Str), Knowledge (psionics) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival(Wis), and Swim (Str).

    Your Soulward levels stack with your Soulknife levels for the purpose of determining the effectiveness of your Mindblade. For example a Soulknife5/Soulward7 would have a +4 Mindblade with a +2 bonus dedicated to properties; the same as a 12th level Soulknife.

    Summon Mindshield
    You can use your Shape Mindblade ability to shape your mindblade into a One Handed Slashing weapon that deals 1d8 points of damage (crit 19-20x2), and simultaneously sumon a Mindshield. This Mindshield acts in all respects as a Heavy Steel shield, providing a base +2 Shield bonus to Armor Class while being wielded. The Mindshield does benefit from the Mindblade's enchantments, however while summoning a mindshield the enhancement bonus of both your Mindblade and Mindshield are reduced by 1.

    A Soulward with the Mindblade Property ability may use this ability to assign special properties to his mindshield. These properties may be chosen from the list below:


    {table=head]Shield Special Ability | Enhancement Value
    Fortification, Light | +1
    Arrow Catching | +1
    Bashing | +1
    Heartening | +1
    Manifester | +1

    Acid Resistance | +1
    Cold Resistance | +1
    Electricity Resistance | +1
    Fire Resistance | +1
    Sonic Resistance | +1
    Arrow Deflection | +2
    Averter | +2
    Acid Resistance, Improved | +2
    Cold Resistance, Improved | +2
    Electricity Resistance, Improved | +2
    Fire Resistance, Improved | +2
    Sonic Resistance, Improved | +2
    Ghost Touch | +3
    Invulnerability | +3
    Fortification, Moderate | +3
    Mindarmor | +3
    Vanishing | +3
    Wall | +3
    Acid Resistance, Greater | +3
    Cold Resistance, Greater | +3
    Electricity Resistance, Greater | +3
    Fire Resistance, Greater | +3
    Sonic Resistance, Greater | +3
    Aporter | +4
    Etherealness | +4
    Phasing | +4
    Reflecting | +5
    Fortification, Heavy | +5[/table]

    Expanded Power List
    The Soulward adds the following Powers to the list of powers he may choose from upon leveling up:
    1st-Thicken Skin
    2nd-Empathic Transfer
    3rd-Empathic Feedback
    4th-Tower of Iron Will

    Psionic Ward(Su)
    A 2nd level Soulward who is psionically focused passively creates a Psionic Ward around himself. This barrier provides temporary hit points equal to twice his manifester level, which is refreshed at the start of his turn automatically every round.

    The Soulward may expend his Psionic Focus as a free action to negate a single attack or spell targetted against him. When Psionic focus is expended, all temporary hitpoints from the ward are removed.

    Heavy Blade(Ex)
    A Soulward at 3rd level gains the ability to treat his one-handed mindblade as a two handed weapon for all purposes while using a Mindshield.

    Psychic Subversion(Su)
    A Soulward of 3rd level gains the ability to subconsciously influence his opponents fighting style. Depending on their attitude, this might make the Soulward seem more threatening, less threatening, frighten the opponent, or any other slight modification within reason.

    The result is a Soulward may spend 5pp as a free action, causing all living, non-mindless enemies within 50ft of him to take a -4 penalty to all attack rolls and save DCs when targetting anyone other than himself. If the Soulward used this ability in the previous round, he may choose to sustain it as a swift action without paying the 5pp to maintain it on all enemies originally affected the following round. If at any time this ability is not maintained, the SOulward needs to pay the 5pp to remanifest it.

    Bonus Feat
    At 4th and 9th level, the Soulward gains a bonus Psionic or Fighter feat that he qualifies for.

    Ward Ally(Su)
    A Soulward at 5th level is able to extend his Psionic Ward ability to one ally of his choice. Both wards track their HP separately, but both are refreshed at the start of the Soulward's turn. The Soulward is able to expend his focus to negate an attack against his ally, just as he can for an attack against himself. The Soulward may choose to change which ally is being Warded as a swift action.

    At 10th level, the Soulward is able to extend his Ward to two allies.

    Crystal Mind(Su)
    The Soulward at 6th level gains Spell Resistance equal to 12+his manifester level any time he is psionically focused.

    Psychic Backlash(Su)
    A 7th level Soulward who is currently using the Psychic Subversion ability can react to an enemy attacking any target other than himself, causing 1d8 psychic damage per Soulward level to that enemy. If the Soulward expends his psionic focus at the same time, this damage is doubled.

    Mind Over Matter(Su)
    A Soulward of at least 8th level can accelarate his healing. By spending 7 power points as a standard action, the Soulward gains fast healing 5 for 10 rounds. For an additional 4 power points, the Soulward may manifest this ability as a swift action.

    Ward Mastery(Su)
    The Soulward at 10th level attains mastery with his Warding ability. Any creature affected by his Wards becomes immune to Mind-Affecting and Death effects. Additionally when the Soulward expend's his focus to negate an attack on an ally, the enemy attacking takes damage as though from Psychic backlash (including bonus damage from expending psionic focus), and must make a Will save (DC20+int mod) or be stunned for 1d4+1 rounds.
    Last edited by Seerow; 2013-09-17 at 04:27 PM.
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