View Single Post

Thread: BleachITP Reborn Character Registry

  1. - Top - End - #94
    Dwarf in the Playground
     
    WolfInSheepsClothing

    Join Date
    May 2011
    Location
    The Internet
    Gender
    Male

    Default Re: BleachITP Reborn Character Registry

    Konpaku Aya, 魂魄 文 (family, given)

    4th Seat of the 10th Division. Captain of the 4th Execution Squad "Seekers".

    Theme Song 1 Theme Song 2

    Image
    Spoiler
    Show


    Spoiler
    Show
    Vital Stats:
    Gender: Female
    Age: 130 (Looks 17)
    Height: 160cm
    Weight: 40kg
    Hair: Snowy white hair with raven black streaks that seem to never stay on the same place at all times, making it confusing to look at for long periods of time.

    Skin: Fair skin smooth like a baby's. Unable to tan even under the longest exposure to the sun.

    Eyes: Jet black eyes that are large and expressive. White specks in the iris that are only visible under more than cursory inspection.

    Reiatsu: Pure white reiatsu with streaks of black in shades ranging from shadowy grey to jet black.

    Rank: 4th Seat of the 10th Division. Commander of the 4th Execution Squad, named Seekers. Occasional in-charge of the Warden Corps, specifically in the catering side of things.

    Appearance
    Spoiler
    Show
    Appearance: Aya is a short and frail-looking girl with hair that reaches to her hips. Aya is more pretty than beautiful, with clean lines and clear shape that almost marks her as a young woman about to grow into a woman.

    Her Shinigami uniform is impeccable, and her reiatsu permeating her clothing only makes the white and black colors even stronger. Her uniform is accentuated by a white overcoat that is cut specifically to showcase an equal amount of white and black that can be seen, as such the overcoat looks far different from a captain's overcoat to prevent misunderstanding.

    She carries her twin zanpakuto one on her hip and the other on her back. Whether it is the black blade at her hip or the white blade at her back is not fixed and will be changed frequently.


    Personality
    Spoiler
    Show
    Personality: Aya can be described as a very cautious person. In her mannerisms and speech, she takes the trouble to think over them more, often leading to an impression that she is slow. A strange quirk about her is worth mentioning. Aya makes mistakes often, whether protoccol or etiquette or something else, as such, she has this strange code of conduct that demands that she act in repentance. If she had spoken in anger, she must later speak in peace and love, and vice versa. As such, this is not exactly the behavior of someone who seeks to do good, but rather someone who is constantly in search for a semblance of balance. This may make Aya seem cold or distant which in an objective perspective is not entirely the case. She is not too close nor too far with people in a carefully drawn social circle.

    Aya has a strict code of work ethic however, she is serious in her work and will do up utmost best. Though still very capable of making mistakes, Aya follows up each mistakes not just by taking responsibility, but pushes herself to make up for it by earning merit equal to the mistake made. She fails as much as she succeeds, but will not overdo or try too often, knowing that the equation balances out eventually.


    History
    Spoiler
    Show
    History: Aya hails from a section of Rukongai that comprises of a section of society that is far more Chinese in nature, despite the largely omnipresent Japanese influence. Growing up as the daughter of a successful water merchant, she receives adequate education and training in preparation to help her father in his business when she comes of age. However, as she is growing up, she underwent a mysterious illness, where water no longer satisfies her hunger. Unsure of what to do, her father tried various cures, but as fate would have it, avoids giving her actual food, as he has never encountered Shinigami who were not Shinigami in the first place, hence unable to associate their requirement to eat food with his daughter's strange hunger.

    Giving in to desperation, the merchant informs the authorities of this problem which the members of the 4th Division visits to diagnose. Discovering that it was only due to Aya's awakening spiritual power that is causing her hunger, they fed her and told Aya's father about the truth. Relieved that the emergency is solved, Aya's father makes arrangements for Aya to take the Shinigami Academy entrance exam when she feels better. And after one failed attempt, Aya passed the exams and joins the academy.

    Within the academy, Aya applies herself well in her studies, having a foundation of education earlier in her childhood, she was able to maintain the state of mind and concentration necessary for the demands of the Academy curriculum. However, despite this, Aya never grabbed much attention, and was also quite happy being passed by for special attention or extra special classes.

    When the time came to manifest and train with their respective zanpakutos, Aya's real power is revealed. By manifesting a pair of swords, and already looking as it still does in its sealed state, and reporting that she could hear voices very clearly whenever she meditates with her swords, her instructors know that in quick time Aya might become a force to be reckoned with, if not already a rare Shinigami who wields two weapons in a default state.

    After several meditation sessions over the next few years within the Academy, Aya's body and mannerisms change as well. Becoming more sociable, but also more inconspicuous when she did not wish for company, her constant adjustments for balance in her mannerisms begin to mark her as an odd student. While her fellow classmates never understood the change, Aya did confess her situation to her instructors who understand that being the wielder of powerful zanpakuto would occasionally demand some compromise on the wielder's part in order to achieve cooperation. The instructors in exchange, offered Aya an extension of her stay in the Academy, so that she could use the time to fully concentrate and meditate with her twin blades before graduating and joining a squad. A reasonable caution, because to be unable to cooperate and wield one's weapons fully in a squad might bring danger.

    That year afforded to her did more good than just attaining some basic level of communication and cooperation with her twin blades. Aya emerges from the meditation chamber with her Shikai form unlocked. Unlike other geniuses who spend less time in the Academy and attain Shikai at a faster pace than their peers, Aya spent a year longer in the Academy and achieves Shikai at the 7th year of her Shinigami training.

    As part of her need for balance, the first squad she applies to join was the 4th Division. Citing the need to repay the gratitude the division has extended to her in the past, she paid off her 'debt' with a year's worth of service. Applying for a transfer to the 9th Division, she learns the rest of her scouting skills and other miscellenous abilities with their training program. This is also where her talents in stealth are discovered and honed to the best that she is capable of. Later, because of several successful showins in the inter-division sparring tournaments, she receives an invitation for intensive training while serving in the 11th Division. Accepting the offer, she develops and refines her duel-wielding skills and made several friends as well.

    After 50 years with the 9th Division, and 10 years with the 11th, Aya's development has allowed her to begin bankai training. Taking a year's sabbatical leave from duties Aya enters the meditation chambers in earnest. However despite growing skills and experiences, Aya is not a genius enough to attain Bankai at her age, resulting not in a botched attempt to materialize her zanpakuto spirits, but that the zanpakuto spirits lingered even after the usual duration necessary to subjugate them to Aya's will. While the attempt is generally a failure, the lingering form of the zanpakuto spirits have essentially provided Aya with two companions during her meditative trance, each taking terms to challenge and educate her in their doctrine of light and darkness, and the need for balance to prevail. Where once Aya was only able to choose which of her blades to manifest its unsealed abilities, this mild improvement affords her the flexibility of switching ability modes. It was only when Aya attains a greater mastery of her Shikai where the spirits finally relent and dematerialize, with a promise to return when she is truly ready for Bankai training.

    Under recommendations from her peers, Aya applies and is accepted into the 10th Division, allowing her considerable capabilities to blossom, allowing her to rise to the ranks of the 4th seat within 5 years. As squad leader of the 4th Execution Squad code-named Seekers, Aya leads the team in a highly specialized quick response team. Drilled in the arts of stealth, searching and speed, the 4th squad will get to the scene first and engage in damage control until the other squads arrive. In events where Soul Society finds itself beset by roving gangs or invading scout teams, the 4th Squad will be ready and waiting. Furthermore, Aya volunteers in the Warden Corps to deliver food to the guards promptly. Taking this as practice for Hoho as well, Aya has effectively memorized as much shortcuts around Seireitei as possible in order to ensure that guards and patrols not only get meals and snacks on time, but also information updates when Hell Butterflies are unavailable or quick enough.


    General Skills:

    Zanjutsu
    Spoiler
    Show
    Zanjutsu: One of the rare owners of a twin zanpakuto, Aya is a master of dual-wielding. Combined with her small and agile frame and speed, Aya is a whirling dervish in combat. She is also fully capable of wielding only a single blade in battle, but is more comfortable when wielding both. Furthermore, as her shikai forces her to be deliberate in her actions and tactical in her movements, her strokes and strikes are measured and not wasteful and she exhibits extreme flexibility between switching from offensive to defensive stances. Furthermore, Aya's shikai has afforded several interesting methods of attack, of which are either highly risky to herself, or afford an advantage of surprise quickly lost to those that catch on to the weakness of the shikai. Recognizing that the high risk - high yield style of swordplay is ultimately unsuitable for Aya, her zanpakuto spirits have started to teach Aya another form of swordplay, one that is as esoteric as it is unorthodox and foreign.


    Hakuda
    Spoiler
    Show
    Hakuda: Aya's unarmed combat skills are passable and average, and she only appears to attain mastery due to her speed and agility. Her intense training in zanjutsu leaves this aspect of melee combat somewhat deficient. Aya is however an expert in grapples, locks and takedowns, something that being a member of the 10th squad must have. Taking extra lessons from her zanpakuto spirits, Aya is beginning to train in the style of gentle boxing.


    Hoho
    Spoiler
    Show
    Hoho: Aya masters shunpo along with zanjutsu at the same time, earning a little nickname of "Tiny Tornado". She is also highly capable of aerial combat, preferring its vast expanse in a fight rather than be restricted to the ground or in tight spaces where her speed's advantage is negated. Despite her preference, the specific abilities of her zanpakuto demands that she fights on the ground most of the time to make full use of her abilities, and at confined areas, her abilities have full play. As her one of her shikai modes favor high risk maneuvers, Aya must rely on her natural speed, agility and reflexes as well as shunpo to lower the chances of turning high-yield risks into critical wounds to her body.


    Kidou
    Spoiler
    Show
    Kidou: As expected for the 10th squad, Aya's binding kidou is well trained and developed. Offensive kidou are beyond her interest as her zanpakuto takes care of them. As part of her training with her zanpakuto, Aya has also developed kidou specialized in manipulating light levels, allowing her to dim and blanket a room in pitch darkness, to creating a constant flare of light so powerful that it blankets the spell's effective area in total brightness. These two spells have provided Aya with a niche asset in signal flare techniques, and is one of the reasons for her promotion to 4th seat. Furthermore, during her 1 year stint with the 4th Division, she has a respectable repertoire of healing spells.

    Specifically, Aya is capable of bakudo spells of up to level 50, with spells of level 30 and above requiring incantations. She has only enough skill of Hakudo up to level 10, all requiring incantations. Her unique spells of light manipulations belong to no level, but rather an interplay between the skills required in Kidou as well as the light/darkness affinity with her zanpakuto.


    Reiryoku
    Spoiler
    Show
    Reiryoku: Already a petite woman, Aya's reiryoku seems to accentuate this fact, allowing Aya to fade away from inattentive observation or remain in a room and have her presence not felt. Quite often Aya is send ahead on scouting assignments before a patrol begins where her scouting abilities come in really handy. This does not hinder her ability to socialize or attain a presence in a crowd if she wills it to.


    Zanpakuto: Kokubyaku Mujou [Hei Bai Wu Chang 黑白无常] (Black and White Guards of Impermanance)

    Sealed Appearance
    Spoiler
    Show
    Sealed Appearance: Hakumujou [Bai Wu Chang 白无常] resembles a katana with a white handle and very polished blade that gleams at even the slightest contact with light rays. And despite its reflective nature, any lights reflected from the snowy blade is white instead of the color of origin. Bai Wu Chang has a matte black sheath.

    Kokumujou [Hei Wu Chang 黑无常] resembles a chokuto, with its black handle and straight polished blade that does not reflect any light, and looks matte under inspection. Hei Wu Chang has a glossy white sheath. Both blades have crossguards that resembles two semicircles, one black and one white, joined together to form a circle. During battle, the guards spin slowly as if attached to a smooth movable axis. In Shikai mode, the guards spin as part of the activation of their abilities.


    Sealed Special Ability: Twin blades

    Zanpakuto Spirit:
    Spoiler
    Show


    A pair of uniformed beings, one in mostly white and the other mostly black, in elaborate millitary-like attire appears. The being in white has a kindly air about him, and a tablet he carries that functions as both badge of office and weapon reads "Fortune favors those that meet me". The being in black has a menacing air about him, and a tablet he carries that functions as both badge of office and weapon reads "Death comes to those that meet me". Both men, however different their dispositions are, have long red tongues that are constantly sticking out of their mouths and reaches almost to chest level. This does not hinder their ability to speak.


    Inner World
    Spoiler
    Show
    Inner World: A dark room with only a large platform in the symbol of the Tao can be seen. At the center is a slightly raised dais for the visitor while the other two dais are located at where the circles within the semi-circles are found, those two dais are occupied by Hei Wu Chang and Bai Wu Chang respectively according to their color schemes. The central dias is unmovable while the platform is capable of spinning in various speeds.


    Shikai Release Incantation
    Spoiler
    Show
    Shikai Release Incantation: Qiu Fan Tao Yu, Bing Fen Liang Lu, Qiao Xia Yu Yue, Hong Shui Fan Lan, Yi Ren Yen Si, Yi Ren Shang Diao. (Prisoner escapes, search splits into two, agree to meet under the bridge, flash floods emerge, one man drowns, the other man hangs.) Note: The actual incantation is the last two phrases, allowing Aya to enter Shikai mode quicker, but doing this requires Aya to pay the penance by doing any one task in a longer and more roundabout manner.


    Shikai
    Spoiler
    Show
    Shikai: Only Hei or Bai Wu Chang's ability may be active at any one time. Switching between both weapon abilities takes only a swift moment of focus.

    Hakumujou [Bai Wu Chang 白无常]: Bai Wu Chang explodes into brilliant sphere of white light of radius 10m, casting shadows in whatever direction Aya chooses. Bai Wu Chang retains normal offensive ability typical of zanpakuto, but Hei Wu Chang may attack the shadow of any enemy within the field of light and affect the enemy as if struck directly. In extension, Aya's shadow may also attack the enemy, provided the arm attacking wields Hei Wu Chang. If attacking in this manner, the shadow of the enemy may now be struck. Regardless of how Aya attacks with Hei Wu Chang in this mode, Aya's shadow may be attacked as well, inflicting a lesser degree of damage compared to the same attack if it had struck Aya directly.

    Kokumujou [Hei Wu Chang 黑无常]: Hei Wu Chang absorbs all light in a spherical radius of 5m, creating a field of pitch darkness that any means of seeing in darkness is negated. Hei Wu Chang loses normal offensive ability typical of zanpakuto, instead dealing damage as significant as a stick wrapped in styrofoam would inflict. In this field Bai Wu Chang may attack any enemy within the field of darkness from any angle, becoming an omni-directional type of attack. Bai Wu Chang however becomes the sole glowing object in the field of darkness, slightly negating any advantage perfect darkness and omnidirectional attacks can afford. The glow however only illuminates the blade, not affecting the handle, or Aya or even her hand and arm that wields the blade.


    Bankai (To be accessible after a major plot point to develop this ability)
    Spoiler
    Show
    Bankai: 太极 黑白无常 Taiji Kokubyaku Mujou (Supreme Ultimate Black and White Guards of Impermanence)

    Emerging from her training with the mythical representations of Yin and Yang as her zanpakuto spirits, Aya attains enlightenment on the journey towards Balance. As a result of this enlightenment, Kokubyaku Mujou finally accepts her not as a favorite student, but a delightful equal sharing in their understanding.

    Bankai Form: Hakumujou straightens and shortens into a jian the straight Chinese sword. The entire weapon turns white as the purest snow jade, glowing in the same color as well, resembling a star.

    Kokumujou straightens and turns into a jian similar to Hakumujou. The entire weapon begins to turn into a form of black that it looks like a black hole, absorbing light near it, forming what appears to be an event horizon clinging very closely to the weapon's outline.

    Aya's outfit transforms as well. Retaining her shinigami uniform and custom overcoat, but the colors separate themselves into two vertical halves, one black and one white with bright silvery lining and details. Her jet black eyes and white irises merge to form tomoe, three commas that seem to spiral around each other.

    Bankai Abilities: Aya's Bankai confers the following abilities:

    Enlightenment mode: By being able to perceive the active and reactive forces of the universe and to enter its ebb and flow without obstruction and hindrance, Aya gains the ability to calculate energy flow in a manner of precision unparalleled.

    This ability allows Aya to apply these calculations into combat, giving her the automatic insight in the amount of energy required and the vector of position in order to execute a perfect parry or block. This allows her to not only predict the enemy's moves but also to negate them without expending too much or too little energy and movement, turning Aya into the eye of the storm.

    In non-combat or combat-based analytical applications, Aya is able to use the same ability to process calculations specific to type, amount, flow, density and other qualitative types of energy analysis to aid her in battle. Once again, having knowledge is one thing, being able to do anything about it would be another. And since this knowledge will not dissipate in Aya's mind once Bankai ends, Aya is able to learn (within her own learning capabilities) and develop a memory archive of analyzed attacks and energies. If Aya chooses to train specifically to counter a specific being, she certainly is able to gain an edge, provided the same being did not improve itself further as time goes by. To call Enlightenment mode a study aid is not wholly inaccurate, but given the dynamic nature of development, the extra information this ability grants may or may not be useful in the long run unless consistently added upon.

    This ability however does not enable Aya to keep up with opponents far superior to her in combat ability. In matters that require reaction and agility and other such abilities, Aya's own training and capabilities is essential in taking advantage of Enlightenment mode.

    With regards to physical projectiles, the ability to perfectly negate their vector and energy is also dependent on Aya's ability to anticipate and react to them, as well as having enough stamina or reiatsu to halt the attacks.

    For energy projectiles, the ability to perceive energy allows Aya to diminish the energy affecting her by a factor of 10, turning even a strong blast of reiatsu into a fraction of its former strength.

    Hakumujou: Hakumujou's light shedding ability is increased by 5 times, making the area of effect a 50m radius. Hakumujou's glow resembles that of a white Sun, forcing targets within the radius effect to squint or close their eyes altogether. Unlike Hakumujou's glow within the darkness of Kokumujou, this field of light is not as blinding. Aya's own shadow is no longer vulnerable to attack and damage. Furthermore, Kokumujou deals greater damage against targets whose reiatsu and reiryoku are based upon the concept or essence of "Light" or "Brightness".

    Kokumujou: Kokumujou's light consuming ability is increased by 10 times, making the area of effect a 50m radius. Hakumujou's glow is increased to that of a white Sun, allowing those who are immune to blindness by darkness to be blinded instead by the sharp piercing light that is enhanced and complimented by the pitch black darkness, even if one closes his eyes or uses a light-blocking effect or object. Furthermore, Hakumujou deals greater damage against targets whose reiatsu and reiryoku are based upon the concept or essence of "Darkness" or "Shadows".

    Limitations: As a result of the massive amounts of reiatsu needed to maintain this Bankai, the tomoe in Aya's eyes represents the time limit. Each eyes bear three tomoe spinning around each other, and each single tomoe disappears every 60 seconds, giving her a combined total of 6 minutes of usage time.


    Battle Stats
    Spoiler
    Show


    In a score of 1-100

    Physical Condition: 55 (Aya is lithe, agile and swift and possesses excellent hand-eye coordination that duel wielders are expected to possess. She is however not totally ambidextrous, thus favoring her right arm more when it comes to combat, as such, she has to switch her primary attacking blades between hands in combat. The training to facilitate the muscle memory for such a feat to occur has long since been drilled into her.)

    Offense: 65 (default) 70 (shikai) (While fighting with sealed blades, Aya is a whirling dervish on the battlefield, a storm of cuts and slashes that would turn any lesser opponent into ribbons, an honor bestowed upon all Hollows encountered by her. Coupled with the unique ability of her Shikai, Aya's offensive ability goes up when her opponents are unable to react to her unique abilities. Furthermore, as a specialized hakuda exponent, she is able to handle herself as well with her unsealed blades as with her bare hands.)

    Defense: 30 (toughness) 50 (duel wield & hakuda) (The advantage of duel wielding is that one weapon can be dedicated for defense while the other for offense. Aya is not an exception to this observation. The only problem is that while Aya is swift, she is not as tough, thus any attack that hits her would likely knock her out.)

    Mobility: 85 (One of the fastest Shunpo users aside, the ability to duel wield demands precise footwork and positioning as well. Aya's light frame facilitates smooth flowing movements with less risk of tripping over herself compared to larger people.)

    Intelligence: 60 (Aya is above average in learning ability, but not quite a genius.)

    Kido: 70 (Bakudo and Healing) 30 (all else) (The stint at the 4th Division and the specialized Kido training at the 10th Division has prepared Aya for specific types of Kido. For the other aspects, her general lack of talent can only be redeemed slightly by diligence and even then, a good result is unattainable.)

    Reiatsu: 75 (density) 50 (amount) (Already in the beginning stages of Bankai training, Aya's reiatsu has attained a minimum level of refinement. While Aya has above average amounts of reiatsu, she has yet to go far enough in her training to attain greater capacity.)


    Additional History
    Last edited by Nicklance; 2011-05-20 at 07:43 AM.
    [Space for Hire...NOT!]