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Thread: [3.5] Indigo Trickster (PEACH)

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    Default Re: The Indigo: Tempest and Trickster (Under Construction) (PEACH)

    Invocations:

    Invocation List
    1 Originally printed as a Warlock Invocation in Complete Arcane.
    2 Originally printed as a Warlock Invocation in Complete Mage.
    3 Originally printed as a Warlock Invocation in Dragon Magic.
    4 Originally printed as a Dragonfire Adept Invocation in Dragon Magic.
    N New Invocation described below.

    Least Invocations
    • All-Seeing Eyes2 - As Comprehend Languages on written material, plus bonus on Search and Spot checks.
    • Aquatic Adaptation4 - Breathe underwater; gain swim speed.
    • Arcane Knowledge4 (as Draconic Knowledge) - Gain bonus on Knowledge and Spellcraft checks.
    • Arcane SurpriseN - Detonate an attacked figment, anyone caught in radius is denied Dexterity bonus.
    • Beguiling Influence1, 4 - Gain bonus on Bluff, Diplomacy, and Intimidate checks.
    • BlurN - Gain Blur, as the spell.
    • Cat BurglarN - Use Dispel Ward, Instant Locksmith, Instant Search, and Spontaneous Search, as the spells.
    • DistractionN - Use Distract, Distract Assailant, and Distracting Ray, as the spells.
    • Go When I Tell YouN - Use Incite, Inhibit, and Shock and Awe, as the spells.
    • Indigo JauntN - Appear adjacent to a target that is denied their Dexterity bonus as a swift action.
    • Indigo SparkN - Your attacks deal extra damage until end of turn.
    • Leaps and Bounds1 - Gain bonus on Balance, Jump, and Tumble checks.
    • Magic Insight4 - Use Detect Magic and Identify as the spells.
    • Make Your Own Luck1 (as Dark One's Own Luck) - Gain a luck bonus on one type of saves.
    • MisleadN - Use Cloak Pool, Discolor Pool, Dead End, and Remove Scent, as the spells.
    • Phantom AssailantN - Illusory double appears, target denied Dexterity bonus if successfully attacked.
    • Rogue's CunningN - Permanently gain Trapfinding ability and Disable Device as a class skill.
    • Rogue's GuileN - Use Accelerated Movement, Cheat, Insightful Feint, and Sticky Fingers, as the spells.
    • See the Unseen1, 4 - Gain See Invisibility, as the spell, and darkvision.
    • Silent ImageN - Use Silent Image, as the spell.
    • Stop Hitting YourselfN - Use Backbiter, Backlash, and Slapping Hand, as the spells.
    • Trick of the EyeN - Instantly swap positions with ally or figment as standard or swift action.

    Lesser Invocations
    • Arcane DetonationN - Detonate an attacked figment, anyone caught in radius is denied Dexterity bonus and dealt damage.
    • Bait n' SwitchN - Instantly swap positions with ally or figment as a swift or immediate action.
    • Charm1, 4 - Cause a single creature to regard you as a friend.
    • Cheat GravityN - Use False Gravity as the spell.
    • Crashing WaveN - Gain Pounce as part of a charge.
    • DecoysN - Use Mirror Image, as the spell, except shorter duration and fewer figments.
    • DeflectionN - Gain AC bonus against a single attack.
    • DisappearN - Use Invisibility, as the spell, or its swift version.
    • Find the GapN - Your attacks are resolved as touch attacks until end of turn.
    • Fleeting TargetN - Use Displacement, as the spell.
    • Flee the Scene1 - Use short-range Dimension Door as the spell, and leave behind a major image.
    • Fool You TwiceN - Use Explosive Runes, Illusory Script, Magic Aura, and Misdirection, as the spells.
    • Indigo FlameN - Your attacks deal extra damage until end of turn.
    • Indigo StrideN - Appear adjacent to a target that is denied their Dexterity bonus as a swift action.
    • Major ImageN - Use Major Image, as the spell.
    • Master of DisguiseN - Use Disguise Self and Tongues, as the spells.
    • Mind TrickeryN - Use Delusions of Grandeur, Mindless Rage, Entice Gift, and Miser's Envy, as the spells.
    • Phantom DuoN - Two illusory doubles appear, target denied Dexterity bonus if successfully attacked.
    • Rogue's PrecisionN - Gain +1d6 sneak attack dice.
    • Voidsense1, 4 - Gain blindsense 30 feet.

    Greater Invocations
    • Dispelling VeilN - Use Wall of Dispel Magic as the spell.
    • Falling DreamN - Use Illusory Pit, as the spell.
    • Indigo BlinkN - Appear adjacent to a target that is denied their Dexterity bonus as a free action.
    • Indigo InfernoN - Your attacks deal extra damage until end of turn.
    • Nightmares Made Real2 - Create illusory terrain that damages foes and allows you to hide.
    • PhantasmsN - Use Phantasmal Assailant, Phantasmal Decoy, Phantasmal Disorientation, and Phantom Foe, as the spells.
    • Phantom MobN - Three illusory doubles appear, target denied Dexterity bonus if successfully attacked.
    • ReflectionN - Gain AC bonus against a single attack, send the attack back at foe.
    • Trickster's DelightN - Use Translocation Trick as the spell, silence the target.
    • Wave of ConfusionN - Launch spectral daggers at targets that are denied their Dexterity bonus, they are affected by confusion, as the spell.
    • Unseen AssailantN - Use Greater Invisibility, as the spell, or its swift version.

    Dark Invocations
    • Cloak and DaggerN - Use Dominate Person, as the spell, against target currently denied their Dexterity bonus.
    • Enemy Of My EnemyN - Create illusory duplicate of target that fights using the some of the original's statistics.
    • Fool's BaneN - Summon illusory duplicates of yourself to full attack foes that are currently denied their Dexterity bonus.
    • Perilous Veil1 - Use Veil as the spell; anyone succeeding on the Will save to negate the illusion takes damage.
    • Phantom FuelN - Three illusory duplicates appear, each of their successful attacks deny the target of their Dexterity bonus and award you with 1 surge point.
    • Polyscient1 (as Dark Foresight) - Use Foresight as the spell, and communicate telepathically with a close target of the effect.
    • RetaliationN - Gain AC bonus against a single attack, launch devastating wave that deals damage and stuns all in its path.
    • Supreme InvisibilityN - Use Superior Invisibility as the spell.
    • Ten-Place TricksterN - Nine illusory doubles appear, target denied Dexterity bonus if successfully attacked.
    • The Greatest IllusionN - Use Solipsism as the spell.



    New Least Invocations
    Spoiler
    Show

    Arcane Surprise
    Initiation Action: 1 immediate action
    Range: 60ft.
    Target: Your figment
    Duration: Instantaneous

    You charge your illusion with volatile arcane power just as your opponent destroys it, causing it to explode in a dazzling display of blue energy.

    You may use this invocation when one of your figments have been attacked. The illusion creates an explosion with a radius of 10ft. Anyone within this radius is denied their Dexterity bonus to their AC until the beginning your next turn. You and your allies are immune to this effect.

    Surge X: The blast radius is increased by X feet , where X is equal to ten times the number of surge points used.


    Blur
    Initiation Action: 1 standard action
    Range: Personal
    Target: You
    Duration: 1min./level

    This invocation works as blur, except the range is personal.


    Cat Burglar

    This invocation grants you Dispel WardSpC p67, Instant LocksmithSpC p124, Instant SearchSpC p124, and Spontaneous SearchSpC p204, as the spells.


    Distraction

    This invocation grants you DistractSpC p69, Distract AssailantSpC p69, and Distracting RaySpC p69, as the spells.

    Surge 1: The saving throw DC is increased by 2.


    Go When I Tell You

    This invocation grants you InciteSpC p121, InhibitSpC p123, and Shock and AweSpC p189, as the spells.

    Surge 1: The saving throw DC is increased by 2.


    Indigo Jaunt
    Initiation Action: 1 swift action
    Range: 15ft.
    Target: You
    Duration: Instantaneous

    Taking advantage of your opponent's moment of weakness, your image flickers and disappears, only to reappear directly beside him.

    You instantly appear in a square adjacent to a creature that is currently denied its Dexterity bonus to AC. You cannot move into a space that is occupied by a creature or object. If you cannot move adjacent to the target, this invocation fails to function but is considered used.

    Surge 1: The range is increased to 30ft.


    Indigo Spark
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: End of turn

    Your weapon bursts into blue arcane flames as it sweeps towards your foe in an elegant arc.

    When you initiate this invocation, your weapon is engulfed in arcane flames. For the rest of your turn, your attacks deal an extra +1 point of damage per half your class level (minimum +1).

    Surge X: Your attacks deal an extra +1 points of damage, where X is equal to the number of surge points used.


    Mislead

    This invocation grants you Cloak PoolSpC p48, Discolor PoolSpC p66, Dead EndSpC p59, and Remove ScentSpC p173, as the spells.


    Phantom Assailant
    Initiation Action: 1 standard action
    Range: Personal; see text
    Target: You
    Duration: 1 round

    A duplicate of you exits your body. With a grin, it charges at the enemy.

    An illusory duplicate of you springs into being, starting in a square adjacent to yours by "leaving" your body. It acts similarly to a summoned monster, acting immediately, on your turn. You can mentally command it as a free action. The figment can perform any number of basic actions that your character could perform during this round, such as attacking. It cannot, however, mimic any invocations or special class abilities that you may have.

    The image uses your land speed for movement and uses your current total attack bonus when attacking. The figment can only make one attack against the target's touch AC. If it hits an opponent with an attack, the attack deals no damage but the opponent is denied its Dexterity bonus to its AC until the beginning of your next turn and the image immediately disappears.

    Any successful attack against the image destroys it. The image’s AC is 10 + your size modifier + your Dex modifier. It seems to react normally to area spells (such as looking like it's burned or dead after being hit by a fireball).

    Surge 1: The initiation action is instead a swift action.


    Rogue's Cunning
    Initiation Action: Instantaneous
    Range: Personal
    Target: You
    Duration: 24 hours

    When you use this invocation, you gain the trapfinding ability and Disable Device as a class skill. This is an extraordinary ability.

    Unlike other invocations, you cannot replace this invocation once you have learned it.


    Rogue's Guile

    This invocation grants you Accelerated MovementSpC p7, CheatSpC p46, Insightful FeintSpC p124, and Sticky FingersSpC p206, as the spells.


    Silent Image
    Initiation Action: 1 standard action
    Range: 400ft. +40ft./level
    Effect: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)
    Duration: Concentration
    Saving Throw: Will disbelief (if interacted with)

    This invocation works as silent image.


    Stop Hitting Yourself

    This invocation grants you BackbiterSpC p23, BacklashSpC p23, and Slapping HandSpC p191, as the spells.

    Surge 1: The saving throw DC is increased by 2.


    Sudden Opportunity
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: End of turn

    You time your strike just when the opponent is caught off-balance, easily piercing his defenses.

    For the rest of your turn, you have a +Intelligence modifier attack bonus to attacks against opponents that are denied their Dexterity bonus to AC.

    This invocation is an extraordinary ability.


    Trick of the Eye
    Initiation Action: 1 standard action
    Range: 30ft.
    Target: You and one other creature
    Duration: Instantaneous
    Saving Throw: None or Will negates (harmless)

    In the blink of an eye, you and your ally seamlessly swap places.

    You and a willing ally instantly switch positions. You may also switch positions with one of your figments. If you swap with a figment that is a duplicate of you, the swap is impossible for onlookers to detect.

    Surge 1: The initiation action is instead 1 swift action.



    New Lesser Invocations
    Spoiler
    Show

    Arcane Detonation
    Initiation Action: 1 immediate action
    Range: 60ft.
    Target: Your figment
    Duration: Instantaneous

    You charge your illusion with volatile arcane power just as your opponent destroys it, causing it to explode in a dazzling display of blue energy.

    You may use this invocation when one of your figments have been destroyed. The illusion creates an explosion with a radius of 10ft. Anyone within this radius take 3d6 damage and is denied their Dexterity bonus to their AC until the beginning of your next turn. Reflex save halves this damage. You and your allies are immune to this effect.

    Surge 2+: For every 2 surge points spent, the blast damage is increased by +1d6 and the radius is increased by +10ft.


    Bait n' Switch
    Initiation Action: 1 swift action
    Range: 60ft.
    Target: You and one other creature
    Duration: Instantaneous
    Saving Throw: None or Will negates (harmless)

    In the blink of an eye, you and your ally seamlessly swap places.

    This ability works as Trick of the Eye, except the range is 60ft. and the initiation action is 1 swift action.

    Surge 1: The initiation action is instead 1 immediate action.


    Cheat Gravity
    Initiation Action: 1 standard action
    Range: Personal
    Target: You
    Duration: 1min/lvl

    This invocation grants you False GravitySpC p87, as the spell, except as noted above.


    Crashing Wave
    Initiation Action: 1 full round action
    Range: Special
    Target: You
    Duration: Instantaneous

    Arcane power engulfs and blurs your body as you charge forward in the form of a wave of blue energy crashing down on your opponent.

    You initiate this invocation as part of a charge attack. Instead of making a single attack at the end of your charge, you can make a full attack. The bonus on your attack roll for making a charge attack applies to all your attacks.

    You cannot use a swift action in the same turn that you use this invocation.

    Surge X: Your charge is not impeded by difficult terrain, or even other creatures, as you crash through any opposition in your pure arcane form. Any creature whose square you enter during the charge are denied their Dexterity bonus to AC until the beginning of your next turn and take Xd6 damage, where X is equal to the number of surge points used. Reflex save DC halves this damage and negates the Dexterity loss.


    Decoys
    Initiation Action: 1 standard action
    Range: Personal
    Target: You
    Duration: 2rounds/level

    This invocation works as the mirror image spell with the following differences: it creates images equal to one plus half your class level and the duration is 2 rounds/level.


    Deflection
    Initiation Action: 1 immediate action
    Range: Personal
    Target: You
    Duration: Instantaneous

    You quickly summon a disc of arcane energy in front of you, knocking away the oncoming attack.

    You gain a +3 deflection bonus to AC against a single attack, regardless of the source (physical, magical, psionic, etc.), that is targeting you. This bonus applies even against touch attacks or if you're flat-footed. You can choose to use this invocation after an opponent resolves his attack but before he determines damage.


    Disappear
    Initiation Action: 1 standard action
    Range: Personal
    Duration: 1min./level

    This invocation works as the invisibility spell, except that it can only be used on yourself.

    Surge 1: The initiation action is instead a swift action and the duration is instead 1 round.


    Find the Gap
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: End of turn

    You time your strike just when the opponent is caught off-balance, easily piercing his defenses.

    For the rest of your turn, you have a +Intelligence modifier attack bonus to attacks against opponents that are denied their Dexterity bonus to AC. In addition, these attacks are also resolved as touch attacks.

    This invocation is an extraordinary ability.


    Fleeting Target
    Initiation Action: 1 standard action
    Range: Personal
    Target: You
    Duration: 1round/level

    You wink in and out of reality quickly at random, keeping your opponents guessing where you'll appear next.

    This invocation works as displacement.


    Fool You Twice

    This invocation grants you explosive runes, illusory script, magic aura, and misdirection, as the spells, with the following exception: illusory script does not require a material component.


    Indigo Flame
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: End of turn

    Your weapon bursts into blue arcane flames as it sweeps towards your foe in an elegant arc.

    When you initiate this invocation, your weapon is engulfed in arcane flames. For the rest of your turn, your attacks deal an extra +1 point of damage per half your class level (minimum +1).

    Surge X: Your attacks deal an extra +1d4 points of damage, where X is equal to the number of surge points used.


    Indigo Stride
    Initiation Action: 1 swift action
    Range: 50ft.
    Target: You
    Duration: Instantaneous

    Taking advantage of your opponent's moment of weakness, your image flickers and disappears, only to reappear directly beside him.

    You instantly appear in a square adjacent to a creature that is currently denied its Dexterity bonus to AC. You cannot move into a space that is occupied by a creature or object. If you cannot move adjacent to the target, this invocation fails to function but is considered used.

    Surge 1: The range is increased to 100ft.


    Major Image
    Initiation Action: 1 standard action
    Range: 400ft. +40ft./level
    Effect: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)
    Duration: Concentration +3
    Saving Throw: Will disbelief (if interacted with)

    This invocation works as major image.


    Master of Disguise
    Initiation Action: 1 standard action
    Range: Personal
    Target: You
    Duration: 10min/level

    This invocation works as disguise self. In addition, while under this effect you also gain tongues.


    Mind Trickery

    This invocation allows you to use Delusions of GrandeurSpC p63, Mindless RageSpC p142, Entice GiftSpC p83, and Miser's EnvySpC p142 as the spells.

    Surge 2: The saving throw DC is increased by 4.


    Phantom Duo
    Initiation Action: 1 standard action
    Range: Personal; see text
    Target: You
    Duration: 1 round

    Two duplicates of you exit your body. With a grin, they charge at the enemy.

    This invocation works as Phantom Assailant, except two figments are produced instead of one. These figments may also use your BAB to determine how many attacks they can make, instead of being limited to just one.

    Surge 1: The initiation action is instead a swift action.


    Rogue's Precision
    Initiation Action: Instantaneous
    Range: Personal
    Target: You
    Duration: 24 hours

    When you use this invocation, you gain +1d6 sneak attack dice. This is an extraordinary ability.

    Unlike other invocations, you cannot replace this invocation once you have learned it.



    New Greater Invocations
    Spoiler
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    Dispelling Veil
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: A straight wall whose area is up to one 10-ft. square/level
    Duration: 1 minute/level
    Saving Throw: None

    This invocation functions as Wall of DispellingSpC p233.


    Indigo Blink
    Initiation Action: 1 free action
    Range: 50ft.
    Target: You
    Duration: Instantaneous

    Taking advantage of your opponent's moment of weakness, your image flickers and disappears, only to reappear directly beside him.

    You instantly appear in a square adjacent to a creature that is currently denied its Dexterity bonus to AC. You cannot move into a space that is occupied by a creature or object. If you cannot move adjacent to the target, this invocation fails to function but is considered used. You may only use this invocation once per round.

    Surge 1: The range is increased to 100ft.


    Indigo Inferno
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: End of turn

    Your weapon bursts into blue arcane flames as it sweeps towards your foe in an elegant arc.

    When you initiate this invocation, your weapon is engulfed in arcane flames. For the rest of your turn, your attacks deal an extra +1 points of damage per class level (minimum +1).

    Surge X: Your attacks deal an extra +1d6 points of damage, where X is equal to the number of surge points used.


    Phantasms

    This invocation allows you to use Phantasmal AssailantSpC p154, Phantasmal DecoySpC p155, Phantasmal DisorientationSpC p155, and Phantom FoeSpC p156, as the spells.

    Surge 2: The saving throw DC is increased by 4.


    Phantom Mob
    Initiation Action: 1 standard action
    Range: Personal; see text
    Target: You
    Duration: 1 round

    Three duplicates of you exits your body. With a grin, they charge at the enemy.

    This invocation works as Phantom Duo, except three figments are produced.

    Surge 1: The initiation action is instead a swift action.


    Reflection
    Initiation Action: 1 immediate action
    Range: Personal
    Target: You
    Duration: Instantaneous

    You quickly summon a disc of arcane energy in front of you, knocking away the oncoming attack.

    You gain a +6 deflection bonus to AC and a +3 luck bonus to your Fortitude, Reflex, and Will saves against a single attack, regardless of the source (physical, magical, psionic, etc.), that is targeting you. This bonus applies even against touch attacks of if you're flat-footed. You can choose to use this invocation after an opponent resolves his attack but before he determines damage.

    Surge 3: If you avoid the attack, you instead redirect the attack back at the opponent with an additional +4 attack bonus to hit. Use the same attack roll that was used against you to resolve this attack.


    Trickster's Delight
    Initiation Action: 1 standard action
    Range: 100 ft. + 10 ft./lvl
    Target: You and target creature
    Duration: 10min/lvl
    Saving Throw: Will negates

    This invocation allows you to use Translocation TrickSpC p222, as the spell.

    Surge 3: In addition, the target that you swapped with is silenced.


    Unseen Assailant
    Initiation Action: 1 standard action
    Range: Personal
    Duration: 1round/level

    This invocation as greater invisibility, except that it can only be used on yourself.

    Surge 2: The initiation action is instead a swift action.


    Wave of Confusion
    Initiation Action: 1 standard action
    Range: 25ft. +5ft./lvl
    Effect: One or more knives
    Duration: See text
    Saving Throw: Will negates

    With one fluid sweep of your hands, you send spectral daggers hurtling towards your foes' minds and infecting them with madness.

    An spectral dagger materializes in front of you before you send it flying at your off-balanced foes. You may only use this ability on targets that are currently denied their Dexterity bonus to AC.

    The dagger requires a ranged touch attack to hit. If it hits, the target must make a Will save or be affected as the confusion spell.

    Surge X: You may fire an additional spectral dagger per surge point used. Each dagger requires its own ranged touch attack. The daggers may be fired at the same or different targets, but all daggers must be aimed at targets within 30 feet of each other and fire simultaneously.





    New Dark Invocations
    Spoiler
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    Cloak and Dagger
    Initiation Action: 1 standard action
    Range: 25ft. +5ft./lvl
    Effect: One knife
    Duration: See text
    Saving Throw: Will negates

    With one fluid sweep of your hands, you send a spectral dagger hurtling towards your foe's mind, crushing his will with your own.

    An spectral dagger materializes in front of you before you send it flying at your off-balanced foe. You may only use this ability on targets that are currently denied their Dexterity bonus to AC.

    The dagger requires a ranged touch attack to hit. If it hits, the target must make a Will save or be affected as the dominate person spell.

    Surge 2: You gain a +4 bonus to your ranged touch attack and the saving throw DC is increased by 4.


    Enemy Of My Enemy
    Initiation Action: 1 standard action
    Range: 25ft. + 5ft. /2 levels
    Target: One creature
    Duration: 1 round / level

    Your foe charges towards you, only to come face to face with its own image charging back at him.

    You create a pseudo-real duplicate of your target. The illusion is an exact copy of the original (at the time of casting) in all regards except otherwise noted here: It does not retain any supernatural abilities or class abilities, though it does retain any extraordinary abilities that the original has. The illusion's AC is 10 + your size modifier + your Dex modifier. It has half the total HP of the original.

    The illusion appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. You can mentally command it as a free action and, therefore, you can direct it not to attack, to attack particular enemies, or to perform other actions.

    You can never have more than one figment created by this invocation at a time. If a second figment is created with his invocation, the first figment disappears.

    Surge 4: The figment instead uses the same AC and HP as the original. In addition, it gains a bonus to its attack and damage rolls equal to your Intelligence modifier.


    Fool's Bane
    Initiation Action: 1 standard action
    Range: see text
    Target: One or more creatures
    Duration: Instantaneous

    An illusory duplicate of you appears beside each of your off-balanced foes, mercilessly cutting them down while they're vulnerable.

    For each opponent currently affected by your Lowered Guard ability, a figment appears anywhere within a 20ft. radius of them and immediately makes a full attack against your target. The figment uses your gear and statistics to determine what weapons it uses for this attack, how many attacks are made, what attack bonus it uses, and how much damage is dealt. The damage is resolved as pure arcane damage, which is not subject to any resistances, immunities, or DR. The figments disappear immediately after completing their attack.

    Surge 10: The initiation action is instead a swift action.


    Phantom Fuel
    Initiation Action: 1 standard action
    Range: Personal; see text
    Target: You
    Duration: 1 round

    Three duplicates of you exits your body. With a grin, they charge at the enemy.

    This invocation works as Phantom Mob, except the figments do not immediately disappear after successfully hitting a target

    Surge 4: Until end of turn, for every successful attack your figments make, you gain 1 surge point. Only figments created with this invocation may grant surge points.


    Retaliation
    Initiation Action: 1 immediate action
    Range: Personal
    Target: You
    Duration: Instantaneous

    You quickly summon a disc of arcane energy in front of you, knocking away the oncoming attack.

    You gain a +12 deflection bonus to AC and a +6 luck bonus to Fortitude, Reflex, and Will saves against a single attack, regardless of the source (physical, magical, psionic, etc.), that is targeting you. This bonus applies even against touch attacks of if you're flat-footed. You can choose to use this maneuver after an opponent resolves his attack but before he determines damage.

    Surge 4: If you avoid the attack, you retaliate against the assailant with an onslaught of arcane power. A downward slash through the air at your opponent sends a tidal wave of blue arcane energy towards him. This tidal wave is a line whose length reaches from you to the opponent. The target, along anything in the way of the line's path, takes 15d6 damage and is stunned for 1d4 rounds. A successful Reflex save halves this damage and negates the stun.


    Supreme Invisibility
    Casting Time: 1 standard action
    Range: Personal or touch
    Target: You or a creature or object weighing no more than 100 lb./level
    Duration: 1 minute/level (D)
    Saving Throw: Will negates (harmless)

    This invocation allows you to use Superior InvisibilitySpC p125, as the spell.

    Surge 2: The initiation action is instead a swift action.


    Ten-Place Trickster
    Initiation Action: 1 standard action
    Range: Personal; see text
    Target: You
    Duration: 1 round/lvl

    Nine duplicates of you exits your body. With a grin, they charge at the enemy.

    This invocation works as Phantom Mob, except nine figments are produced and the duration for the figments are increased to 1 round per class level.

    Surge 1: You may swap places with any of your figments as a free action.


    The Greatest Illusion
    Initiation Action: 1 standard action
    Range: 100 ft. + 10 ft./lvl
    Target: One creature
    Duration: 1round/level
    Saving Throw: Will negates

    This invocation allows you to use SolipsismSpC p194, as the spell.

    Surge 2: The saving throw DC is increased by 4.



    Credits:
    I used DragoonWrath's excellent Invoker class invocation table for the formatting, and used his new invocation, Falling Dream (though I swapped it to Greater Invocation instead of Lesser).
    Last edited by Dralnu; 2012-09-26 at 02:58 PM.