2011-06-02, 07:41 PM (ISO 8601)
Planetouched in the Playground
Re: [3.5]Epic Destinies: Eberron
Requirements: 21st level, Any Greater True Dragonmark
21|Exemplar, Dragonmark Inheritance
30|Avatar of Eberron[/table]
The dragonmark you bear grants you an innate mastery over the skills needed to use your mark. You gain a +10 insight bonus on the associated skill of your dragonmark and gain the benefit of Skill Mastery for that skill. When making a skill check with your associated skill you may choose to take 10 even if stress and distractions would normally prevent you from doing so. In addition you gain 1 temporary Action Point at the start of each day. This action point lasts for 24 hours or until you use it.
Dragonmark Inheritance (Sp)
While lesser beings that bear a dragonmark are restricted by how often they can tap it's power, you have moved past that limitation. You may now use any spell-like abilitiy that is granted by your dragonmark as an At-Will spell-like ability. A saving throw against one of your dragonmark spell-like abilities has a DC of 10 + 1/2 your character level + your Cha modifier. Your caster level for your dragonmark spell-like abilities increases to 10 + 1/2 your character level + your levels in the dragonmark heir prestige class (if any). Also, the number of temporary Action Points you gain each day increases to 2.
House Legend (Ex)
Dragonmarked Scions command attention and respect by virtue of their power. Creatures that know you are a Dragonmarked Scion are aware of your power and are unconsciously awed by it. All sentient creatures that you encounter start with their initial attitudes towards you increased by one step to a maximum of Helpful. This is not a mind-affecting ability but rather an innate effect of being in your presence. This only applies to your first interaction with a creature; their subsequent attitude in future encounters depends on your actions and otherwise follows the normal rules. Also, the number of temporary Action Points you gain each day increases to 3.
Prophetic Visions (Su)
The Draconic Prophecy does not merely apply to you, it lives in you. As you increase your control and power over your dragonmark, the dragonmark grants you flashes of insight in the secret workings of the world. Twice per day as a full-round action you can enter a trance similar to a prophetic favor, except that instead of the normal effects you may use the Vision spell as a supernatural ability. Your caster level for this ability equals 10 + 1/2 your character level + your levels in the dragonmark heir prestige class (if any).
As a side effect of the prophecy you gain greater control over your own fate. Whenever you spend an action point you may roll 6d6 and choose the highest result to add to your roll. The number of temporary Action Points you gain each day increases to 4.
Avatar of Eberron (Su)
Your path through the draconic prophecy has led you to become a living avatar of your dragonmark. You can spend an action point as a standard action to use any power from any other true dragonmark. You may also spend two action points as a standard action to use the spell Limited Wish as a spell-like ability with no experience point cost. The number of temporary Action Points you gain each day increases to 5.
The Great Wave off Kanagawa by Hokusai Me.
"We have sent many to Hell, to smooth our way,"
said I, "and we are standing yet and holding blades. What more?"
Now Recruiting: Dark Ages Fantasy [3.5, E8]