There are three noble houses feuding in the City of Spires (each noble lives in one of the five spires). This creates three factions (one for each noble) and two empty spires.
Roles of a Noble's Loyal Followers
The nobles begin play with their role and faction exposed to all players. It takes a 50% vote to lynch a noble. Every player is informed who the nobles are at the beginning of the game.
A noble wins if he is the only noble left alive and there are no ninja.
Roles of the Townsfolk
: Each night, the assassin may attempt to assassinate one player.
: A bodyguard's noble cannot be assassinated as long as his bodyguard lives (the noble can still be lynched).
: Each night, the spy may determine the loyalty (but not the role) of one player. The Loyal Followers of a noble read as Loyal Followers of that noble. Townsfolk read as Townsfolk. Ninja read as Ninja. The Master Ninja reads as Townsfolk.
We are not
using Helgraf's Interference rule.
But we are using the Evidence Doesn't Vanish Cause You're Dead rule.
Evidence Doesn't Vanish Cause You're Dead:
Spies can spy targets post-mortem to determine the faction they had in life.
Roles of the Ninja
Healer: Each night, the healer may attempt to protect one player (but not himself) from assassination.
Villager: A townsperson without a special role.
The Ninja Clan: When a Noble dies, his surviving Loyal Followers do not! They retain their roles, but also become ninja seeking revenge! The ninja win if there are no nobles left. Each night, the ninja clan meets to decide who they will attempt to assassinate that night.
Master Ninja: The Master Ninja cannot be assassinated. He may disguise himself to appear to read as any loyalty (Loyal Follower of a living Noble, Townsfolk, or Ninja). He wins if there are no nobles left. The Master Ninja's vote is a tie breaker in ninja clan assassination votes.
Any player may publicly declare loyalty to no more than one of the living nobles during the day by writing the noble's name in blue. This does not make the player a Loyal Follow of that noble because he may change his loyalty during the day by
striking through his declaration of loyalty.
Players who forget to strike-through their previous declaration of loyalty will be considered as not having declared loyalty.
Townsfolk win when the noble that they have declared loyalty to wins. Loyal Followers and Ninja cannot win this way, but they may still make public declarations of loyalty.
Lynch votes are declared in red and you must
strike through to void a vote. It takes a 25% vote to lynch any player except a noble. It takes a 50% vote to lynch a noble. The role and faction of a lynched player are revealed. Days are 48 hrs, nights are 24 hrs.
Players will be autolynched after three consecutive game days of non-voting. Their position will be open for substitution by another player for one game day.
Players who multi-vote (forget to strike-through their previous vote) will not have any of their multi-votes counted.
Multi-voters and those in danger of autolynch will be listed after each end of day narration.
Once any player attains a victory condition, the game is over.
It will take a minimum of 12 players to run this game without the ninja and a minimum of 15 players to run this game with the ninja.