Re: Pffh play's: Let's play Singularity: Tomorrows yesterday today.
Originally Posted by Snowstorm
The Chrono-Ping is like the objective guide (or 'pimp stance') in Dead Space 2; it gives you an idea for where you need to go.
Yeah, it's in case you somehow forget which part of the corridor is forwards and which is back. Don't get me wrong I liked Singularity quite a bit, but the fact that Raven thought it necessary to bind a button to this is just a bit depressing.
As I've tried a thousand times
So I died a thousand times
Can die no more