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    Default Re: Gitp PrC Contest XXVIII: My Life in Runes

    Incomplete
    Runic Dealmaker



    My Pacts infuse my runes with power, and then my runes allow the pacts to become more powerful, and then the cycle begins anew!!
    Maelthra, a Drow Runic Dealmaker.

    The Runic Dealmaker is a being who has made a deal with those outside of a deitys Juristiction for a short term basis, then made a deal with a fied on a more permanent basis, and these deals will often create conflict with eachother, which is then exploited by the Dealmaker through Runes.
    Becoming a Runic Dealmaker.


    ENTRY REQUIREMENTS

    Skills: Knowledge (The Planes) 8 ranks
    Class Features:Able to bind 2nd level Vestiges.
    2d6 Eldritch Blast.
    Special: Must have made a contract to gain Warlock Powers, you cannot have inherited them.
    Must have made a Binding with a Fiend present.
    Class Skills

    The Runic Dealmaker's class skills are: Bluff, Concentration, Craft, Diplomacy, Gather Infomation, Intimidate, Knowledge (Any, taken separatley), Spellcraft, Use Magic Device.
    Skills Points at Each Level: 4 + int Modifier

    Hit Dice: d6

    Runic Dealmaker
    {table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Conflicting Contract |+1 level of existing Binding and Invoking class

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Class Ability|+1 level of existing Binding and Invoking class

    3rd|
    +2
    |
    +1
    |
    +1
    |
    +3
    |Marking of the Fiend|+1 level of existing Binding and Invoking class

    4th|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Class Ability|+1 level of existing Binding and Invoking class

    5th|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Damage Reduction 1/Cold Iron|+1 level of existing Binding and Invoking class

    6th|
    +4
    |
    +2
    |
    +2
    |
    +5
    |Class Ability|+1 level of existing Binding and Invoking class

    7th|
    +5
    |
    +2
    |
    +2
    |[center]+5/center]|Damage Reduction 1/Cold Iron|+1 level of existing Binding and Invoking class

    8th|
    +6
    |
    +2
    |
    +2
    |
    +6
    |Class Ability|+1 level of existing Binding and Invoking class

    9th|
    +6
    |
    +3
    |
    +3
    |
    +6
    |Damage Reduction 1/Cold Iron|+1 level of existing Binding and Invoking class

    10th|
    +7
    |
    +3
    |
    +3
    |
    +7
    |Class Ability|+1 level of existing Binding and Invoking class[/table]


    Weapon Proficiencies: A runic Dealmaker gains and loses no proficencys Previously gained

    Conflicting Contract (Su):
    A Runic Dealmaker Timeshares his Soul with an extra dimensional creature and it belongs to a Fiend. This creates minor conflicts among the contracts and is resolved through something simple.
    Your soul is torn slightly by a Rune placed upon you.
    From now on, whenever you attempt an Eldritch Blast you may instead cast an ability available as a standard, move or Full-round action.
    If a Full-Round action is chosen, then the countdown is set until you can use it again.
    A Runic Dealmaker may not use this ability for the same Vestige ability 2 rounds in a row.

    Marking of the Fiend (Su):
    A Runic Dealmaker of 3rd level or higher may make a contract with a Fiend, this must then succeed on a Diplomacy check using Rich Burlew's Diplomacy Rules or make a Bluff or Intimidate Check (DC 10+ 1/2 Fiend HD + Cha Mod) to force them into a contract that alows you to scribe runes on their bodys.
    Upon making this Rune, you choose one Su or Sp quality for the fiend and may use that quality as that Fiend until the Fiend is slain permanently or is removed. (A Rune may only be removed by a wish, Miracle, Limited wish, limited miracle, Divine Intervention or a Lord of the 9 hells or a Demon Lord of the Abyss)

    Damage Reduction (Su): Fortified by the supernatural power flowing through your body, you become resistant to physical attacks. You gain damage reduction 1/cold iron at 5th level; this stacks with damage reduction gained from other sources. Your damage reduction improves to 2/cold iron at 7th level and to 3/cold iron at 9t.

    PLAYING A RUNIC DEALMAKER

    You are a master or arcane arts that never runs out, and this scares people, you as well most likely. So you will use your power sparingly, although when you can get away with it you will let it flow freely and enjoy the pwoer flowing thrugh you.

    Combat: Moat likely, you will bind a combat vestige and some out of combat vestiges seeing as you don't need to worry about running out of uses of a vestige abiltiy as much as a standard binder..

    Advancement: This is a section on different options and paths that the class can go down when they advance in power.

    Resources: A Runic Dealmaker will rarely have any resources available above a standard adventurer, although an arcanists guild may welcome him providing he hides his binder powers and is willing to accept a warlock.

    Runic Dealmaker IN THE WORLD

    "Those Dealmakers? Just Greedy Bastards who weren't satisfied with making a deal with one unholy creature,"

    Vatican traler, a Radiant Servant of Pelor.

    Feared and presecuted even more than the standard warlock, aside from they can scare the peasants even more with their strange powers.

    Daily Life: Most likely a Runic Dealmaker will get up, fight some monsters then go into a library for Knowledge of more Vestiges, maybe with target practise fitted in too for the more uncloistered Dealmakers.

    Notables: .

    Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

    NPC Reaction

    This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

    CLASS NAME IN THE GAME

    This is a good place to provide a quick note on how your class will effect game play statistically.

    Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.

    Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

    Sample Encounter

    Give an example of how one might encounter a member of this PrC.

    EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.

    Name

    alignment/Gender/Race/Levels

    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +10, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions

    Spoiler
    Show

    [color=maroon][size=5][b]PRESTIGE CLASS NAME [/b][/size][/color]

    [IMG]http://Picture URL[/img]

    [i]Quote of Some Kind by a member of the class! [/i]

    A general description of whatever the class is!

    [size=4][color=maroon]BECOMING A CLASS NAME [/color][/size]

    How you would normally become a member of this prestige class.

    [b]ENTRY REQUIREMENTS[/b]

    [b]:[/b]
    [b]:[/b]
    [b]:[/b]
    [b]:[/b]
    [b]:[/b]

    [b][size=3][color=maroon]Class Skills[/color][/size][/b]

    The Class Name's class skills (and the key ability for each skill) are....
    [b]Skills Points at Each Level: [/b]x + int

    [b]Hit Dice:[/b] dx

    {table=head][b]Level[/b]|[b]Base Attack Bonus[/b]|[b]Fort Save[/b]|[b]Ref Save[/b]|[b]Will Save[/b]|[b]Special[/b]

    1st|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    2nd|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    3rd|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    4th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    5th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    6th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    7th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    8th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    9th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    10th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability[/table]

    [b]Weapon Proficiencies[/b]: A place to put the different proficiencies.

    Put all the different class abilities in here!

    [color=maroon][size=4][b]PLAYING A CLASS NAME[/b][/size][/color]

    Brief description on how to play the class you are designing.

    [b]Combat:[/b] Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.

    [b]Advancement:[/b] This is a section on different options and paths that the class can go down when they advance in power.

    [b]Resources:[/b] What resources might a member of this PrC be able to draw on..

    [size=4][color=maroon][b]CLASS NAME IN THE WORLD[/b][/color][/size]

    [i]A quote of somebody else talking about your class![/i]

    A brief description of how your class is persevered in the world and how he interacts with the world.

    [b]Daily Life:[/b] Some general information about the typical day in the life of your class.

    [b]Notables:[/b] Maelthra is a Male Drow who walks a fine line in Drow Society, he contacts beings outside of Lolths area of expertise while at the same time, serving her church, the only reason the priestesses don't try to kill him is because he has useful pwoers noone else has in his society.

    [b]Organizations:[/b] Aside from an Aracnists guild, a Runic Dealmaker is more of the Lone Reader than anything else.

    [size=4][color=maroon][b]NPC Reaction[/b][/color][/size]

    At best a Runic Dealmaker will simply be a mistrusted member of society usally, although abd luck and too much flaunting of power will leed to chased away by pitchforks and torches.

    [color=maroon][size=4][b]Runic Dealmaker in the game IN THE GAME[/b][/size][/color]

    A runic Dealmaker has sacrificed Invoking and Binding power for more versatality, a rather risky gamble when Warlocks have no great arcane power compared to wizards can tear the universe asunder and stpo time.

    [b]Adaptation:[/b] For games where Making Deals with devils simply doesn't work, you can change the flovour to the fey or another great being that can grant a warlock powers..

    [b]Encounters:[/b] This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

    [size=4][color=maroon][b]Sample Encounter[/b][/color][/size]

    Give an example of how one might encounter a member of this PrC.

    [b]EL x:[/b] Give the encounter level and description of a sample member of this class and a stat block for him/her.

    [size=4]Maelthra[/size]

    Chaotic Evil/Male/Drow/Warlock 3/Binder 3/Runic Dealmaker 9

    [b]Init[/b] +2, [b]Senses[/b]: Listen +, Spot +,
    [b]Languages[/b]
    ------------------------------------------------
    [b]AC[/b] , touch , flat-footed ()
    [b]hp[/b] ( HD)
    [b]Fort[/b] +, [b]Ref[/b] +, [b]Will[/b] +
    ------------------------------------------------
    [b]Speed[/b]30 ft. (6 squares)
    [B]Ranged [/B]eldritch blast ranged touch +10 (6d6)
    [b]Base Atk[/b] +, [b]Grp[/b] +
    [b]Atk Options[/b]
    [b]Combat Gear[/b]
    [b]Spells Prepared[/b]
    [b]Supernatural Abilities[/b]
    -----------------------------------------------
    [b]Abilities[/b] Str 8, Dex 14, Con 8, Int 15, Wis 13, Cha 20
    [b]SQ[/b]
    [b]Feats[/b]
    [b]Skills[/b]
    [b]Possessions[/b]
    Last edited by Hazzardevil; 2011-07-16 at 03:47 PM.
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    Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.

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