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Thread: The Spirits of Autumn

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    The Vorpal Tribble's Avatar

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    Dec 2004
    The Mindfields

    Default Re: The Spirits of Autumn

    Autumnal Breath

    Large Fey (incorporeal)
    Hit Dice: 13d6+52 (94 hp)
    Initiative: +2
    Speed: Fly 60 ft. (good)
    Armor Class: 23 (+2 dex, +3 deflection, +8 natural), touch 23, flat-footed 21
    Base Attack/Grapple: +6/+13
    Attack: Incorporeal touch +8 melee (1d8 cold plus sleep)
    Full attack: Incorporeal touch +8 melee (1d8 cold plus chill sleep)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Chill sleep, spell-like abilities
    Special Qualities: Damage reduction 10/cold iron, hiburnal aura, immunity to cold, incorporeal traits, low-light vision, natural invisibility, spell resistance 25, wreathed in autumn's splendor
    Saves: Fort +8, Ref +10, Will +15
    Abilities: Str 17 (- against non-ethereal), Dex 15, Con 19, Int 13, Wis 24, Cha 16
    Skills: Diplomacy +19, Knowledge (nature) +27, Listen +23, Perform (dance) +19, Perform (sing) +19, Spot +23, Survival +23
    Feats: Combat Expertise, Dodge, Extend Spell(B), Mobility, Spring Attack, Whirlwind Attack, Widen Spell(B)
    Environment: Any temporate land (except desert)
    Organization: Solitary
    Challenge Rating: 13
    Treasure: None
    Alignment: Always lawful neutral
    Advancement: 14-29 (large)
    Level Adjustment: --

    The land begins its season-long rest, and a lethargy spreads over the face of the world. Bears head for their den, fattened on berry and salmon as others dig their burrows, excavating their earthen beds. The autumnal breath is of this time of relaxation, a gathering of strength, an extended nap, hibernation, and the seeking of sleep.

    To normal senses the autumnal seems as a weak but steady zephyr of cool air giving the hint of the passing of summer and the approach of fall. Under certain spells however she appears as an elderly but trim, stately lady some nearly ten feet tall with fair, pale complexion and windblown chestnut hair. She is dressed in a great cloak that at first appears on fire, but is actually made of every leaf in the forest ablaze in all shades of oranges, reds, and yellows.

    An autumnal avoids combat and can normally ignore it, but if genuinely threatened she pulls no punches and goes into a literal whirlwind of activity, her opponents all about her falling into deep, cold sleeps.

    Chill Sleep (Su):
    Upon a successful touch attack an autumnal can cause a form of hibernation to overcome its opponent for 1d6 minutes (DC 19 fortitude save negates). This is not a mind effect, but a physical one, and so can affect creatures that would normally be immune to sleep affects, such as elves. The save DC is Charisma-based.

    Hibernal Aura (Su):
    All plants within twenty feet of an autumnal instantly go into dormancy; the leaves turn a brilliant shade, fruits and nuts ripen and fall, and even if magically animated become still and cannot be awoken until Spring. Plant creatures or beasts that hibernate must make a DC 19 fortitude save or have the sudden compulsion to seek out a place to rest and will not stir until spring. The save DC is Charisma-based.

    Natural Invisibility (Ex): An autumnal breath is effectively invisible as the spell.

    Spell-Like abilities: Caster level 20th. The save DC's are Wisdom-based.
    At will - Control Wind, Deep Slumber (DC 20), Diminish Crops, Prestidigitation
    3/day - Endure Elements, Symbol of Sleep (DC 22), Transport Via Plants
    1/week - Control Weather

    Wreathed in Autumn's Splendor (Su):
    As a free action an autumnal breath can cause her leafy cloak to come apart and billow and whirl about her in eye-confusing directions. All melee and ranged attacks against the autumnal are assessed a 20 percent miss chance.

    An autumnal breath gains a +10 racial bonus on Knowledge (nature) checks.
    Last edited by The Vorpal Tribble; 2008-09-22 at 09:53 AM.